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authorMax Horn2003-05-01 00:04:05 +0000
committerMax Horn2003-05-01 00:04:05 +0000
commit48293bd132159d73c6e2ed512e44f5f1a80b84e4 (patch)
tree1a307a3769c5d33557fa62419e2efd2f6e943977 /scumm/saveload.cpp
parente3acde9f9c9cf0bfc3bd72424b70b756189bc5a3 (diff)
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various music related changes and cleanup; also modified MonkeyVGA music sync, at least the intro is much better synced now; not sure about other parts of it / other games
svn-id: r7237
Diffstat (limited to 'scumm/saveload.cpp')
-rw-r--r--scumm/saveload.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scumm/saveload.cpp b/scumm/saveload.cpp
index 3454e02e85..9258480bc6 100644
--- a/scumm/saveload.cpp
+++ b/scumm/saveload.cpp
@@ -188,7 +188,7 @@ bool Scumm::loadState(int slot, bool compat, SaveFileManager *mgr) {
initBGBuffers(_scrHeight);
- if ((_features & GF_AUDIOTRACKS) && _vars[VAR_MI1_TIMER] > 0)
+ if ((_features & GF_AUDIOTRACKS) && _vars[VAR_MUSIC_TIMER] > 0)
_sound->startCDTimer();
CHECK_HEAP debug(1, "State loaded from '%s'", filename);