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author | Max Horn | 2003-05-01 00:04:05 +0000 |
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committer | Max Horn | 2003-05-01 00:04:05 +0000 |
commit | 48293bd132159d73c6e2ed512e44f5f1a80b84e4 (patch) | |
tree | 1a307a3769c5d33557fa62419e2efd2f6e943977 /scumm/saveload.cpp | |
parent | e3acde9f9c9cf0bfc3bd72424b70b756189bc5a3 (diff) | |
download | scummvm-rg350-48293bd132159d73c6e2ed512e44f5f1a80b84e4.tar.gz scummvm-rg350-48293bd132159d73c6e2ed512e44f5f1a80b84e4.tar.bz2 scummvm-rg350-48293bd132159d73c6e2ed512e44f5f1a80b84e4.zip |
various music related changes and cleanup; also modified MonkeyVGA music sync, at least the intro is much better synced now; not sure about other parts of it / other games
svn-id: r7237
Diffstat (limited to 'scumm/saveload.cpp')
-rw-r--r-- | scumm/saveload.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scumm/saveload.cpp b/scumm/saveload.cpp index 3454e02e85..9258480bc6 100644 --- a/scumm/saveload.cpp +++ b/scumm/saveload.cpp @@ -188,7 +188,7 @@ bool Scumm::loadState(int slot, bool compat, SaveFileManager *mgr) { initBGBuffers(_scrHeight); - if ((_features & GF_AUDIOTRACKS) && _vars[VAR_MI1_TIMER] > 0) + if ((_features & GF_AUDIOTRACKS) && _vars[VAR_MUSIC_TIMER] > 0) _sound->startCDTimer(); CHECK_HEAP debug(1, "State loaded from '%s'", filename); |