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author | Torbjörn Andersson | 2005-05-23 07:05:42 +0000 |
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committer | Torbjörn Andersson | 2005-05-23 07:05:42 +0000 |
commit | 37d4e9499dd66963f3770c423dd50e655023beea (patch) | |
tree | 42eb1f78d01d79cd22c30e37d7b9c4b972678742 /scumm/saveload.h | |
parent | 84f0ccf241dbec923326220c98b9f37896487055 (diff) | |
download | scummvm-rg350-37d4e9499dd66963f3770c423dd50e655023beea.tar.gz scummvm-rg350-37d4e9499dd66963f3770c423dd50e655023beea.tar.bz2 scummvm-rg350-37d4e9499dd66963f3770c423dd50e655023beea.zip |
Save the "Sam & Max" iMUSE triggers, otherwise we won't always be able to
restore the music state correctly. The one example I know of is when saving
between using the hair and the powder on Frog Rock, but there are probably
others as well.
svn-id: r18229
Diffstat (limited to 'scumm/saveload.h')
-rw-r--r-- | scumm/saveload.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scumm/saveload.h b/scumm/saveload.h index 5df78513c7..ac0528c834 100644 --- a/scumm/saveload.h +++ b/scumm/saveload.h @@ -45,7 +45,7 @@ namespace Scumm { * only saves/loads those which are valid for the version of the savegame * which is being loaded/saved currently. */ -#define CURRENT_VER 53 +#define CURRENT_VER 54 /** * An auxillary macro, used to specify savegame versions. We use this instead |