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authorMax Horn2003-05-10 21:49:59 +0000
committerMax Horn2003-05-10 21:49:59 +0000
commitacb35fc915284cb3b194ba8864eb24e39fff992e (patch)
treedfc1dd77fcda48c14ee8ea0e898cdbd023a14344 /scumm/saveload.cpp
parente5fe73726a554d312f30682508d2474c8734b0ef (diff)
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renamed _scrWidth/_scrHeight -> _roomWidht/_roomHeight, and _realWidth/_realHeight -> _screenWidth/_screenHeight (inspired by MadMoose, but I'll take the blame - still this seems much more logical & intuitive)
svn-id: r7423
Diffstat (limited to 'scumm/saveload.cpp')
-rw-r--r--scumm/saveload.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/scumm/saveload.cpp b/scumm/saveload.cpp
index bd030f89a6..c066734edb 100644
--- a/scumm/saveload.cpp
+++ b/scumm/saveload.cpp
@@ -163,7 +163,7 @@ bool Scumm::loadState(int slot, bool compat, SaveFileManager *mgr) {
gdi._mask_left = -1;
- initScreens(0, 0, _realWidth, _realHeight);
+ initScreens(0, 0, _screenWidth, _screenHeight);
// Force a fade to black
int old_screenEffectFlag = _screenEffectFlag;
@@ -171,7 +171,7 @@ bool Scumm::loadState(int slot, bool compat, SaveFileManager *mgr) {
fadeOut(129);
_screenEffectFlag = old_screenEffectFlag ? true : false;
- initScreens(0, sb, _realWidth, sh);
+ initScreens(0, sb, _screenWidth, sh);
_completeScreenRedraw = true;
@@ -193,7 +193,7 @@ bool Scumm::loadState(int slot, bool compat, SaveFileManager *mgr) {
if (_features & GF_AFTER_V7)
cameraMoved();
- initBGBuffers(_scrHeight);
+ initBGBuffers(_roomHeight);
if ((_features & GF_AUDIOTRACKS) && VAR(VAR_MUSIC_TIMER) > 0)
_sound->startCDTimer();
@@ -379,8 +379,8 @@ void Scumm::saveOrLoad(Serializer *s, uint32 savegameVersion) {
};
const SaveLoadEntry mainEntries[] = {
- MKLINE(Scumm, _scrWidth, sleUint16, VER_V8),
- MKLINE(Scumm, _scrHeight, sleUint16, VER_V8),
+ MKLINE(Scumm, _roomWidth, sleUint16, VER_V8),
+ MKLINE(Scumm, _roomHeight, sleUint16, VER_V8),
MKLINE(Scumm, _ENCD_offs, sleUint32, VER_V8),
MKLINE(Scumm, _EXCD_offs, sleUint32, VER_V8),
MKLINE(Scumm, _IM00_offs, sleUint32, VER_V8),