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| author | James Brown | 2003-01-15 16:23:04 +0000 |
|---|---|---|
| committer | James Brown | 2003-01-15 16:23:04 +0000 |
| commit | ec006a4357a7aec841164ed1207f38cd03f540b1 (patch) | |
| tree | 26d0c9f80ca2911dd4914bb12d5d2d97c7b2d344 /scumm/saveload.cpp | |
| parent | 631f0e5d4b698f18ade5213481281498b06ab732 (diff) | |
| download | scummvm-rg350-ec006a4357a7aec841164ed1207f38cd03f540b1.tar.gz scummvm-rg350-ec006a4357a7aec841164ed1207f38cd03f540b1.tar.bz2 scummvm-rg350-ec006a4357a7aec841164ed1207f38cd03f540b1.zip | |
localvar fix take 2. Note that ship-to-ship combat is still impossible (cannons dont work), but at least it doesnt crash now - you
can use the cheat (shift-v i think)
svn-id: r6471
Diffstat (limited to 'scumm/saveload.cpp')
| -rw-r--r-- | scumm/saveload.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scumm/saveload.cpp b/scumm/saveload.cpp index 95c8c457ea..67230f64b7 100644 --- a/scumm/saveload.cpp +++ b/scumm/saveload.cpp @@ -361,7 +361,7 @@ void Scumm::saveOrLoad(Serializer *s, uint32 savegameVersion) // 16 to 32 bit variables... and THEN from 16 to 20 variables MKARRAY_OLD(Scumm, vm.localvar[0][0], sleUint16, 25 * 17, VER_V8, VER_V8), MKARRAY_OLD(Scumm, vm.localvar[0][0], sleUint16, NUM_SCRIPT_SLOT * 17, VER_V9, VER_V14), - MKARRAY(Scumm, vm.localvar[0][0], sleUint16, NUM_SCRIPT_SLOT * 20, VER_V15), + MKARRAY(Scumm, vm.localvar[0][0], sleUint16, NUM_SCRIPT_SLOT * 25, VER_V15), MKARRAY(Scumm, _resourceMapper[0], sleByte, 128, VER_V8), MKARRAY(Scumm, _charsetColorMap[0], sleByte, 16, VER_V8), |
