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author | Travis Howell | 2004-10-02 10:58:15 +0000 |
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committer | Travis Howell | 2004-10-02 10:58:15 +0000 |
commit | e7cff906a9a2222f8a20933f02f5b1a078d07868 (patch) | |
tree | 26634ddf12588d24e605789e03400fa9b01da1db /scumm/saveload.h | |
parent | 1345fcac14c17ba63e0db8b2dfb68c2e7cf5577c (diff) | |
download | scummvm-rg350-e7cff906a9a2222f8a20933f02f5b1a078d07868.tar.gz scummvm-rg350-e7cff906a9a2222f8a20933f02f5b1a078d07868.tar.bz2 scummvm-rg350-e7cff906a9a2222f8a20933f02f5b1a078d07868.zip |
Increase Actor animVariable for HE80+ games.
svn-id: r15382
Diffstat (limited to 'scumm/saveload.h')
-rw-r--r-- | scumm/saveload.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scumm/saveload.h b/scumm/saveload.h index 93f46307eb..4a06c6104e 100644 --- a/scumm/saveload.h +++ b/scumm/saveload.h @@ -32,7 +32,7 @@ namespace Scumm { // Can be useful for other ports too :) #define VER(x) x -#define CURRENT_VER 40 +#define CURRENT_VER 41 // To work around a warning in GCC 3.2 (and 3.1 ?) regarding non-POD types, // we use a small trick: instead of 0 we use 42. Why? Well, it seems newer GCC |