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authorEugene Sandulenko2005-10-13 23:20:41 +0000
committerEugene Sandulenko2005-10-13 23:20:41 +0000
commitbd4340f21abe19c05d6b5a3d8cd95fa6b0e3502a (patch)
tree634a859292f43fb68c4291c15d568992c544fc72 /scumm/saveload.cpp
parent7664cbcc7434ebd3e349b7ffc60b38381b7750d3 (diff)
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Add possibility to see exact md5s of your game and save when they don't
match. It's on debuglevel 1. svn-id: r19069
Diffstat (limited to 'scumm/saveload.cpp')
-rw-r--r--scumm/saveload.cpp6
1 files changed, 6 insertions, 0 deletions
diff --git a/scumm/saveload.cpp b/scumm/saveload.cpp
index 3b426358c7..409b713a3f 100644
--- a/scumm/saveload.cpp
+++ b/scumm/saveload.cpp
@@ -926,7 +926,13 @@ void ScummEngine::saveOrLoad(Serializer *s, uint32 savegameVersion) {
// MD5 Operations: Backup on load, compare, and reset.
if (s->isLoading())
if (memcmp(md5Backup, _gameMD5, 16) != 0) {
+ char md5str1[32+1], md5str2[32+1];
+ for (j = 0; j < 16; j++) {
+ sprintf(md5str1 + j*2, "%02x", (int)_gameMD5[j]);
+ sprintf(md5str2 + j*2, "%02x", (int)md5Backup[j]);
+ }
warning("Game was saved with different gamedata - you may encounter problems.");
+ debug(1, "You have %s and save is %s.", md5str2, md5str1);
memcpy(_gameMD5, md5Backup, 16);
}