aboutsummaryrefslogtreecommitdiff
path: root/scumm/saveload.cpp
diff options
context:
space:
mode:
authorMax Horn2002-12-15 17:28:46 +0000
committerMax Horn2002-12-15 17:28:46 +0000
commitf4dfa923f7e2fe7e7ec0023c553e235a587d3067 (patch)
tree14926f1fad4e4cc2efe17f08d47858c14655df1b /scumm/saveload.cpp
parent9648ea6f441a44c9c1bf08f013f4066b3408b0ff (diff)
downloadscummvm-rg350-f4dfa923f7e2fe7e7ec0023c553e235a587d3067.tar.gz
scummvm-rg350-f4dfa923f7e2fe7e7ec0023c553e235a587d3067.tar.bz2
scummvm-rg350-f4dfa923f7e2fe7e7ec0023c553e235a587d3067.zip
cleanup - we now know that the frame field in Actor is needed, we just have to figure out how to set it correctly
svn-id: r5978
Diffstat (limited to 'scumm/saveload.cpp')
-rw-r--r--scumm/saveload.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/scumm/saveload.cpp b/scumm/saveload.cpp
index dcdec31657..f7bc0c5911 100644
--- a/scumm/saveload.cpp
+++ b/scumm/saveload.cpp
@@ -263,7 +263,6 @@ void Scumm::saveOrLoad(Serializer *s, uint32 savegameVersion)
MK_OBSOLETE(Actor, mask, sleByte, VER_V8, VER_V9),
MKLINE(Actor, shadow_mode, sleByte, VER_V8),
MKLINE(Actor, visible, sleByte, VER_V8),
- // FIXME - frame is never set and thus always 0! See actor.h comment
MKLINE(Actor, frame, sleByte, VER_V8),
MKLINE(Actor, animSpeed, sleByte, VER_V8),
MKLINE(Actor, animProgress, sleByte, VER_V8),