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authorTravis Howell2005-11-15 22:50:14 +0000
committerTravis Howell2005-11-15 22:50:14 +0000
commit49db1e9447e494995b37e67b60deb7f756d48715 (patch)
tree0b357d76912ad5e0faa11093fb2508dd7f40723a /scumm/saveload.cpp
parent3a66c413e12bbdcf215c8d21f0c27c78ecab9e55 (diff)
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SCUMM 6 games use VAR_VOICE_MODE too, based on Sam & Max win32 disasm.
Minor cleanup. svn-id: r19604
Diffstat (limited to 'scumm/saveload.cpp')
-rw-r--r--scumm/saveload.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scumm/saveload.cpp b/scumm/saveload.cpp
index 377a4d49d5..aab059cc36 100644
--- a/scumm/saveload.cpp
+++ b/scumm/saveload.cpp
@@ -401,7 +401,7 @@ bool ScummEngine::loadState(int slot, bool compat) {
VAR(VAR_ROOM_FLAG) = 1;
// Sync with current config setting
- if (_version >= 7)
+ if (VAR_VOICE_MODE != 0xFF)
VAR(VAR_VOICE_MODE) = ConfMan.getBool("subtitles");
CHECK_HEAP