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authorMax Horn2004-10-08 23:06:19 +0000
committerMax Horn2004-10-08 23:06:19 +0000
commitca41dba220eceb2f2cca43126ee91ef9c86bae95 (patch)
tree94b31c35173a1af924a08797596f2a53919b3999 /scumm/saveload.cpp
parent2611630f81535f3db7911f1176f84c083e21264b (diff)
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Use image header to detect presence of the V8 flags field; rewrote that flags field to load the ObjectData.flags field differently; added a comment in saveload.cpp since we are not yet saving ObjectData.flags
svn-id: r15479
Diffstat (limited to 'scumm/saveload.cpp')
-rw-r--r--scumm/saveload.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/scumm/saveload.cpp b/scumm/saveload.cpp
index 38a339da8d..a1173b66e7 100644
--- a/scumm/saveload.cpp
+++ b/scumm/saveload.cpp
@@ -400,6 +400,8 @@ void ScummEngine::saveOrLoad(Serializer *s, uint32 savegameVersion) {
MKLINE(ObjectData, parent, sleByte, VER(8)),
MKLINE(ObjectData, state, sleByte, VER(8)),
MKLINE(ObjectData, fl_object_index, sleByte, VER(8)),
+ // TODO
+ //MKLINE(ObjectData, flag, sleByte, VER(XXX)),
MKEND()
};