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authorTravis Howell2004-09-30 06:39:39 +0000
committerTravis Howell2004-09-30 06:39:39 +0000
commit3e4fd97f428b736f88a2e94b16ad3ce67d7ece92 (patch)
tree693fcc6ed7764ca0a95ae5ca7c7891a9b4b9cc6b /scumm/saveload.cpp
parent13c0d340a083243c59ce6fc5e863575e9b4bf109 (diff)
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Number of local scripts is no longer constant
svn-id: r15352
Diffstat (limited to 'scumm/saveload.cpp')
-rw-r--r--scumm/saveload.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scumm/saveload.cpp b/scumm/saveload.cpp
index 364af53bc1..5d071f1594 100644
--- a/scumm/saveload.cpp
+++ b/scumm/saveload.cpp
@@ -449,7 +449,7 @@ void ScummEngine::saveOrLoad(Serializer *s, uint32 savegameVersion) {
MKLINE(ScummEngine, _roomResource, sleByte, VER(8)),
MKLINE(ScummEngine, _numObjectsInRoom, sleByte, VER(8)),
MKLINE(ScummEngine, _currentScript, sleByte, VER(8)),
- MKARRAY(ScummEngine, _localScriptList[0], sleUint32, NUM_LOCALSCRIPT, VER(8)),
+ MKARRAY(ScummEngine, _localScriptList[0], sleUint32, _numLocalScripts, VER(8)),
// vm.localvar grew from 25 to 40 script entries and then from