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| author | Max Horn | 2002-08-21 16:07:07 +0000 |
|---|---|---|
| committer | Max Horn | 2002-08-21 16:07:07 +0000 |
| commit | ce46866403fdcc479cf9d67e4d430409b15dadc3 (patch) | |
| tree | 75ebfaa1ed13f549959d76d3ce101c3e66f5451b /scumm/saveload.cpp | |
| parent | 662256f25dbe43abf67077a804e225738765f009 (diff) | |
| download | scummvm-rg350-ce46866403fdcc479cf9d67e4d430409b15dadc3.tar.gz scummvm-rg350-ce46866403fdcc479cf9d67e4d430409b15dadc3.tar.bz2 scummvm-rg350-ce46866403fdcc479cf9d67e4d430409b15dadc3.zip | |
Initial revision
svn-id: r4785
Diffstat (limited to 'scumm/saveload.cpp')
| -rw-r--r-- | scumm/saveload.cpp | 891 |
1 files changed, 891 insertions, 0 deletions
diff --git a/scumm/saveload.cpp b/scumm/saveload.cpp new file mode 100644 index 0000000000..0f3011721b --- /dev/null +++ b/scumm/saveload.cpp @@ -0,0 +1,891 @@ +/* ScummVM - Scumm Interpreter + * Copyright (C) 2001 Ludvig Strigeus + * Copyright (C) 2001/2002 The ScummVM project + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * + * $Header$ + * + */ + +#include "stdafx.h" +#include "scumm.h" +#include "sound/mididrv.h" +#include "scumm/imuse.h" +#include "actor.h" +#include "config-file.h" +#include "resource.h" +#include "saveload.h" + +struct SaveGameHeader { + uint32 type; + uint32 size; + uint32 ver; + char name[32]; +}; + +// Support for "old" savegames (made with 2501 CVS build) +// Can be useful for other ports too :) + +#define VER_V9 9 +#define VER_V8 8 +#define VER_V7 7 + +#define CURRENT_VER VER_V9 + +static uint32 _current_version = CURRENT_VER; + +bool Scumm::saveState(int slot, bool compat) +{ + char filename[256]; + SerializerStream out; + SaveGameHeader hdr; + Serializer ser; + + makeSavegameName(filename, slot, compat); + + if (!out.fopen(filename, "wb")) + return false; + + memcpy(hdr.name, _saveLoadName, sizeof(hdr.name)); + + hdr.type = MKID('SCVM'); + hdr.size = 0; + hdr.ver = TO_LE_32(_current_version); + + out.fwrite(&hdr, sizeof(hdr), 1); + + ser._saveLoadStream = out; + ser._saveOrLoad = true; + saveOrLoad(&ser); + + out.fclose(); + debug(1, "State saved as '%s'", filename); + return true; +} + +bool Scumm::loadState(int slot, bool compat) +{ + char filename[256]; + SerializerStream out; + int i, j; + SaveGameHeader hdr; + Serializer ser; + int sb, sh; + + makeSavegameName(filename, slot, compat); + if (!out.fopen(filename, "rb")) + return false; + + out.fread(&hdr, sizeof(hdr), 1); + if (hdr.type != MKID('SCVM')) { + warning("Invalid savegame '%s'", filename); + out.fclose(); + return false; + } + + if (hdr.ver < VER_V7 || hdr.ver > _current_version) + hdr.ver = TO_LE_32(hdr.ver); + if (hdr.ver < VER_V7 || hdr.ver > _current_version) + { + warning("Invalid version of '%s'", filename); + out.fclose(); + return false; + } + + _current_version = hdr.ver; + memcpy(_saveLoadName, hdr.name, sizeof(hdr.name)); + + _sound->pauseSounds(true); + + CHECK_HEAP openRoom(-1); + memset(_inventory, 0, sizeof(_inventory[0]) * _numInventory); + + /* Nuke all resources */ + for (i = rtFirst; i <= rtLast; i++) + if (i != rtTemp && i != rtBuffer) + for (j = 0; j < res.num[i]; j++) { + nukeResource(i, j); + res.flags[i][j] = 0; + } + + initScummVars(); + + ser._saveLoadStream = out; + ser._saveOrLoad = false; + saveOrLoad(&ser); + out.fclose(); + + sb = _screenB; + sh = _screenH; + + gdi._mask_left = -1; + + initScreens(0, 0, 320, 200); + + // Force a fade to black + int old_screenEffectFlag = _screenEffectFlag; + _screenEffectFlag = true; + fadeOut(129); + _screenEffectFlag = old_screenEffectFlag; + + initScreens(0, sb, 320, sh); + + _completeScreenRedraw = true; + setDirtyColors(0, 255); + + _lastCodePtr = NULL; + + _drawObjectQueNr = 0; + _verbMouseOver = 0; + + if (_features & GF_AFTER_V7) + cameraMoved(); + + initBGBuffers(_scrHeight); + + CHECK_HEAP debug(1, "State loaded from '%s'", filename); + + + _sound->pauseSounds(false); + + return true; +} + +void Scumm::makeSavegameName(char *out, int slot, bool compatible) +{ + const char *dir = getSavePath(); + + // snprintf should be used here, but it's not portable enough + sprintf(out, "%s%s.%c%.2d", dir, _exe_name, compatible ? 'c' : 's', slot); +} + +bool Scumm::getSavegameName(int slot, char *desc) +{ + char filename[256]; + SerializerStream out; + SaveGameHeader hdr; + int len; + + makeSavegameName(filename, slot, false); + if (!out.fopen(filename, "rb")) { + strcpy(desc, ""); + return false; + } + len = out.fread(&hdr, sizeof(hdr), 1); + out.fclose(); + + if (len != 1 || hdr.type != MKID('SCVM')) { + strcpy(desc, "Invalid savegame"); + return false; + } + + if (hdr.ver < VER_V7 || hdr.ver > _current_version) + hdr.ver = TO_LE_32(hdr.ver); + if (hdr.ver < VER_V7 || hdr.ver > _current_version) { + strcpy(desc, "Invalid version"); + return false; + } + + memcpy(desc, hdr.name, sizeof(hdr.name)); + desc[sizeof(hdr.name) - 1] = 0; + return true; +} + +#define OFFS(type,item) ((int)(&((type*)0)->item)) +#define SIZE(type,item) sizeof(((type*)0)->item) +#define MKLINE(type,item,saveas) {OFFS(type,item),saveas,SIZE(type,item)} +#define MKARRAY(type,item,saveas,num) {OFFS(type,item),128|saveas,SIZE(type,item)}, {num,0,0} +#define MKEND() {0xFFFF,0xFF,0xFF} + +void Scumm::saveOrLoad(Serializer *s) +{ + const SaveLoadEntry objectEntries[] = { + MKLINE(ObjectData, offs_obim_to_room, sleUint32), + MKLINE(ObjectData, offs_obcd_to_room, sleUint32), + MKLINE(ObjectData, walk_x, sleUint16), + MKLINE(ObjectData, walk_y, sleUint16), + MKLINE(ObjectData, obj_nr, sleUint16), + MKLINE(ObjectData, x_pos, sleInt16), + MKLINE(ObjectData, y_pos, sleInt16), + MKLINE(ObjectData, width, sleUint16), + MKLINE(ObjectData, height, sleUint16), + MKLINE(ObjectData, actordir, sleByte), + MKLINE(ObjectData, parentstate, sleByte), + MKLINE(ObjectData, parent, sleByte), + MKLINE(ObjectData, state, sleByte), + MKLINE(ObjectData, fl_object_index, sleByte), + MKEND() + }; + + const SaveLoadEntry actorEntries[] = { + MKLINE(Actor, x, sleInt16), + MKLINE(Actor, y, sleInt16), + MKLINE(Actor, top, sleInt16), + MKLINE(Actor, bottom, sleInt16), + MKLINE(Actor, elevation, sleInt16), + MKLINE(Actor, width, sleUint16), + MKLINE(Actor, facing, sleUint16), + MKLINE(Actor, costume, sleUint16), + MKLINE(Actor, room, sleByte), + MKLINE(Actor, talkColor, sleByte), + MKLINE(Actor, scalex, sleByte), + MKLINE(Actor, scaley, sleByte), + MKLINE(Actor, charset, sleByte), + MKARRAY(Actor, sound[0], sleByte, 8), + MKARRAY(Actor, animVariable[0], sleUint16, 8), + MKLINE(Actor, newDirection, sleUint16), + MKLINE(Actor, moving, sleByte), + MKLINE(Actor, ignoreBoxes, sleByte), + MKLINE(Actor, forceClip, sleByte), + MKLINE(Actor, initFrame, sleByte), + MKLINE(Actor, walkFrame, sleByte), + MKLINE(Actor, standFrame, sleByte), + MKLINE(Actor, talkFrame1, sleByte), + MKLINE(Actor, talkFrame2, sleByte), + MKLINE(Actor, speedx, sleUint16), + MKLINE(Actor, speedy, sleUint16), + MKLINE(Actor, cost.animCounter1, sleUint16), + MKLINE(Actor, cost.animCounter2, sleByte), + MKARRAY(Actor, palette[0], sleByte, 64), + MKLINE(Actor, mask, sleByte), + MKLINE(Actor, shadow_mode, sleByte), + MKLINE(Actor, visible, sleByte), + MKLINE(Actor, frame, sleByte), + MKLINE(Actor, animSpeed, sleByte), + MKLINE(Actor, animProgress, sleByte), + MKLINE(Actor, walkbox, sleByte), + MKLINE(Actor, needRedraw, sleByte), + MKLINE(Actor, needBgReset, sleByte), + MKLINE(Actor, costumeNeedsInit, sleByte), + + MKLINE(Actor, new_1, sleInt16), + MKLINE(Actor, new_2, sleInt16), + MKLINE(Actor, new_3, sleByte), + + MKLINE(Actor, layer, sleByte), + + MKLINE(Actor, talk_script, sleUint16), + MKLINE(Actor, walk_script, sleUint16), + + MKLINE(Actor, walkdata.destx, sleInt16), + MKLINE(Actor, walkdata.desty, sleInt16), + MKLINE(Actor, walkdata.destbox, sleByte), + MKLINE(Actor, walkdata.destdir, sleUint16), + MKLINE(Actor, walkdata.curbox, sleByte), + MKLINE(Actor, walkdata.x, sleInt16), + MKLINE(Actor, walkdata.y, sleInt16), + MKLINE(Actor, walkdata.newx, sleInt16), + MKLINE(Actor, walkdata.newy, sleInt16), + MKLINE(Actor, walkdata.XYFactor, sleInt32), + MKLINE(Actor, walkdata.YXFactor, sleInt32), + MKLINE(Actor, walkdata.xfrac, sleUint16), + MKLINE(Actor, walkdata.yfrac, sleUint16), + + MKARRAY(Actor, cost.active[0], sleByte, 16), + MKLINE(Actor, cost.stopped, sleUint16), + MKARRAY(Actor, cost.curpos[0], sleUint16, 16), + MKARRAY(Actor, cost.start[0], sleUint16, 16), + MKARRAY(Actor, cost.end[0], sleUint16, 16), + MKARRAY(Actor, cost.frame[0], sleUint16, 16), + MKEND() + }; + + const SaveLoadEntry verbEntries[] = { + MKLINE(VerbSlot, x, sleInt16), + MKLINE(VerbSlot, y, sleInt16), + MKLINE(VerbSlot, right, sleInt16), + MKLINE(VerbSlot, bottom, sleInt16), + MKLINE(VerbSlot, oldleft, sleInt16), + MKLINE(VerbSlot, oldtop, sleInt16), + MKLINE(VerbSlot, oldright, sleInt16), + MKLINE(VerbSlot, oldbottom, sleInt16), + MKLINE(VerbSlot, verbid, sleByte), + MKLINE(VerbSlot, color, sleByte), + MKLINE(VerbSlot, hicolor, sleByte), + MKLINE(VerbSlot, dimcolor, sleByte), + MKLINE(VerbSlot, bkcolor, sleByte), + MKLINE(VerbSlot, type, sleByte), + MKLINE(VerbSlot, charset_nr, sleByte), + MKLINE(VerbSlot, curmode, sleByte), + MKLINE(VerbSlot, saveid, sleByte), + MKLINE(VerbSlot, key, sleByte), + MKLINE(VerbSlot, center, sleByte), + MKLINE(VerbSlot, field_1B, sleByte), + MKLINE(VerbSlot, imgindex, sleUint16), + MKEND() + }; + + const SaveLoadEntry mainEntriesV9[] = { + MKLINE(Scumm, _scrWidth, sleUint16), + MKLINE(Scumm, _scrHeight, sleUint16), + MKLINE(Scumm, _ENCD_offs, sleUint32), + MKLINE(Scumm, _EXCD_offs, sleUint32), + MKLINE(Scumm, _IM00_offs, sleUint32), + MKLINE(Scumm, _CLUT_offs, sleUint32), + MKLINE(Scumm, _EPAL_offs, sleUint32), + MKLINE(Scumm, _PALS_offs, sleUint32), + MKLINE(Scumm, _curPalIndex, sleByte), + MKLINE(Scumm, _currentRoom, sleByte), + MKLINE(Scumm, _roomResource, sleByte), + MKLINE(Scumm, _numObjectsInRoom, sleByte), + MKLINE(Scumm, _currentScript, sleByte), + MKARRAY(Scumm, _localScriptList[0], sleUint32, NUM_LOCALSCRIPT), + MKARRAY(Scumm, vm.localvar[0][0], sleUint16, NUM_SCRIPT_SLOT * 17), + MKARRAY(Scumm, _resourceMapper[0], sleByte, 128), + MKARRAY(Scumm, charset._colorMap[0], sleByte, 16), + MKARRAY(Scumm, _charsetData[0][0], sleByte, 10 * 16), + MKLINE(Scumm, _curExecScript, sleUint16), + + MKLINE(Scumm, camera._dest.x, sleInt16), + MKLINE(Scumm, camera._dest.y, sleInt16), + MKLINE(Scumm, camera._cur.x, sleInt16), + MKLINE(Scumm, camera._cur.y, sleInt16), + MKLINE(Scumm, camera._last.x, sleInt16), + MKLINE(Scumm, camera._last.y, sleInt16), + MKLINE(Scumm, camera._accel.x, sleInt16), + MKLINE(Scumm, camera._accel.y, sleInt16), + MKLINE(Scumm, _screenStartStrip, sleInt16), + MKLINE(Scumm, _screenEndStrip, sleInt16), + MKLINE(Scumm, camera._mode, sleByte), + MKLINE(Scumm, camera._follows, sleByte), + MKLINE(Scumm, camera._leftTrigger, sleInt16), + MKLINE(Scumm, camera._rightTrigger, sleInt16), + MKLINE(Scumm, camera._movingToActor, sleUint16), + + MKLINE(Scumm, _actorToPrintStrFor, sleByte), + MKLINE(Scumm, _charsetColor, sleByte), + /* XXX Convert into word next time format changes */ + MKLINE(Scumm, charset._bufPos, sleByte), + MKLINE(Scumm, _haveMsg, sleByte), + MKLINE(Scumm, _useTalkAnims, sleByte), + + MKLINE(Scumm, _talkDelay, sleInt16), + MKLINE(Scumm, _defaultTalkDelay, sleInt16), + MKLINE(Scumm, _numInMsgStack, sleInt16), + MKLINE(Scumm, _sentenceNum, sleByte), + + MKLINE(Scumm, vm.cutSceneStackPointer, sleByte), + MKARRAY(Scumm, vm.cutScenePtr[0], sleUint32, 5), + MKARRAY(Scumm, vm.cutSceneScript[0], sleByte, 5), + MKARRAY(Scumm, vm.cutSceneData[0], sleInt16, 5), + MKLINE(Scumm, vm.cutSceneScriptIndex, sleInt16), + + /* nest */ + MKLINE(Scumm, _numNestedScripts, sleByte), + MKLINE(Scumm, _userPut, sleByte), + MKLINE(Scumm, _cursorState, sleByte), + MKLINE(Scumm, gdi._cursorActive, sleByte), + MKLINE(Scumm, gdi._currentCursor, sleByte), + + MKLINE(Scumm, _doEffect, sleByte), + MKLINE(Scumm, _switchRoomEffect, sleByte), + MKLINE(Scumm, _newEffect, sleByte), + MKLINE(Scumm, _switchRoomEffect2, sleByte), + MKLINE(Scumm, _BgNeedsRedraw, sleByte), + + MKARRAY(Scumm, gfxUsageBits[0], sleUint32, 200), + MKLINE(Scumm, gdi._transparency, sleByte), + MKARRAY(Scumm, _currentPalette[0], sleByte, 768), + + MKARRAY(Scumm, _proc_special_palette[0], sleByte, 256), + /* virtscr */ + + MKARRAY(Scumm, charset._buffer[0], sleByte, 256), + + MKLINE(Scumm, _egoPositioned, sleByte), + + MKARRAY(Scumm, gdi._imgBufOffs[0], sleUint16, 4), + MKLINE(Scumm, gdi._numZBuffer, sleByte), + + MKLINE(Scumm, _screenEffectFlag, sleByte), + + MKLINE(Scumm, _randSeed1, sleUint32), + MKLINE(Scumm, _randSeed2, sleUint32), + + /* XXX: next time the save game format changes, + * convert _shakeEnabled to boolean and add a _shakeFrame field */ + MKLINE(Scumm, _shakeEnabled, sleInt16), + + MKLINE(Scumm, _keepText, sleByte), + + MKLINE(Scumm, _screenB, sleUint16), + MKLINE(Scumm, _screenH, sleUint16), + + MKLINE(Scumm, _cd_track, sleInt16), + MKLINE(Scumm, _cd_loops, sleInt16), + MKLINE(Scumm, _cd_frame, sleInt16), + MKLINE(Scumm, _cd_end, sleInt16), + + MKEND() + }; + + const SaveLoadEntry mainEntriesV8[] = { + MKLINE(Scumm, _scrWidth, sleUint16), + MKLINE(Scumm, _scrHeight, sleUint16), + MKLINE(Scumm, _ENCD_offs, sleUint32), + MKLINE(Scumm, _EXCD_offs, sleUint32), + MKLINE(Scumm, _IM00_offs, sleUint32), + MKLINE(Scumm, _CLUT_offs, sleUint32), + MKLINE(Scumm, _EPAL_offs, sleUint32), + MKLINE(Scumm, _PALS_offs, sleUint32), + MKLINE(Scumm, _curPalIndex, sleByte), + MKLINE(Scumm, _currentRoom, sleByte), + MKLINE(Scumm, _roomResource, sleByte), + MKLINE(Scumm, _numObjectsInRoom, sleByte), + MKLINE(Scumm, _currentScript, sleByte), + MKARRAY(Scumm, _localScriptList[0], sleUint32, NUM_LOCALSCRIPT), + MKARRAY(Scumm, vm.localvar[0][0], sleUint16, 25 * 17), + MKARRAY(Scumm, _resourceMapper[0], sleByte, 128), + MKARRAY(Scumm, charset._colorMap[0], sleByte, 16), + MKARRAY(Scumm, _charsetData[0][0], sleByte, 10 * 16), + MKLINE(Scumm, _curExecScript, sleUint16), + + MKLINE(Scumm, camera._dest.x, sleInt16), + MKLINE(Scumm, camera._dest.y, sleInt16), + MKLINE(Scumm, camera._cur.x, sleInt16), + MKLINE(Scumm, camera._cur.y, sleInt16), + MKLINE(Scumm, camera._last.x, sleInt16), + MKLINE(Scumm, camera._last.y, sleInt16), + MKLINE(Scumm, camera._accel.x, sleInt16), + MKLINE(Scumm, camera._accel.y, sleInt16), + MKLINE(Scumm, _screenStartStrip, sleInt16), + MKLINE(Scumm, _screenEndStrip, sleInt16), + MKLINE(Scumm, camera._mode, sleByte), + MKLINE(Scumm, camera._follows, sleByte), + MKLINE(Scumm, camera._leftTrigger, sleInt16), + MKLINE(Scumm, camera._rightTrigger, sleInt16), + MKLINE(Scumm, camera._movingToActor, sleUint16), + + MKLINE(Scumm, _actorToPrintStrFor, sleByte), + MKLINE(Scumm, _charsetColor, sleByte), + /* XXX Convert into word next time format changes */ + MKLINE(Scumm, charset._bufPos, sleByte), + MKLINE(Scumm, _haveMsg, sleByte), + MKLINE(Scumm, _useTalkAnims, sleByte), + + MKLINE(Scumm, _talkDelay, sleInt16), + MKLINE(Scumm, _defaultTalkDelay, sleInt16), + MKLINE(Scumm, _numInMsgStack, sleInt16), + MKLINE(Scumm, _sentenceNum, sleByte), + + MKLINE(Scumm, vm.cutSceneStackPointer, sleByte), + MKARRAY(Scumm, vm.cutScenePtr[0], sleUint32, 5), + MKARRAY(Scumm, vm.cutSceneScript[0], sleByte, 5), + MKARRAY(Scumm, vm.cutSceneData[0], sleInt16, 5), + MKLINE(Scumm, vm.cutSceneScriptIndex, sleInt16), + + /* nest */ + MKLINE(Scumm, _numNestedScripts, sleByte), + MKLINE(Scumm, _userPut, sleByte), + MKLINE(Scumm, _cursorState, sleByte), + MKLINE(Scumm, gdi._cursorActive, sleByte), + MKLINE(Scumm, gdi._currentCursor, sleByte), + + MKLINE(Scumm, _doEffect, sleByte), + MKLINE(Scumm, _switchRoomEffect, sleByte), + MKLINE(Scumm, _newEffect, sleByte), + MKLINE(Scumm, _switchRoomEffect2, sleByte), + MKLINE(Scumm, _BgNeedsRedraw, sleByte), + + MKARRAY(Scumm, gfxUsageBits[0], sleUint32, 200), + MKLINE(Scumm, gdi._transparency, sleByte), + MKARRAY(Scumm, _currentPalette[0], sleByte, 768), + + MKARRAY(Scumm, _proc_special_palette[0], sleByte, 256), + /* virtscr */ + + MKARRAY(Scumm, charset._buffer[0], sleByte, 256), + + MKLINE(Scumm, _egoPositioned, sleByte), + + MKARRAY(Scumm, gdi._imgBufOffs[0], sleUint16, 4), + MKLINE(Scumm, gdi._numZBuffer, sleByte), + + MKLINE(Scumm, _screenEffectFlag, sleByte), + + MKLINE(Scumm, _randSeed1, sleUint32), + MKLINE(Scumm, _randSeed2, sleUint32), + + /* XXX: next time the save game format changes, + * convert _shakeEnabled to boolean and add a _shakeFrame field */ + MKLINE(Scumm, _shakeEnabled, sleInt16), + + MKLINE(Scumm, _keepText, sleByte), + + MKLINE(Scumm, _screenB, sleUint16), + MKLINE(Scumm, _screenH, sleUint16), + + MKEND() + }; + + const SaveLoadEntry scriptSlotEntries[] = { + MKLINE(ScriptSlot, offs, sleUint32), + MKLINE(ScriptSlot, delay, sleInt32), + MKLINE(ScriptSlot, number, sleUint16), + MKLINE(ScriptSlot, newfield, sleUint16), + MKLINE(ScriptSlot, status, sleByte), + MKLINE(ScriptSlot, where, sleByte), + MKLINE(ScriptSlot, unk1, sleByte), + MKLINE(ScriptSlot, unk2, sleByte), + MKLINE(ScriptSlot, freezeCount, sleByte), + MKLINE(ScriptSlot, didexec, sleByte), + MKLINE(ScriptSlot, cutsceneOverride, sleByte), + MKLINE(ScriptSlot, unk5, sleByte), + MKEND() + }; + + const SaveLoadEntry nestedScriptEntries[] = { + MKLINE(NestedScript, number, sleUint16), + MKLINE(NestedScript, where, sleByte), + MKLINE(NestedScript, slot, sleByte), + MKEND() + }; + + const SaveLoadEntry sentenceTabEntries[] = { + MKLINE(SentenceTab, unk5, sleUint8), + MKLINE(SentenceTab, unk2, sleUint8), + MKLINE(SentenceTab, unk4, sleUint16), + MKLINE(SentenceTab, unk3, sleUint16), + MKLINE(SentenceTab, unk, sleUint8), + MKEND() + }; + + const SaveLoadEntry stringTabEntries[] = { + MKLINE(StringTab, xpos, sleInt16), + MKLINE(StringTab, t_xpos, sleInt16), + MKLINE(StringTab, ypos, sleInt16), + MKLINE(StringTab, t_ypos, sleInt16), + MKLINE(StringTab, right, sleInt16), + MKLINE(StringTab, t_right, sleInt16), + MKLINE(StringTab, color, sleInt8), + MKLINE(StringTab, t_color, sleInt8), + MKLINE(StringTab, charset, sleInt8), + MKLINE(StringTab, t_charset, sleInt8), + MKLINE(StringTab, center, sleByte), + MKLINE(StringTab, t_center, sleByte), + MKLINE(StringTab, overhead, sleByte), + MKLINE(StringTab, t_overhead, sleByte), + MKLINE(StringTab, no_talk_anim, sleByte), + MKLINE(StringTab, t_no_talk_anim, sleByte), + MKEND() + }; + + const SaveLoadEntry colorCycleEntries[] = { + MKLINE(ColorCycle, delay, sleUint16), + MKLINE(ColorCycle, counter, sleUint16), + MKLINE(ColorCycle, flags, sleUint16), + MKLINE(ColorCycle, start, sleByte), + MKLINE(ColorCycle, end, sleByte), + MKEND() + }; + + int i, j; + int var120Backup; + int var98Backup; + + if (_mixer && !s->isSaving()) + _mixer->stop_all(); + + if (_current_version == VER_V9) + s->saveLoadEntries(this, mainEntriesV9); + else + s->saveLoadEntries(this, mainEntriesV8); + + s->saveLoadArrayOf(_actors, NUM_ACTORS, sizeof(_actors[0]), actorEntries); + + if (_current_version < VER_V9) + s->saveLoadArrayOf(vm.slot, 25, sizeof(vm.slot[0]), scriptSlotEntries); + else + s->saveLoadArrayOf(vm.slot, NUM_SCRIPT_SLOT, sizeof(vm.slot[0]), scriptSlotEntries); + s->saveLoadArrayOf(_objs, _numLocalObjects, sizeof(_objs[0]), objectEntries); + s->saveLoadArrayOf(_verbs, _numVerbs, sizeof(_verbs[0]), verbEntries); + s->saveLoadArrayOf(vm.nest, 16, sizeof(vm.nest[0]), nestedScriptEntries); + s->saveLoadArrayOf(sentence, 6, sizeof(sentence[0]), sentenceTabEntries); + s->saveLoadArrayOf(string, 6, sizeof(string[0]), stringTabEntries); + s->saveLoadArrayOf(_colorCycle, 16, sizeof(_colorCycle[0]), colorCycleEntries); + + for (i = rtFirst; i <= rtLast; i++) + if (res.mode[i] == 0) + for (j = 1; j < res.num[i]; j++) + saveLoadResource(s, i, j); + + s->saveLoadArrayOf(_objectOwnerTable, _numGlobalObjects, sizeof(_objectOwnerTable[0]), sleByte); + s->saveLoadArrayOf(_objectStateTable, _numGlobalObjects, sizeof(_objectStateTable[0]), sleByte); + if (_objectRoomTable) + s->saveLoadArrayOf(_objectRoomTable, _numGlobalObjects, sizeof(_objectRoomTable[0]), sleByte); + + if (_shadowPaletteSize) + s->saveLoadArrayOf(_shadowPalette, _shadowPaletteSize, 1, sleByte); + + s->saveLoadArrayOf(_classData, _numGlobalObjects, sizeof(_classData[0]), sleUint32); + + var120Backup = _vars[120]; + var98Backup = _vars[98]; + + s->saveLoadArrayOf(_vars, _numVariables, sizeof(_vars[0]), sleInt16); + + if (_gameId == GID_TENTACLE) // Maybe misplaced, but that's the main idea + _vars[120] = var120Backup; + if (_gameId == GID_INDY4) + _vars[98] = var98Backup;; + + s->saveLoadArrayOf(_bitVars, _numBitVariables >> 3, 1, sleByte); + + /* Save or load a list of the locked objects */ + if (s->isSaving()) { + for (i = rtFirst; i <= rtLast; i++) + for (j = 1; j < res.num[i]; j++) { + if (res.flags[i][j] & RF_LOCK) { + s->saveByte(i); + s->saveWord(j); + } + } + s->saveByte(0xFF); + } else { + int r; + while ((r = s->loadByte()) != 0xFF) { + res.flags[r][s->loadWord()] |= RF_LOCK; + } + } + + if (_imuse) + _imuse->save_or_load(s, this); +} + +void Scumm::saveLoadResource(Serializer *ser, int type, int idx) +{ + byte *ptr; + uint32 size; + + /* don't save/load these resource types */ + if (type == rtTemp || type == rtBuffer || res.mode[type]) + return; + + if (ser->isSaving()) { + ptr = res.address[type][idx]; + if (ptr == NULL) { + ser->saveUint32(0); + return; + } + + size = ((MemBlkHeader *)ptr)->size; + + ser->saveUint32(size); + ser->saveLoadBytes(ptr + sizeof(MemBlkHeader), size); + + if (type == rtInventory) { + ser->saveWord(_inventory[idx]); + } + } else { + size = ser->loadUint32(); + if (size) { + createResource(type, idx, size); + ser->saveLoadBytes(getResourceAddress(type, idx), size); + if (type == rtInventory) { + _inventory[idx] = ser->loadWord(); + } + } + } +} + +void Serializer::saveLoadBytes(void *b, int len) +{ + if (_saveOrLoad) + _saveLoadStream.fwrite(b, 1, len); + else + _saveLoadStream.fread(b, 1, len); +} + +#ifdef _WIN32_WCE + +// Perhaps not necessary anymore with latest checks + +bool Serializer::checkEOFLoadStream() +{ + if (!fseek(_saveLoadStream.out, 1, SEEK_CUR)) + return true; + if (feof(_saveLoadStream.out)) + return true; + fseek(_saveLoadStream.out, -1, SEEK_CUR); + return false; +} + +#endif + + +void Serializer::saveUint32(uint32 d) +{ + uint32 e = FROM_LE_32(d); + saveLoadBytes(&e, 4); +} + +void Serializer::saveWord(uint16 d) +{ + uint16 e = FROM_LE_16(d); + saveLoadBytes(&e, 2); +} + +void Serializer::saveByte(byte b) +{ + saveLoadBytes(&b, 1); +} + +uint32 Serializer::loadUint32() +{ + uint32 e; + saveLoadBytes(&e, 4); + return FROM_LE_32(e); +} + +uint16 Serializer::loadWord() +{ + uint16 e; + saveLoadBytes(&e, 2); + return FROM_LE_16(e); +} + +byte Serializer::loadByte() +{ + byte e; + saveLoadBytes(&e, 1); + return e; +} + +void Serializer::saveLoadArrayOf(void *b, int len, int datasize, byte filetype) +{ + byte *at = (byte *)b; + uint32 data; + + /* speed up byte arrays */ + if (datasize == 1 && filetype == sleByte) { + saveLoadBytes(b, len); + return; + } + + while (--len >= 0) { + if (_saveOrLoad) { + /* saving */ + if (datasize == 1) { + data = *(byte *)at; + at += 1; + } else if (datasize == 2) { + data = *(uint16 *)at; + at += 2; + } else if (datasize == 4) { + data = *(uint32 *)at; + at += 4; + } else { + error("saveLoadArrayOf: invalid size %d", datasize); + } + switch (filetype) { + case sleByte: + saveByte((byte)data); + break; + case sleUint16: + case sleInt16: + saveWord((int16)data); + break; + case sleInt32: + case sleUint32: + saveUint32(data); + break; + default: + error("saveLoadArrayOf: invalid filetype %d", filetype); + } + } else { + /* loading */ + switch (filetype) { + case sleByte: + data = loadByte(); + break; + case sleUint16: + data = loadWord(); + break; + case sleInt16: + data = (int16)loadWord(); + break; + case sleUint32: + data = loadUint32(); + break; + case sleInt32: + data = (int32)loadUint32(); + break; + default: + error("saveLoadArrayOf: invalid filetype %d", filetype); + } + if (datasize == 1) { + *(byte *)at = (byte)data; + at += 1; + } else if (datasize == 2) { + *(uint16 *)at = (uint16)data; + at += 2; + } else if (datasize == 4) { + *(uint32 *)at = data; + at += 4; + } else { + error("saveLoadArrayOf: invalid size %d", datasize); + } + } + } +} + +void Serializer::saveLoadArrayOf(void *b, int num, int datasize, const SaveLoadEntry *sle) +{ + byte *data = (byte *)b; + + while (--num >= 0) { + saveLoadEntries(data, sle); + data += datasize; + } +} + + +void Serializer::saveLoadEntries(void *d, const SaveLoadEntry *sle) +{ + int replen; + byte type; + byte *at; + int size; + int num; + void *ptr; + + while (sle->offs != 0xFFFF) { + at = (byte *)d + sle->offs; + size = sle->size; + type = sle->type; + + if (size == 0xFF) { + if (_saveOrLoad) { + /* save reference */ + ptr = *((void **)at); + saveWord(ptr ? ((*_save_ref) (_ref_me, type, ptr) + 1) : 0); + } else { + /* load reference */ + num = loadWord(); + *((void **)at) = num ? (*_load_ref) (_ref_me, type, num - 1) : NULL; + } + } else { + replen = 1; + if (type & 128) { + sle++; + replen = sle->offs; + type &= ~128; + } + saveLoadArrayOf(at, replen, size, type); + } + sle++; + } +} |
