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authorJames Brown2003-01-15 16:23:04 +0000
committerJames Brown2003-01-15 16:23:04 +0000
commitec006a4357a7aec841164ed1207f38cd03f540b1 (patch)
tree26d0c9f80ca2911dd4914bb12d5d2d97c7b2d344 /scumm/saveload.cpp
parent631f0e5d4b698f18ade5213481281498b06ab732 (diff)
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localvar fix take 2. Note that ship-to-ship combat is still impossible (cannons dont work), but at least it doesnt crash now - you
can use the cheat (shift-v i think) svn-id: r6471
Diffstat (limited to 'scumm/saveload.cpp')
-rw-r--r--scumm/saveload.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scumm/saveload.cpp b/scumm/saveload.cpp
index 95c8c457ea..67230f64b7 100644
--- a/scumm/saveload.cpp
+++ b/scumm/saveload.cpp
@@ -361,7 +361,7 @@ void Scumm::saveOrLoad(Serializer *s, uint32 savegameVersion)
// 16 to 32 bit variables... and THEN from 16 to 20 variables
MKARRAY_OLD(Scumm, vm.localvar[0][0], sleUint16, 25 * 17, VER_V8, VER_V8),
MKARRAY_OLD(Scumm, vm.localvar[0][0], sleUint16, NUM_SCRIPT_SLOT * 17, VER_V9, VER_V14),
- MKARRAY(Scumm, vm.localvar[0][0], sleUint16, NUM_SCRIPT_SLOT * 20, VER_V15),
+ MKARRAY(Scumm, vm.localvar[0][0], sleUint16, NUM_SCRIPT_SLOT * 25, VER_V15),
MKARRAY(Scumm, _resourceMapper[0], sleByte, 128, VER_V8),
MKARRAY(Scumm, _charsetColorMap[0], sleByte, 16, VER_V8),