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authorMarcus Comstedt2005-10-13 18:50:53 +0000
committerMarcus Comstedt2005-10-13 18:50:53 +0000
commit57e1c6451dc928f4162de019486e3af259d39423 (patch)
treeccf84f9e49be23c03cac986490c05f6b94c0b555 /scumm/saveload.cpp
parent66fbe2d3c42355d714fd1cd638323f367de4c329 (diff)
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Improved savefile error handling:
* New flush() method in WriteStream class to flush pending I/O, in order to detect any I/O errors * Use of flush() and ioFailed() added to scumm engine save function * Dreamcast backend extended to support the new checks svn-id: r19066
Diffstat (limited to 'scumm/saveload.cpp')
-rw-r--r--scumm/saveload.cpp6
1 files changed, 6 insertions, 0 deletions
diff --git a/scumm/saveload.cpp b/scumm/saveload.cpp
index 5252402ec8..3b426358c7 100644
--- a/scumm/saveload.cpp
+++ b/scumm/saveload.cpp
@@ -109,6 +109,12 @@ bool ScummEngine::saveState(int slot, bool compat) {
Serializer ser(0, out, CURRENT_VER);
saveOrLoad(&ser, CURRENT_VER);
+ out->flush();
+ if(out->ioFailed()) {
+ delete out;
+ debug(1, "State save as '%s' FAILED", filename);
+ return false;
+ }
delete out;
debug(1, "State saved as '%s'", filename);
return true;