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author | Eugene Sandulenko | 2005-03-25 22:11:08 +0000 |
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committer | Eugene Sandulenko | 2005-03-25 22:11:08 +0000 |
commit | a9c2e6ecbfdc6be61c86e6ac9cb05e232f7e7d43 (patch) | |
tree | d1108444226cfa73fe489f4878446a9a2dce1e0a /scumm/saveload.cpp | |
parent | 9a4bc8ce16dd8e5c4a15269cdda23398f9f59684 (diff) | |
download | scummvm-rg350-a9c2e6ecbfdc6be61c86e6ac9cb05e232f7e7d43.tar.gz scummvm-rg350-a9c2e6ecbfdc6be61c86e6ac9cb05e232f7e7d43.tar.bz2 scummvm-rg350-a9c2e6ecbfdc6be61c86e6ac9cb05e232f7e7d43.zip |
MM NES fixes:
o Fixed crash when in-game GUI was displayed
o Support for save/load
o Savegame version bumped
svn-id: r17232
Diffstat (limited to 'scumm/saveload.cpp')
-rw-r--r-- | scumm/saveload.cpp | 14 |
1 files changed, 13 insertions, 1 deletions
diff --git a/scumm/saveload.cpp b/scumm/saveload.cpp index de39f67cb6..e998ecdd33 100644 --- a/scumm/saveload.cpp +++ b/scumm/saveload.cpp @@ -248,7 +248,10 @@ bool ScummEngine::loadState(int slot, bool compat) { // ever add options for using different 16-colour palettes. if (_version == 1) { if (_gameId == GID_MANIAC) - setupV1ManiacPalette(); + if (_features & GF_NES) + setupNESPalette(); + else + setupV1ManiacPalette(); else setupV1ZakPalette(); } else if (_features & GF_16COLOR) { @@ -296,6 +299,7 @@ bool ScummEngine::loadState(int slot, bool compat) { // Restore the virtual screens and force a fade to black. initScreens(kMainVirtScreen, _screenHeight); + VirtScreen *vs = &virtscr[kMainVirtScreen]; memset(vs->getPixels(0, 0), 0, vs->pitch * vs->h); vs->setDirtyRange(0, vs->h); @@ -594,6 +598,8 @@ void ScummEngine::saveOrLoad(Serializer *s, uint32 savegameVersion) { MKLINE(ScummEngine, _screenB, sleUint16, VER(8)), MKLINE(ScummEngine, _screenH, sleUint16, VER(8)), + MKLINE(ScummEngine, _NESCostumeSet, sleUint16, VER(47)), + MK_OBSOLETE(ScummEngine, _cd_track, sleInt16, VER(9), VER(9)), MK_OBSOLETE(ScummEngine, _cd_loops, sleInt16, VER(9), VER(9)), MK_OBSOLETE(ScummEngine, _cd_frame, sleInt16, VER(9), VER(9)), @@ -746,6 +752,12 @@ void ScummEngine::saveOrLoad(Serializer *s, uint32 savegameVersion) { } } + if (_features & GF_NES) + if (savegameVersion < VER(47)) + NES_loadCostumeSet(_NESCostumeSet = 0); + else + NES_loadCostumeSet(_NESCostumeSet); + if (_heversion >= 71) { Wiz *wiz = &((ScummEngine_v70he *)this)->_wiz; s->saveLoadArrayOf(wiz->_polygons, ARRAYSIZE(wiz->_polygons), sizeof(wiz->_polygons[0]), polygonEntries); |