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| author | Max Horn | 2002-12-15 17:28:46 +0000 |
|---|---|---|
| committer | Max Horn | 2002-12-15 17:28:46 +0000 |
| commit | f4dfa923f7e2fe7e7ec0023c553e235a587d3067 (patch) | |
| tree | 14926f1fad4e4cc2efe17f08d47858c14655df1b /scumm/saveload.cpp | |
| parent | 9648ea6f441a44c9c1bf08f013f4066b3408b0ff (diff) | |
| download | scummvm-rg350-f4dfa923f7e2fe7e7ec0023c553e235a587d3067.tar.gz scummvm-rg350-f4dfa923f7e2fe7e7ec0023c553e235a587d3067.tar.bz2 scummvm-rg350-f4dfa923f7e2fe7e7ec0023c553e235a587d3067.zip | |
cleanup - we now know that the frame field in Actor is needed, we just have to figure out how to set it correctly
svn-id: r5978
Diffstat (limited to 'scumm/saveload.cpp')
| -rw-r--r-- | scumm/saveload.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/scumm/saveload.cpp b/scumm/saveload.cpp index dcdec31657..f7bc0c5911 100644 --- a/scumm/saveload.cpp +++ b/scumm/saveload.cpp @@ -263,7 +263,6 @@ void Scumm::saveOrLoad(Serializer *s, uint32 savegameVersion) MK_OBSOLETE(Actor, mask, sleByte, VER_V8, VER_V9), MKLINE(Actor, shadow_mode, sleByte, VER_V8), MKLINE(Actor, visible, sleByte, VER_V8), - // FIXME - frame is never set and thus always 0! See actor.h comment MKLINE(Actor, frame, sleByte, VER_V8), MKLINE(Actor, animSpeed, sleByte, VER_V8), MKLINE(Actor, animProgress, sleByte, VER_V8), |
