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authorTorbjörn Andersson2005-05-23 07:05:42 +0000
committerTorbjörn Andersson2005-05-23 07:05:42 +0000
commit37d4e9499dd66963f3770c423dd50e655023beea (patch)
tree42eb1f78d01d79cd22c30e37d7b9c4b972678742 /scumm/saveload.h
parent84f0ccf241dbec923326220c98b9f37896487055 (diff)
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Save the "Sam & Max" iMUSE triggers, otherwise we won't always be able to
restore the music state correctly. The one example I know of is when saving between using the hair and the powder on Frog Rock, but there are probably others as well. svn-id: r18229
Diffstat (limited to 'scumm/saveload.h')
-rw-r--r--scumm/saveload.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/scumm/saveload.h b/scumm/saveload.h
index 5df78513c7..ac0528c834 100644
--- a/scumm/saveload.h
+++ b/scumm/saveload.h
@@ -45,7 +45,7 @@ namespace Scumm {
* only saves/loads those which are valid for the version of the savegame
* which is being loaded/saved currently.
*/
-#define CURRENT_VER 53
+#define CURRENT_VER 54
/**
* An auxillary macro, used to specify savegame versions. We use this instead