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authorMax Horn2002-10-23 00:22:55 +0000
committerMax Horn2002-10-23 00:22:55 +0000
commitdf2bf812c3a40ce104f7ccd3a240e6f8d3303aa8 (patch)
treef7f33739217cf0a041b7e4757fe990b762e0c0cf /scumm/saveload.cpp
parentdc65a40a73b8424f2ca9fa0790a5608e2571f7f4 (diff)
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Actor::frame is never set, this should be researched
svn-id: r5269
Diffstat (limited to 'scumm/saveload.cpp')
-rw-r--r--scumm/saveload.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/scumm/saveload.cpp b/scumm/saveload.cpp
index f1d07c1383..f11189b929 100644
--- a/scumm/saveload.cpp
+++ b/scumm/saveload.cpp
@@ -266,9 +266,10 @@ void Scumm::saveOrLoad(Serializer *s)
MKLINE(Actor, cost.animCounter1, sleUint16),
MKLINE(Actor, cost.animCounter2, sleByte),
MKARRAY(Actor, palette[0], sleByte, 64),
- MKLINE(Actor, mask, sleByte),
+ MKLINE(Actor, mask, sleByte), // FIXME: see actor.h comment
MKLINE(Actor, shadow_mode, sleByte),
MKLINE(Actor, visible, sleByte),
+ // FIXME - frame is never set and thus always 0! See actor.h comment
MKLINE(Actor, frame, sleByte),
MKLINE(Actor, animSpeed, sleByte),
MKLINE(Actor, animProgress, sleByte),