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authorMax Horn2002-12-25 21:04:47 +0000
committerMax Horn2002-12-25 21:04:47 +0000
commitfca9ec09e7709ff4400d2a9a7fd76f4f21781006 (patch)
tree2c9dd18841983469c4780c75d90762f8a167c048 /scumm/saveload.cpp
parentf1808d20ac90f4212fd14aeaf544a8aaac6a3fbc (diff)
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moved CharsetRendere into its own header/source file; changed Scumm::_charset into a pointer, to make it possible to use different implementations of it
svn-id: r6147
Diffstat (limited to 'scumm/saveload.cpp')
-rw-r--r--scumm/saveload.cpp19
1 files changed, 10 insertions, 9 deletions
diff --git a/scumm/saveload.cpp b/scumm/saveload.cpp
index cc8c21dde6..965ea2958f 100644
--- a/scumm/saveload.cpp
+++ b/scumm/saveload.cpp
@@ -21,15 +21,16 @@
*/
#include "stdafx.h"
-#include "scumm.h"
-#include "sound/mididrv.h"
-#include "scumm/sound.h"
-#include "scumm/imuse.h"
#include "actor.h"
-#include "config-file.h"
+#include "charset.h"
+#include "imuse.h"
#include "resource.h"
#include "saveload.h"
+#include "scumm.h"
+#include "sound.h"
#include "verbs.h"
+#include "common/config-file.h"
+#include "sound/mididrv.h"
struct SaveGameHeader {
uint32 type;
@@ -358,7 +359,7 @@ void Scumm::saveOrLoad(Serializer *s, uint32 savegameVersion)
MKARRAY(Scumm, vm.localvar[0][0], sleUint16, NUM_SCRIPT_SLOT * 17, VER_V9),
MKARRAY(Scumm, _resourceMapper[0], sleByte, 128, VER_V8),
- MKARRAY(Scumm, _charset._colorMap[0], sleByte, 16, VER_V8),
+ MKARRAY(Scumm, _charset->_colorMap[0], sleByte, 16, VER_V8),
// _charsetData grew from 10*16 to 15*16 bytes
MKARRAY_OLD(Scumm, _charsetData[0][0], sleByte, 10 * 16, VER_V8, VER_V9),
@@ -386,8 +387,8 @@ void Scumm::saveOrLoad(Serializer *s, uint32 savegameVersion)
MKLINE(Scumm, _charsetColor, sleByte, VER_V8),
// charset._bufPos was changed from byte to int
- MKLINE_OLD(Scumm, _charset._bufPos, sleByte, VER_V8, VER_V9),
- MKLINE(Scumm, _charset._bufPos, sleInt16, VER_V10),
+ MKLINE_OLD(Scumm, _charset->_bufPos, sleByte, VER_V8, VER_V9),
+ MKLINE(Scumm, _charset->_bufPos, sleInt16, VER_V10),
MKLINE(Scumm, _haveMsg, sleByte, VER_V8),
MKLINE(Scumm, _useTalkAnims, sleByte, VER_V8),
@@ -429,7 +430,7 @@ void Scumm::saveOrLoad(Serializer *s, uint32 savegameVersion)
MKARRAY(Scumm, _proc_special_palette[0], sleByte, 256, VER_V8),
- MKARRAY(Scumm, _charset._buffer[0], sleByte, 256, VER_V8),
+ MKARRAY(Scumm, _charset->_buffer[0], sleByte, 256, VER_V8),
MKLINE(Scumm, _egoPositioned, sleByte, VER_V8),