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| author | Max Horn | 2005-10-21 23:01:13 +0000 |
|---|---|---|
| committer | Max Horn | 2005-10-21 23:01:13 +0000 |
| commit | ffc5e1718f69954d08802ee3a134861b859f76a5 (patch) | |
| tree | 654a9d7997839aeaf3a5f72335da99ac4e107167 /scumm/saveload.cpp | |
| parent | 1185f51388ba146e300429516093d77f06b6ecdf (diff) | |
| download | scummvm-rg350-ffc5e1718f69954d08802ee3a134861b859f76a5.tar.gz scummvm-rg350-ffc5e1718f69954d08802ee3a134861b859f76a5.tar.bz2 scummvm-rg350-ffc5e1718f69954d08802ee3a134861b859f76a5.zip | |
Started to make the save/load system slightly more object oriented
svn-id: r19224
Diffstat (limited to 'scumm/saveload.cpp')
| -rw-r--r-- | scumm/saveload.cpp | 11 |
1 files changed, 2 insertions, 9 deletions
diff --git a/scumm/saveload.cpp b/scumm/saveload.cpp index c5737939d5..fd94c22b71 100644 --- a/scumm/saveload.cpp +++ b/scumm/saveload.cpp @@ -625,7 +625,6 @@ void ScummEngine::saveOrLoad(Serializer *s, uint32 savegameVersion) { MKEND() }; - const SaveLoadEntry *actorEntries = Actor::getSaveLoadEntries(); const SaveLoadEntry *soundEntries = _sound->getSaveLoadEntries(); const SaveLoadEntry verbEntries[] = { @@ -951,14 +950,8 @@ void ScummEngine::saveOrLoad(Serializer *s, uint32 savegameVersion) { // // Save/load actors // - if (s->isLoading()) { - // Not all actor data is saved; so when loading, we first reset - // all actors, to ensure completely reproducible behaviour (else, - // some not saved value in the actor class can cause odd things) - for (i = 0; i < _numActors; i++) - _actors[i].initActor(-1); - } - s->saveLoadArrayOf(_actors, _numActors, sizeof(_actors[0]), actorEntries); + for (i = 0; i < _numActors; i++) + _actors[i].saveLoadWithSerializer(s); // |
