diff options
| author | Jamieson Christian | 2003-08-29 04:05:23 +0000 |
|---|---|---|
| committer | Jamieson Christian | 2003-08-29 04:05:23 +0000 |
| commit | 5507d752281c792ffd0037ca80ddeb5da3dc26bf (patch) | |
| tree | 98e1ada2e8246c9856b2e5029172c6a56ac8e5b3 /scumm/saveload.cpp | |
| parent | 20aaf3c36552cdb5a4c0cd51e1a0e1496a49f4e7 (diff) | |
| download | scummvm-rg350-5507d752281c792ffd0037ca80ddeb5da3dc26bf.tar.gz scummvm-rg350-5507d752281c792ffd0037ca80ddeb5da3dc26bf.tar.bz2 scummvm-rg350-5507d752281c792ffd0037ca80ddeb5da3dc26bf.zip | |
Replaced VER_V* notation for savegames with
a simple number. So that it's still obvious
that the number refers to version, a VER()
macro does nothing to the number but makes
it obvious what the number is for. This
has the exact same effect as the enum that
was going to get more and more lengthy
as the savegame version evolved.
svn-id: r9901
Diffstat (limited to 'scumm/saveload.cpp')
| -rw-r--r-- | scumm/saveload.cpp | 416 |
1 files changed, 208 insertions, 208 deletions
diff --git a/scumm/saveload.cpp b/scumm/saveload.cpp index 9d1ed76c43..ca55b39cc4 100644 --- a/scumm/saveload.cpp +++ b/scumm/saveload.cpp @@ -102,7 +102,7 @@ bool Scumm::loadState(int slot, bool compat, SaveFileManager *mgr) { // We account for that by retrying once with swapped byte order. if (hdr.ver > CURRENT_VER) hdr.ver = SWAP_BYTES_32(hdr.ver); - if (hdr.ver < VER_V7 || hdr.ver > CURRENT_VER) + if (hdr.ver < VER(7) || hdr.ver > CURRENT_VER) { warning("Invalid version of '%s'", filename); delete out; @@ -111,8 +111,8 @@ bool Scumm::loadState(int slot, bool compat, SaveFileManager *mgr) { // Due to a bug in scummvm up to and including 0.3.0, save games could be saved // in the V8/V9 format but were tagged with a V7 mark. Ouch. So we just pretend V7 == V8 here - if (hdr.ver == VER_V7) - hdr.ver = VER_V8; + if (hdr.ver == VER(7)) + hdr.ver = VER(8); memcpy(_saveLoadName, hdr.name, sizeof(hdr.name)); @@ -252,7 +252,7 @@ bool Scumm::getSavegameName(int slot, char *desc, SaveFileManager *mgr) { if (hdr.ver > CURRENT_VER) hdr.ver = TO_LE_32(hdr.ver); - if (hdr.ver < VER_V7 || hdr.ver > CURRENT_VER) { + if (hdr.ver < VER(7) || hdr.ver > CURRENT_VER) { strcpy(desc, "Invalid version"); return false; } @@ -264,235 +264,235 @@ bool Scumm::getSavegameName(int slot, char *desc, SaveFileManager *mgr) { void Scumm::saveOrLoad(Serializer *s, uint32 savegameVersion) { const SaveLoadEntry objectEntries[] = { - MKLINE(ObjectData, OBIMoffset, sleUint32, VER_V8), - MKLINE(ObjectData, OBCDoffset, sleUint32, VER_V8), - MKLINE(ObjectData, walk_x, sleUint16, VER_V8), - MKLINE(ObjectData, walk_y, sleUint16, VER_V8), - MKLINE(ObjectData, obj_nr, sleUint16, VER_V8), - MKLINE(ObjectData, x_pos, sleInt16, VER_V8), - MKLINE(ObjectData, y_pos, sleInt16, VER_V8), - MKLINE(ObjectData, width, sleUint16, VER_V8), - MKLINE(ObjectData, height, sleUint16, VER_V8), - MKLINE(ObjectData, actordir, sleByte, VER_V8), - MKLINE(ObjectData, parentstate, sleByte, VER_V8), - MKLINE(ObjectData, parent, sleByte, VER_V8), - MKLINE(ObjectData, state, sleByte, VER_V8), - MKLINE(ObjectData, fl_object_index, sleByte, VER_V8), + MKLINE(ObjectData, OBIMoffset, sleUint32, VER(8)), + MKLINE(ObjectData, OBCDoffset, sleUint32, VER(8)), + MKLINE(ObjectData, walk_x, sleUint16, VER(8)), + MKLINE(ObjectData, walk_y, sleUint16, VER(8)), + MKLINE(ObjectData, obj_nr, sleUint16, VER(8)), + MKLINE(ObjectData, x_pos, sleInt16, VER(8)), + MKLINE(ObjectData, y_pos, sleInt16, VER(8)), + MKLINE(ObjectData, width, sleUint16, VER(8)), + MKLINE(ObjectData, height, sleUint16, VER(8)), + MKLINE(ObjectData, actordir, sleByte, VER(8)), + MKLINE(ObjectData, parentstate, sleByte, VER(8)), + MKLINE(ObjectData, parent, sleByte, VER(8)), + MKLINE(ObjectData, state, sleByte, VER(8)), + MKLINE(ObjectData, fl_object_index, sleByte, VER(8)), MKEND() }; const SaveLoadEntry *actorEntries = Actor::getSaveLoadEntries(); const SaveLoadEntry verbEntries[] = { - MKLINE(VerbSlot, x, sleInt16, VER_V8), - MKLINE(VerbSlot, y, sleInt16, VER_V8), - MKLINE(VerbSlot, right, sleInt16, VER_V8), - MKLINE(VerbSlot, bottom, sleInt16, VER_V8), - MKLINE(VerbSlot, old.left, sleInt16, VER_V8), - MKLINE(VerbSlot, old.top, sleInt16, VER_V8), - MKLINE(VerbSlot, old.right, sleInt16, VER_V8), - MKLINE(VerbSlot, old.bottom, sleInt16, VER_V8), - - MKLINE_OLD(VerbSlot, verbid, sleByte, VER_V8, VER_V11), - MKLINE(VerbSlot, verbid, sleInt16, VER_V12), - - MKLINE(VerbSlot, color, sleByte, VER_V8), - MKLINE(VerbSlot, hicolor, sleByte, VER_V8), - MKLINE(VerbSlot, dimcolor, sleByte, VER_V8), - MKLINE(VerbSlot, bkcolor, sleByte, VER_V8), - MKLINE(VerbSlot, type, sleByte, VER_V8), - MKLINE(VerbSlot, charset_nr, sleByte, VER_V8), - MKLINE(VerbSlot, curmode, sleByte, VER_V8), - MKLINE(VerbSlot, saveid, sleByte, VER_V8), - MKLINE(VerbSlot, key, sleByte, VER_V8), - MKLINE(VerbSlot, center, sleByte, VER_V8), - MKLINE(VerbSlot, prep, sleByte, VER_V8), - MKLINE(VerbSlot, imgindex, sleUint16, VER_V8), + MKLINE(VerbSlot, x, sleInt16, VER(8)), + MKLINE(VerbSlot, y, sleInt16, VER(8)), + MKLINE(VerbSlot, right, sleInt16, VER(8)), + MKLINE(VerbSlot, bottom, sleInt16, VER(8)), + MKLINE(VerbSlot, old.left, sleInt16, VER(8)), + MKLINE(VerbSlot, old.top, sleInt16, VER(8)), + MKLINE(VerbSlot, old.right, sleInt16, VER(8)), + MKLINE(VerbSlot, old.bottom, sleInt16, VER(8)), + + MKLINE_OLD(VerbSlot, verbid, sleByte, VER(8), VER(11)), + MKLINE(VerbSlot, verbid, sleInt16, VER(12)), + + MKLINE(VerbSlot, color, sleByte, VER(8)), + MKLINE(VerbSlot, hicolor, sleByte, VER(8)), + MKLINE(VerbSlot, dimcolor, sleByte, VER(8)), + MKLINE(VerbSlot, bkcolor, sleByte, VER(8)), + MKLINE(VerbSlot, type, sleByte, VER(8)), + MKLINE(VerbSlot, charset_nr, sleByte, VER(8)), + MKLINE(VerbSlot, curmode, sleByte, VER(8)), + MKLINE(VerbSlot, saveid, sleByte, VER(8)), + MKLINE(VerbSlot, key, sleByte, VER(8)), + MKLINE(VerbSlot, center, sleByte, VER(8)), + MKLINE(VerbSlot, prep, sleByte, VER(8)), + MKLINE(VerbSlot, imgindex, sleUint16, VER(8)), MKEND() }; const SaveLoadEntry mainEntries[] = { - MKLINE(Scumm, _roomWidth, sleUint16, VER_V8), - MKLINE(Scumm, _roomHeight, sleUint16, VER_V8), - MKLINE(Scumm, _ENCD_offs, sleUint32, VER_V8), - MKLINE(Scumm, _EXCD_offs, sleUint32, VER_V8), - MKLINE(Scumm, _IM00_offs, sleUint32, VER_V8), - MKLINE(Scumm, _CLUT_offs, sleUint32, VER_V8), - MK_OBSOLETE(Scumm, _EPAL_offs, sleUint32, VER_V8, VER_V9), - MKLINE(Scumm, _PALS_offs, sleUint32, VER_V8), - MKLINE(Scumm, _curPalIndex, sleByte, VER_V8), - MKLINE(Scumm, _currentRoom, sleByte, VER_V8), - MKLINE(Scumm, _roomResource, sleByte, VER_V8), - MKLINE(Scumm, _numObjectsInRoom, sleByte, VER_V8), - MKLINE(Scumm, _currentScript, sleByte, VER_V8), - MKARRAY(Scumm, _localScriptList[0], sleUint32, NUM_LOCALSCRIPT, VER_V8), + MKLINE(Scumm, _roomWidth, sleUint16, VER(8)), + MKLINE(Scumm, _roomHeight, sleUint16, VER(8)), + MKLINE(Scumm, _ENCD_offs, sleUint32, VER(8)), + MKLINE(Scumm, _EXCD_offs, sleUint32, VER(8)), + MKLINE(Scumm, _IM00_offs, sleUint32, VER(8)), + MKLINE(Scumm, _CLUT_offs, sleUint32, VER(8)), + MK_OBSOLETE(Scumm, _EPAL_offs, sleUint32, VER(8), VER(9)), + MKLINE(Scumm, _PALS_offs, sleUint32, VER(8)), + MKLINE(Scumm, _curPalIndex, sleByte, VER(8)), + MKLINE(Scumm, _currentRoom, sleByte, VER(8)), + MKLINE(Scumm, _roomResource, sleByte, VER(8)), + MKLINE(Scumm, _numObjectsInRoom, sleByte, VER(8)), + MKLINE(Scumm, _currentScript, sleByte, VER(8)), + MKARRAY(Scumm, _localScriptList[0], sleUint32, NUM_LOCALSCRIPT, VER(8)), // vm.localvar grew from 25 to 40 script entries and then from // 16 to 32 bit variables (but that wasn't reflect here)... and // THEN from 16 to 25 variables. - MKARRAY2_OLD(Scumm, vm.localvar[0][0], sleUint16, 17, 25, (byte*)vm.localvar[1] - (byte*)vm.localvar[0], VER_V8, VER_V8), - MKARRAY2_OLD(Scumm, vm.localvar[0][0], sleUint16, 17, 40, (byte*)vm.localvar[1] - (byte*)vm.localvar[0], VER_V9, VER_V14), + MKARRAY2_OLD(Scumm, vm.localvar[0][0], sleUint16, 17, 25, (byte*)vm.localvar[1] - (byte*)vm.localvar[0], VER(8), VER(8)), + MKARRAY2_OLD(Scumm, vm.localvar[0][0], sleUint16, 17, 40, (byte*)vm.localvar[1] - (byte*)vm.localvar[0], VER(9), VER(14)), // We used to save 25 * 40 = 1000 blocks; but actually, each 'row consisted of 26 entry, // i.e. 26 * 40 = 1040. Thus the last 40 blocks of localvar where not saved at all. To be // able to load this screwed format, we use a trick: We load 26 * 38 = 988 blocks. // Then, we mark the followin 12 blocks (24 bytes) as obsolete. - MKARRAY2_OLD(Scumm, vm.localvar[0][0], sleUint16, 26, 38, (byte*)vm.localvar[1] - (byte*)vm.localvar[0], VER_V15, VER_V17), - MK_OBSOLETE_ARRAY(Scumm, vm.localvar[39][0], sleUint16, 12, VER_V15, VER_V17), + MKARRAY2_OLD(Scumm, vm.localvar[0][0], sleUint16, 26, 38, (byte*)vm.localvar[1] - (byte*)vm.localvar[0], VER(15), VER(17)), + MK_OBSOLETE_ARRAY(Scumm, vm.localvar[39][0], sleUint16, 12, VER(15), VER(17)), // This was the first proper multi dimensional version of the localvars, with 32 bit values - MKARRAY2_OLD(Scumm, vm.localvar[0][0], sleUint32, 26, 40, (byte*)vm.localvar[1] - (byte*)vm.localvar[0], VER_V18, VER_V19), + MKARRAY2_OLD(Scumm, vm.localvar[0][0], sleUint32, 26, 40, (byte*)vm.localvar[1] - (byte*)vm.localvar[0], VER(18), VER(19)), // Then we doubled the script slots again, from 40 to 80 - MKARRAY2(Scumm, vm.localvar[0][0], sleUint32, 26, NUM_SCRIPT_SLOT, (byte*)vm.localvar[1] - (byte*)vm.localvar[0], VER_V20), + MKARRAY2(Scumm, vm.localvar[0][0], sleUint32, 26, NUM_SCRIPT_SLOT, (byte*)vm.localvar[1] - (byte*)vm.localvar[0], VER(20)), - MKARRAY(Scumm, _resourceMapper[0], sleByte, 128, VER_V8), - MKARRAY(Scumm, _charsetColorMap[0], sleByte, 16, VER_V8), + MKARRAY(Scumm, _resourceMapper[0], sleByte, 128, VER(8)), + MKARRAY(Scumm, _charsetColorMap[0], sleByte, 16, VER(8)), // _charsetData grew from 10*16 to 15*16 bytes - MKARRAY_OLD(Scumm, _charsetData[0][0], sleByte, 10 * 16, VER_V8, VER_V9), - MKARRAY(Scumm, _charsetData[0][0], sleByte, 15 * 16, VER_V10), - - MKLINE(Scumm, _curExecScript, sleUint16, VER_V8), - - MKLINE(Scumm, camera._dest.x, sleInt16, VER_V8), - MKLINE(Scumm, camera._dest.y, sleInt16, VER_V8), - MKLINE(Scumm, camera._cur.x, sleInt16, VER_V8), - MKLINE(Scumm, camera._cur.y, sleInt16, VER_V8), - MKLINE(Scumm, camera._last.x, sleInt16, VER_V8), - MKLINE(Scumm, camera._last.y, sleInt16, VER_V8), - MKLINE(Scumm, camera._accel.x, sleInt16, VER_V8), - MKLINE(Scumm, camera._accel.y, sleInt16, VER_V8), - MKLINE(Scumm, _screenStartStrip, sleInt16, VER_V8), - MKLINE(Scumm, _screenEndStrip, sleInt16, VER_V8), - MKLINE(Scumm, camera._mode, sleByte, VER_V8), - MKLINE(Scumm, camera._follows, sleByte, VER_V8), - MKLINE(Scumm, camera._leftTrigger, sleInt16, VER_V8), - MKLINE(Scumm, camera._rightTrigger, sleInt16, VER_V8), - MKLINE(Scumm, camera._movingToActor, sleUint16, VER_V8), - - MKLINE(Scumm, _actorToPrintStrFor, sleByte, VER_V8), - MKLINE(Scumm, _charsetColor, sleByte, VER_V8), + MKARRAY_OLD(Scumm, _charsetData[0][0], sleByte, 10 * 16, VER(8), VER(9)), + MKARRAY(Scumm, _charsetData[0][0], sleByte, 15 * 16, VER(10)), + + MKLINE(Scumm, _curExecScript, sleUint16, VER(8)), + + MKLINE(Scumm, camera._dest.x, sleInt16, VER(8)), + MKLINE(Scumm, camera._dest.y, sleInt16, VER(8)), + MKLINE(Scumm, camera._cur.x, sleInt16, VER(8)), + MKLINE(Scumm, camera._cur.y, sleInt16, VER(8)), + MKLINE(Scumm, camera._last.x, sleInt16, VER(8)), + MKLINE(Scumm, camera._last.y, sleInt16, VER(8)), + MKLINE(Scumm, camera._accel.x, sleInt16, VER(8)), + MKLINE(Scumm, camera._accel.y, sleInt16, VER(8)), + MKLINE(Scumm, _screenStartStrip, sleInt16, VER(8)), + MKLINE(Scumm, _screenEndStrip, sleInt16, VER(8)), + MKLINE(Scumm, camera._mode, sleByte, VER(8)), + MKLINE(Scumm, camera._follows, sleByte, VER(8)), + MKLINE(Scumm, camera._leftTrigger, sleInt16, VER(8)), + MKLINE(Scumm, camera._rightTrigger, sleInt16, VER(8)), + MKLINE(Scumm, camera._movingToActor, sleUint16, VER(8)), + + MKLINE(Scumm, _actorToPrintStrFor, sleByte, VER(8)), + MKLINE(Scumm, _charsetColor, sleByte, VER(8)), // _charsetBufPos was changed from byte to int - MKLINE_OLD(Scumm, _charsetBufPos, sleByte, VER_V8, VER_V9), - MKLINE(Scumm, _charsetBufPos, sleInt16, VER_V10), - - MKLINE(Scumm, _haveMsg, sleByte, VER_V8), - MKLINE(Scumm, _useTalkAnims, sleByte, VER_V8), - - MKLINE(Scumm, _talkDelay, sleInt16, VER_V8), - MKLINE(Scumm, _defaultTalkDelay, sleInt16, VER_V8), - MKLINE(Scumm, _numInMsgStack, sleInt16, VER_V8), - MKLINE(Scumm, _sentenceNum, sleByte, VER_V8), - - MKLINE(Scumm, vm.cutSceneStackPointer, sleByte, VER_V8), - MKARRAY(Scumm, vm.cutScenePtr[0], sleUint32, 5, VER_V8), - MKARRAY(Scumm, vm.cutSceneScript[0], sleByte, 5, VER_V8), - MKARRAY(Scumm, vm.cutSceneData[0], sleInt16, 5, VER_V8), - MKLINE(Scumm, vm.cutSceneScriptIndex, sleInt16, VER_V8), - - MKLINE(Scumm, _numNestedScripts, sleByte, VER_V8), - MKLINE(Scumm, _userPut, sleByte, VER_V8), - MKLINE(Scumm, _userState, sleUint16, VER_V17), - MKLINE(Scumm, _cursor.state, sleByte, VER_V8), - MK_OBSOLETE(Scumm, gdi._cursorActive, sleByte, VER_V8, VER_V20), - MKLINE(Scumm, _currentCursor, sleByte, VER_V8), - MKARRAY(Scumm, _grabbedCursor[0], sleByte, 8192, VER_V20), - MKLINE(Scumm, _cursor.width, sleInt16, VER_V20), - MKLINE(Scumm, _cursor.height, sleInt16, VER_V20), - MKLINE(Scumm, _cursor.hotspotX, sleInt16, VER_V20), - MKLINE(Scumm, _cursor.hotspotY, sleInt16, VER_V20), - MKLINE(Scumm, _cursor.animate, sleByte, VER_V20), - MKLINE(Scumm, _cursor.animateIndex, sleByte, VER_V20), - MKLINE(Scumm, _mouse.x, sleInt16, VER_V20), - MKLINE(Scumm, _mouse.y, sleInt16, VER_V20), - - MKLINE(Scumm, _doEffect, sleByte, VER_V8), - MKLINE(Scumm, _switchRoomEffect, sleByte, VER_V8), - MKLINE(Scumm, _newEffect, sleByte, VER_V8), - MKLINE(Scumm, _switchRoomEffect2, sleByte, VER_V8), - MKLINE(Scumm, _BgNeedsRedraw, sleByte, VER_V8), + MKLINE_OLD(Scumm, _charsetBufPos, sleByte, VER(8), VER(9)), + MKLINE(Scumm, _charsetBufPos, sleInt16, VER(10)), + + MKLINE(Scumm, _haveMsg, sleByte, VER(8)), + MKLINE(Scumm, _useTalkAnims, sleByte, VER(8)), + + MKLINE(Scumm, _talkDelay, sleInt16, VER(8)), + MKLINE(Scumm, _defaultTalkDelay, sleInt16, VER(8)), + MKLINE(Scumm, _numInMsgStack, sleInt16, VER(8)), + MKLINE(Scumm, _sentenceNum, sleByte, VER(8)), + + MKLINE(Scumm, vm.cutSceneStackPointer, sleByte, VER(8)), + MKARRAY(Scumm, vm.cutScenePtr[0], sleUint32, 5, VER(8)), + MKARRAY(Scumm, vm.cutSceneScript[0], sleByte, 5, VER(8)), + MKARRAY(Scumm, vm.cutSceneData[0], sleInt16, 5, VER(8)), + MKLINE(Scumm, vm.cutSceneScriptIndex, sleInt16, VER(8)), + + MKLINE(Scumm, _numNestedScripts, sleByte, VER(8)), + MKLINE(Scumm, _userPut, sleByte, VER(8)), + MKLINE(Scumm, _userState, sleUint16, VER(17)), + MKLINE(Scumm, _cursor.state, sleByte, VER(8)), + MK_OBSOLETE(Scumm, gdi._cursorActive, sleByte, VER(8), VER(20)), + MKLINE(Scumm, _currentCursor, sleByte, VER(8)), + MKARRAY(Scumm, _grabbedCursor[0], sleByte, 8192, VER(20)), + MKLINE(Scumm, _cursor.width, sleInt16, VER(20)), + MKLINE(Scumm, _cursor.height, sleInt16, VER(20)), + MKLINE(Scumm, _cursor.hotspotX, sleInt16, VER(20)), + MKLINE(Scumm, _cursor.hotspotY, sleInt16, VER(20)), + MKLINE(Scumm, _cursor.animate, sleByte, VER(20)), + MKLINE(Scumm, _cursor.animateIndex, sleByte, VER(20)), + MKLINE(Scumm, _mouse.x, sleInt16, VER(20)), + MKLINE(Scumm, _mouse.y, sleInt16, VER(20)), + + MKLINE(Scumm, _doEffect, sleByte, VER(8)), + MKLINE(Scumm, _switchRoomEffect, sleByte, VER(8)), + MKLINE(Scumm, _newEffect, sleByte, VER(8)), + MKLINE(Scumm, _switchRoomEffect2, sleByte, VER(8)), + MKLINE(Scumm, _BgNeedsRedraw, sleByte, VER(8)), // The state of palManipulate is stored only since V10 - MKLINE(Scumm, _palManipStart, sleByte, VER_V10), - MKLINE(Scumm, _palManipEnd, sleByte, VER_V10), - MKLINE(Scumm, _palManipCounter, sleUint16, VER_V10), + MKLINE(Scumm, _palManipStart, sleByte, VER(10)), + MKLINE(Scumm, _palManipEnd, sleByte, VER(10)), + MKLINE(Scumm, _palManipCounter, sleUint16, VER(10)), // gfxUsageBits grew from 200 to 410 entries. Then 3 * 410 entries: - MKARRAY_OLD(Scumm, gfxUsageBits[0], sleUint32, 200, VER_V8, VER_V9), - MKARRAY_OLD(Scumm, gfxUsageBits[0], sleUint32, 410, VER_V10, VER_V13), - MKARRAY(Scumm, gfxUsageBits[0], sleUint32, 3 * 410, VER_V14), + MKARRAY_OLD(Scumm, gfxUsageBits[0], sleUint32, 200, VER(8), VER(9)), + MKARRAY_OLD(Scumm, gfxUsageBits[0], sleUint32, 410, VER(10), VER(13)), + MKARRAY(Scumm, gfxUsageBits[0], sleUint32, 3 * 410, VER(14)), - MKLINE(Scumm, gdi._transparentColor, sleByte, VER_V8), - MKARRAY(Scumm, _currentPalette[0], sleByte, 768, VER_V8), + MKLINE(Scumm, gdi._transparentColor, sleByte, VER(8)), + MKARRAY(Scumm, _currentPalette[0], sleByte, 768, VER(8)), - MKARRAY(Scumm, _proc_special_palette[0], sleByte, 256, VER_V8), + MKARRAY(Scumm, _proc_special_palette[0], sleByte, 256, VER(8)), - MKARRAY(Scumm, _charsetBuffer[0], sleByte, 256, VER_V8), + MKARRAY(Scumm, _charsetBuffer[0], sleByte, 256, VER(8)), - MKLINE(Scumm, _egoPositioned, sleByte, VER_V8), + MKLINE(Scumm, _egoPositioned, sleByte, VER(8)), // gdi._imgBufOffs grew from 4 to 5 entries : - MKARRAY_OLD(Scumm, gdi._imgBufOffs[0], sleUint16, 4, VER_V8, VER_V9), - MKARRAY(Scumm, gdi._imgBufOffs[0], sleUint16, 5, VER_V10), + MKARRAY_OLD(Scumm, gdi._imgBufOffs[0], sleUint16, 4, VER(8), VER(9)), + MKARRAY(Scumm, gdi._imgBufOffs[0], sleUint16, 5, VER(10)), - MKLINE(Scumm, gdi._numZBuffer, sleByte, VER_V8), + MKLINE(Scumm, gdi._numZBuffer, sleByte, VER(8)), - MKLINE(Scumm, _screenEffectFlag, sleByte, VER_V8), + MKLINE(Scumm, _screenEffectFlag, sleByte, VER(8)), - MK_OBSOLETE(Scumm, _randSeed1, sleUint32, VER_V8, VER_V9), - MK_OBSOLETE(Scumm, _randSeed2, sleUint32, VER_V8, VER_V9), + MK_OBSOLETE(Scumm, _randSeed1, sleUint32, VER(8), VER(9)), + MK_OBSOLETE(Scumm, _randSeed2, sleUint32, VER(8), VER(9)), // Converted _shakeEnabled to boolean and added a _shakeFrame field. - MKLINE_OLD(Scumm, _shakeEnabled, sleInt16, VER_V8, VER_V9), - MKLINE(Scumm, _shakeEnabled, sleByte, VER_V10), - MKLINE(Scumm, _shakeFrame, sleUint32, VER_V10), + MKLINE_OLD(Scumm, _shakeEnabled, sleInt16, VER(8), VER(9)), + MKLINE(Scumm, _shakeEnabled, sleByte, VER(10)), + MKLINE(Scumm, _shakeFrame, sleUint32, VER(10)), - MKLINE(Scumm, _keepText, sleByte, VER_V8), + MKLINE(Scumm, _keepText, sleByte, VER(8)), - MKLINE(Scumm, _screenB, sleUint16, VER_V8), - MKLINE(Scumm, _screenH, sleUint16, VER_V8), + MKLINE(Scumm, _screenB, sleUint16, VER(8)), + MKLINE(Scumm, _screenH, sleUint16, VER(8)), - MK_OBSOLETE(Scumm, _cd_track, sleInt16, VER_V9, VER_V9), - MK_OBSOLETE(Scumm, _cd_loops, sleInt16, VER_V9, VER_V9), - MK_OBSOLETE(Scumm, _cd_frame, sleInt16, VER_V9, VER_V9), - MK_OBSOLETE(Scumm, _cd_end, sleInt16, VER_V9, VER_V9), + MK_OBSOLETE(Scumm, _cd_track, sleInt16, VER(9), VER(9)), + MK_OBSOLETE(Scumm, _cd_loops, sleInt16, VER(9), VER(9)), + MK_OBSOLETE(Scumm, _cd_frame, sleInt16, VER(9), VER(9)), + MK_OBSOLETE(Scumm, _cd_end, sleInt16, VER(9), VER(9)), MKEND() }; const SaveLoadEntry scriptSlotEntries[] = { - MKLINE(ScriptSlot, offs, sleUint32, VER_V8), - MKLINE(ScriptSlot, delay, sleInt32, VER_V8), - MKLINE(ScriptSlot, number, sleUint16, VER_V8), - MKLINE(ScriptSlot, delayFrameCount, sleUint16, VER_V8), - MKLINE(ScriptSlot, status, sleByte, VER_V8), - MKLINE(ScriptSlot, where, sleByte, VER_V8), - MKLINE(ScriptSlot, freezeResistant, sleByte, VER_V8), - MKLINE(ScriptSlot, recursive, sleByte, VER_V8), - MKLINE(ScriptSlot, freezeCount, sleByte, VER_V8), - MKLINE(ScriptSlot, didexec, sleByte, VER_V8), - MKLINE(ScriptSlot, cutsceneOverride, sleByte, VER_V8), - MK_OBSOLETE(ScriptSlot, unk5, sleByte, VER_V8, VER_V10), + MKLINE(ScriptSlot, offs, sleUint32, VER(8)), + MKLINE(ScriptSlot, delay, sleInt32, VER(8)), + MKLINE(ScriptSlot, number, sleUint16, VER(8)), + MKLINE(ScriptSlot, delayFrameCount, sleUint16, VER(8)), + MKLINE(ScriptSlot, status, sleByte, VER(8)), + MKLINE(ScriptSlot, where, sleByte, VER(8)), + MKLINE(ScriptSlot, freezeResistant, sleByte, VER(8)), + MKLINE(ScriptSlot, recursive, sleByte, VER(8)), + MKLINE(ScriptSlot, freezeCount, sleByte, VER(8)), + MKLINE(ScriptSlot, didexec, sleByte, VER(8)), + MKLINE(ScriptSlot, cutsceneOverride, sleByte, VER(8)), + MK_OBSOLETE(ScriptSlot, unk5, sleByte, VER(8), VER(10)), MKEND() }; const SaveLoadEntry nestedScriptEntries[] = { - MKLINE(NestedScript, number, sleUint16, VER_V8), - MKLINE(NestedScript, where, sleByte, VER_V8), - MKLINE(NestedScript, slot, sleByte, VER_V8), + MKLINE(NestedScript, number, sleUint16, VER(8)), + MKLINE(NestedScript, where, sleByte, VER(8)), + MKLINE(NestedScript, slot, sleByte, VER(8)), MKEND() }; const SaveLoadEntry sentenceTabEntries[] = { - MKLINE(SentenceTab, verb, sleUint8, VER_V8), - MKLINE(SentenceTab, preposition, sleUint8, VER_V8), - MKLINE(SentenceTab, objectA, sleUint16, VER_V8), - MKLINE(SentenceTab, objectB, sleUint16, VER_V8), - MKLINE(SentenceTab, freezeCount, sleUint8, VER_V8), + MKLINE(SentenceTab, verb, sleUint8, VER(8)), + MKLINE(SentenceTab, preposition, sleUint8, VER(8)), + MKLINE(SentenceTab, objectA, sleUint16, VER(8)), + MKLINE(SentenceTab, objectB, sleUint16, VER(8)), + MKLINE(SentenceTab, freezeCount, sleUint8, VER(8)), MKEND() }; @@ -502,41 +502,41 @@ void Scumm::saveOrLoad(Serializer *s, uint32 savegameVersion) { // keep two StringTab objects where we have one now: a "normal" one, // and a temporar y"t_" one. // Then backup/restore of a StringTab entry becomes a one liner. - MKLINE(StringTab, xpos, sleInt16, VER_V8), - MKLINE(StringTab, t_xpos, sleInt16, VER_V8), - MKLINE(StringTab, ypos, sleInt16, VER_V8), - MKLINE(StringTab, t_ypos, sleInt16, VER_V8), - MKLINE(StringTab, right, sleInt16, VER_V8), - MKLINE(StringTab, t_right, sleInt16, VER_V8), - MKLINE(StringTab, color, sleInt8, VER_V8), - MKLINE(StringTab, t_color, sleInt8, VER_V8), - MKLINE(StringTab, charset, sleInt8, VER_V8), - MKLINE(StringTab, t_charset, sleInt8, VER_V8), - MKLINE(StringTab, center, sleByte, VER_V8), - MKLINE(StringTab, t_center, sleByte, VER_V8), - MKLINE(StringTab, overhead, sleByte, VER_V8), - MKLINE(StringTab, t_overhead, sleByte, VER_V8), - MKLINE(StringTab, no_talk_anim, sleByte, VER_V8), - MKLINE(StringTab, t_no_talk_anim, sleByte, VER_V8), + MKLINE(StringTab, xpos, sleInt16, VER(8)), + MKLINE(StringTab, t_xpos, sleInt16, VER(8)), + MKLINE(StringTab, ypos, sleInt16, VER(8)), + MKLINE(StringTab, t_ypos, sleInt16, VER(8)), + MKLINE(StringTab, right, sleInt16, VER(8)), + MKLINE(StringTab, t_right, sleInt16, VER(8)), + MKLINE(StringTab, color, sleInt8, VER(8)), + MKLINE(StringTab, t_color, sleInt8, VER(8)), + MKLINE(StringTab, charset, sleInt8, VER(8)), + MKLINE(StringTab, t_charset, sleInt8, VER(8)), + MKLINE(StringTab, center, sleByte, VER(8)), + MKLINE(StringTab, t_center, sleByte, VER(8)), + MKLINE(StringTab, overhead, sleByte, VER(8)), + MKLINE(StringTab, t_overhead, sleByte, VER(8)), + MKLINE(StringTab, no_talk_anim, sleByte, VER(8)), + MKLINE(StringTab, t_no_talk_anim, sleByte, VER(8)), MKEND() }; const SaveLoadEntry colorCycleEntries[] = { - MKLINE(ColorCycle, delay, sleUint16, VER_V8), - MKLINE(ColorCycle, counter, sleUint16, VER_V8), - MKLINE(ColorCycle, flags, sleUint16, VER_V8), - MKLINE(ColorCycle, start, sleByte, VER_V8), - MKLINE(ColorCycle, end, sleByte, VER_V8), + MKLINE(ColorCycle, delay, sleUint16, VER(8)), + MKLINE(ColorCycle, counter, sleUint16, VER(8)), + MKLINE(ColorCycle, flags, sleUint16, VER(8)), + MKLINE(ColorCycle, start, sleByte, VER(8)), + MKLINE(ColorCycle, end, sleByte, VER(8)), MKEND() }; const SaveLoadEntry scaleSlotsEntries[] = { - MKLINE(ScaleSlot, x1, sleUint16, VER_V13), - MKLINE(ScaleSlot, y1, sleUint16, VER_V13), - MKLINE(ScaleSlot, scale1, sleUint16, VER_V13), - MKLINE(ScaleSlot, x2, sleUint16, VER_V13), - MKLINE(ScaleSlot, y2, sleUint16, VER_V13), - MKLINE(ScaleSlot, scale2, sleUint16, VER_V13), + MKLINE(ScaleSlot, x1, sleUint16, VER(13)), + MKLINE(ScaleSlot, y1, sleUint16, VER(13)), + MKLINE(ScaleSlot, scale1, sleUint16, VER(13)), + MKLINE(ScaleSlot, x2, sleUint16, VER(13)), + MKLINE(ScaleSlot, y2, sleUint16, VER(13)), + MKLINE(ScaleSlot, scale2, sleUint16, VER(13)), MKEND() }; @@ -562,25 +562,25 @@ void Scumm::saveOrLoad(Serializer *s, uint32 savegameVersion) { s->saveLoadEntries(this, mainEntries); - if (!s->isSaving() && savegameVersion < VER_V14) + if (!s->isSaving() && savegameVersion < VER(14)) upgradeGfxUsageBits(); - if (!s->isSaving() && savegameVersion >= VER_V20) { + if (!s->isSaving() && savegameVersion >= VER(20)) { updateCursor(); _system->warp_mouse(_mouse.x, _mouse.y); } s->saveLoadArrayOf(_actors, _numActors, sizeof(_actors[0]), actorEntries); - if (savegameVersion < VER_V9) + if (savegameVersion < VER(9)) s->saveLoadArrayOf(vm.slot, 25, sizeof(vm.slot[0]), scriptSlotEntries); - else if (savegameVersion < VER_V20) + else if (savegameVersion < VER(20)) s->saveLoadArrayOf(vm.slot, 40, sizeof(vm.slot[0]), scriptSlotEntries); else s->saveLoadArrayOf(vm.slot, NUM_SCRIPT_SLOT, sizeof(vm.slot[0]), scriptSlotEntries); s->saveLoadArrayOf(_objs, _numLocalObjects, sizeof(_objs[0]), objectEntries); - if (!s->isSaving() && savegameVersion < VER_V13) { + if (!s->isSaving() && savegameVersion < VER(13)) { // Since roughly v13 of the save games, the objs storage has changed a bit for (i = _numObjectsInRoom; i < _numLocalObjects; i++) { _objs[i].obj_nr = 0; @@ -593,7 +593,7 @@ void Scumm::saveOrLoad(Serializer *s, uint32 savegameVersion) { s->saveLoadArrayOf(_string, 6, sizeof(_string[0]), stringTabEntries); s->saveLoadArrayOf(_colorCycle, 16, sizeof(_colorCycle[0]), colorCycleEntries); - if (savegameVersion >= VER_V13) + if (savegameVersion >= VER(13)) s->saveLoadArrayOf(_scaleSlots, 20, sizeof(_scaleSlots[0]), scaleSlotsEntries); // Save all resource. Fingolfin doesn't like this part of the save/load code a bit. @@ -614,12 +614,12 @@ void Scumm::saveOrLoad(Serializer *s, uint32 savegameVersion) { if (_shadowPaletteSize) { s->saveLoadArrayOf(_shadowPalette, _shadowPaletteSize, 1, sleByte); // _roomPalette didn't show up until V21 save games - if (savegameVersion >= VER_V21) + if (savegameVersion >= VER(21)) s->saveLoadArrayOf (_roomPalette, _shadowPaletteSize, 1, sleByte); } // PalManip data was not saved before V10 save games - if (savegameVersion < VER_V10) + if (savegameVersion < VER(10)) _palManipCounter = 0; if (_palManipCounter) { if (!_palManipPalette) @@ -636,7 +636,7 @@ void Scumm::saveOrLoad(Serializer *s, uint32 savegameVersion) { var98Backup = _scummVars[98]; // The variables grew from 16 to 32 bit. - if (savegameVersion < VER_V15) + if (savegameVersion < VER(15)) s->saveLoadArrayOf(_scummVars, _numVariables, sizeof(_scummVars[0]), sleInt16); else s->saveLoadArrayOf(_scummVars, _numVariables, sizeof(_scummVars[0]), sleInt32); |
