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author | Travis Howell | 2004-02-22 03:08:18 +0000 |
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committer | Travis Howell | 2004-02-22 03:08:18 +0000 |
commit | 42028e984fa70c7fbb4536f1146161942e6fac40 (patch) | |
tree | 160269bf66de81fe8d6804f807f2ad339aa4e8a6 /scumm/saveload.cpp | |
parent | ff934471084e4c4daec06527583dcd9d4b519b84 (diff) | |
download | scummvm-rg350-42028e984fa70c7fbb4536f1146161942e6fac40.tar.gz scummvm-rg350-42028e984fa70c7fbb4536f1146161942e6fac40.tar.bz2 scummvm-rg350-42028e984fa70c7fbb4536f1146161942e6fac40.zip |
Enable and use VAR_VOICE_MODE
svn-id: r12979
Diffstat (limited to 'scumm/saveload.cpp')
-rw-r--r-- | scumm/saveload.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/scumm/saveload.cpp b/scumm/saveload.cpp index c7316fae56..e4159a3ed4 100644 --- a/scumm/saveload.cpp +++ b/scumm/saveload.cpp @@ -200,6 +200,10 @@ bool ScummEngine::loadState(int slot, bool compat, SaveFileManager *mgr) { _scummVars[VAR_CAMERA_ACCEL_Y] = _scummVars[110]; } + // Sync with current config setting + if (_version >= 7) + VAR(VAR_VOICE_MODE) = ConfMan.getBool("subtitles"); + // We could simply dirty colours 0-15 for 16-colour games -- nowadays // they handle their palette pretty much like the more recent games // anyway. There was a time, though, when re-initializing was necessary |