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authorTravis Howell2004-10-02 10:58:15 +0000
committerTravis Howell2004-10-02 10:58:15 +0000
commite7cff906a9a2222f8a20933f02f5b1a078d07868 (patch)
tree26634ddf12588d24e605789e03400fa9b01da1db /scumm/saveload.h
parent1345fcac14c17ba63e0db8b2dfb68c2e7cf5577c (diff)
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Increase Actor animVariable for HE80+ games.
svn-id: r15382
Diffstat (limited to 'scumm/saveload.h')
-rw-r--r--scumm/saveload.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/scumm/saveload.h b/scumm/saveload.h
index 93f46307eb..4a06c6104e 100644
--- a/scumm/saveload.h
+++ b/scumm/saveload.h
@@ -32,7 +32,7 @@ namespace Scumm {
// Can be useful for other ports too :)
#define VER(x) x
-#define CURRENT_VER 40
+#define CURRENT_VER 41
// To work around a warning in GCC 3.2 (and 3.1 ?) regarding non-POD types,
// we use a small trick: instead of 0 we use 42. Why? Well, it seems newer GCC