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authorPaweł Kołodziejski2003-04-27 09:39:52 +0000
committerPaweł Kołodziejski2003-04-27 09:39:52 +0000
commit33c600dde53c19a76297f2d3a2ffb4d1eb0d31f8 (patch)
tree69ba39c86e995af381b7fe06dc9b425542982045 /scumm/script_v2.cpp
parenta94afe41200bcb20c3626ea04844da321fcd96f5 (diff)
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svn-id: r7150
Diffstat (limited to 'scumm/script_v2.cpp')
-rw-r--r--scumm/script_v2.cpp254
1 files changed, 38 insertions, 216 deletions
diff --git a/scumm/script_v2.cpp b/scumm/script_v2.cpp
index f984699147..1a05b81653 100644
--- a/scumm/script_v2.cpp
+++ b/scumm/script_v2.cpp
@@ -35,8 +35,8 @@ void Scumm_v2::setupOpcodes() {
/* 00 */
OPCODE(o5_stopObjectCode),
OPCODE(o2_putActor),
- OPCODE(o2_startMusic),
- OPCODE(o2_getActorRoom),
+ OPCODE(o5_startMusic),
+ OPCODE(o5_getActorRoom),
/* 04 */
OPCODE(o2_isGreaterEqual),
OPCODE(o2_drawObject),
@@ -44,31 +44,31 @@ void Scumm_v2::setupOpcodes() {
OPCODE(o2_setState08),
/* 08 */
OPCODE(o2_isNotEqual),
- OPCODE(o2_faceActor),
+ OPCODE(o5_faceActor),
OPCODE(o2_assignVarWordDirect),
OPCODE(o2_setObjY),
/* 0C */
OPCODE(o2_resourceRoutines),
- OPCODE(o2_walkActorToActor),
+ OPCODE(o5_walkActorToActor),
OPCODE(o2_putActorAtObject),
OPCODE(o2_ifNotState08),
/* 10 */
- OPCODE(o2_getObjectOwner),
+ OPCODE(o5_getObjectOwner),
OPCODE(o2_animateActor),
OPCODE(o2_panCameraTo),
OPCODE(o2_actorSet),
/* 14 */
OPCODE(o2_print),
OPCODE(o2_actorFromPos),
- OPCODE(o2_getRandomNr),
+ OPCODE(o5_getRandomNr),
OPCODE(o2_setState04),
/* 18 */
OPCODE(o5_jumpRelative),
OPCODE(o2_doSentence),
- OPCODE(o2_move),
+ OPCODE(o5_move),
OPCODE(o2_setBitVar),
/* 1C */
- OPCODE(o2_startSound),
+ OPCODE(o5_startSound),
OPCODE(o2_ifClassOfIs),
OPCODE(o2_walkActorTo),
OPCODE(o2_ifState02),
@@ -90,7 +90,7 @@ void Scumm_v2::setupOpcodes() {
/* 2C */
OPCODE(o2_assignVarByte),
OPCODE(o2_putActorInRoom),
- OPCODE(o2_delay),
+ OPCODE(o5_delay),
OPCODE(o2_ifNotState04),
/* 30 */
OPCODE(o2_matrixOps),
@@ -108,7 +108,7 @@ void Scumm_v2::setupOpcodes() {
OPCODE(o5_subtract),
OPCODE(o2_waitForActor),
/* 3C */
- OPCODE(o2_stopSound),
+ OPCODE(o5_stopSound),
OPCODE(o2_getActorElevation),
OPCODE(o2_walkActorTo),
OPCODE(o2_ifNotState01),
@@ -124,12 +124,12 @@ void Scumm_v2::setupOpcodes() {
OPCODE(o2_setState08),
/* 48 */
OPCODE(o2_isEqual),
- OPCODE(o2_faceActor),
+ OPCODE(o5_faceActor),
OPCODE(o2_chainScript),
OPCODE(o2_setObjY),
/* 4C */
OPCODE(o2_waitForSentence),
- OPCODE(o2_walkActorToActor),
+ OPCODE(o5_walkActorToActor),
OPCODE(o2_putActorAtObject),
OPCODE(o2_ifState08),
/* 50 */
@@ -140,7 +140,7 @@ void Scumm_v2::setupOpcodes() {
/* 54 */
OPCODE(o2_setObjectName),
OPCODE(o2_actorFromPos),
- OPCODE(o2_getActorMoving),
+ OPCODE(o5_getActorMoving),
OPCODE(o2_setState02),
/* 58 */
OPCODE(beginOverride),
@@ -156,14 +156,14 @@ void Scumm_v2::setupOpcodes() {
OPCODE(o2_cursorCommand),
OPCODE(o2_putActor),
OPCODE(o2_stopScript),
- OPCODE(o2_getActorFacing),
+ OPCODE(o5_getActorFacing),
/* 64 */
OPCODE(o2_loadRoomWithEgo),
OPCODE(o2_drawObject),
OPCODE(o2_getClosestObjActor),
OPCODE(o2_clearState04),
/* 68 */
- OPCODE(o2_isScriptRunning),
+ OPCODE(o5_isScriptRunning),
OPCODE(o2_setOwnerOf),
OPCODE(o2_subDirect),
OPCODE(o5_dummy),
@@ -173,8 +173,8 @@ void Scumm_v2::setupOpcodes() {
OPCODE(o5_dummy),
OPCODE(o2_ifState04),
/* 70 */
- OPCODE(o2_lights),
- OPCODE(o2_getActorCostume),
+ OPCODE(o5_lights),
+ OPCODE(o5_getActorCostume),
OPCODE(o2_loadRoom),
OPCODE(o2_roomOps),
/* 74 */
@@ -188,15 +188,15 @@ void Scumm_v2::setupOpcodes() {
OPCODE(o2_verbOps),
OPCODE(o2_getActorWalkBox),
/* 7C */
- OPCODE(o2_isSoundRunning),
+ OPCODE(o5_isSoundRunning),
OPCODE(o2_getActorElevation),
OPCODE(o2_walkActorTo),
OPCODE(o2_ifNotState01),
/* 80 */
OPCODE(o5_breakHere),
OPCODE(o2_putActor),
- OPCODE(o2_startMusic),
- OPCODE(o2_getActorRoom),
+ OPCODE(o5_startMusic),
+ OPCODE(o5_getActorRoom),
/* 84 */
OPCODE(o2_isGreaterEqual),
OPCODE(o2_drawObject),
@@ -204,23 +204,23 @@ void Scumm_v2::setupOpcodes() {
OPCODE(o2_setState08),
/* 88 */
OPCODE(o2_isNotEqual),
- OPCODE(o2_faceActor),
+ OPCODE(o5_faceActor),
OPCODE(o2_assignVarWordDirect),
OPCODE(o2_setObjY),
/* 8C */
OPCODE(o2_resourceRoutines),
- OPCODE(o2_walkActorToActor),
+ OPCODE(o5_walkActorToActor),
OPCODE(o2_putActorAtObject),
OPCODE(o2_ifNotState08),
/* 90 */
- OPCODE(o2_getObjectOwner),
+ OPCODE(o5_getObjectOwner),
OPCODE(o2_animateActor),
OPCODE(o2_panCameraTo),
OPCODE(o2_actorSet),
/* 94 */
OPCODE(o2_print),
OPCODE(o2_actorFromPos),
- OPCODE(o2_getRandomNr),
+ OPCODE(o5_getRandomNr),
OPCODE(o2_setState02),
/* 98 */
OPCODE(o2_restart),
@@ -228,7 +228,7 @@ void Scumm_v2::setupOpcodes() {
OPCODE(o2_assignVarWord),
OPCODE(o2_setBitVar),
/* 9C */
- OPCODE(o2_startSound),
+ OPCODE(o5_startSound),
OPCODE(o2_ifClassOfIs),
OPCODE(o2_walkActorTo),
OPCODE(o2_ifState02),
@@ -268,7 +268,7 @@ void Scumm_v2::setupOpcodes() {
OPCODE(o5_subtract),
OPCODE(o2_waitForActor),
/* BC */
- OPCODE(o2_stopSound),
+ OPCODE(o5_stopSound),
OPCODE(o2_getActorElevation),
OPCODE(o2_walkActorTo),
OPCODE(o2_ifNotState01),
@@ -284,12 +284,12 @@ void Scumm_v2::setupOpcodes() {
OPCODE(o2_clearState08),
/* C8 */
OPCODE(o2_isEqual),
- OPCODE(o2_faceActor),
+ OPCODE(o5_faceActor),
OPCODE(o2_chainScript),
OPCODE(o2_setObjY),
/* CC */
OPCODE(o5_pseudoRoom),
- OPCODE(o2_walkActorToActor),
+ OPCODE(o5_walkActorToActor),
OPCODE(o2_putActorAtObject),
OPCODE(o2_ifState08),
/* D0 */
@@ -300,7 +300,7 @@ void Scumm_v2::setupOpcodes() {
/* D4 */
OPCODE(o2_setObjectName),
OPCODE(o2_actorFromPos),
- OPCODE(o2_getActorMoving),
+ OPCODE(o5_getActorMoving),
OPCODE(o2_setState02),
/* D8 */
OPCODE(o2_printEgo),
@@ -316,14 +316,14 @@ void Scumm_v2::setupOpcodes() {
OPCODE(o2_cursorCommand),
OPCODE(o2_putActor),
OPCODE(o2_stopScript),
- OPCODE(o2_getActorFacing),
+ OPCODE(o5_getActorFacing),
/* E4 */
OPCODE(o2_loadRoomWithEgo),
OPCODE(o2_drawObject),
OPCODE(o2_getClosestObjActor),
OPCODE(o2_clearState04),
/* E8 */
- OPCODE(o2_isScriptRunning),
+ OPCODE(o5_isScriptRunning),
OPCODE(o2_setOwnerOf),
OPCODE(o2_subDirect),
OPCODE(o5_dummy),
@@ -333,8 +333,8 @@ void Scumm_v2::setupOpcodes() {
OPCODE(o5_dummy),
OPCODE(o2_ifState04),
/* F0 */
- OPCODE(o2_lights),
- OPCODE(o2_getActorCostume),
+ OPCODE(o5_lights),
+ OPCODE(o5_getActorCostume),
OPCODE(o2_loadRoom),
OPCODE(o2_roomOps),
/* F4 */
@@ -348,7 +348,7 @@ void Scumm_v2::setupOpcodes() {
OPCODE(o2_verbOps),
OPCODE(o2_getActorWalkBox),
/* FC */
- OPCODE(o2_isSoundRunning),
+ OPCODE(o5_isSoundRunning),
OPCODE(o2_getActorElevation),
OPCODE(o2_walkActorTo),
OPCODE(o2_ifState01)
@@ -463,7 +463,7 @@ void Scumm_v2::o2_setBitVar() {
int bit_var = (hi << 8) + lo + a;
int bit_offset = bit_var & 0x0f;
- bit_var >>= 4;
+ bit_var >>= 4;
if (getVarOrDirectByte(0x80))
_vars[bit_var] |= (1 << bit_offset);
@@ -479,7 +479,7 @@ void Scumm_v2::o2_getBitVar() {
int bit_var = (hi << 8) + lo + a;
int bit_offset = bit_var & 0x0f;
- bit_var >>= 4;
+ bit_var >>= 4;
_vars[_resultVarNumber] = (_vars[bit_var] & (1 << bit_offset)) ? 1 : 0;
}
@@ -887,30 +887,6 @@ void Scumm_v2::o2_panCameraTo() {
panCameraTo(getVarOrDirectByte(0x80), 0);
}
-void Scumm_v2::o2_move() {
- getResultPos();
- _vars[_resultVarNumber] = getVarOrDirectWord(0x80);
-}
-
-void Scumm_v2::o2_startMusic() {
- _sound->addSoundToQueue(getVarOrDirectByte(0x80));
-}
-
-void Scumm_v2::o2_getActorRoom() {
- int act;
- Actor *a;
- getResultPos();
- act = getVarOrDirectByte(0x80);
-
- a = derefActorSafe(act, "o2_getActorRoom");
- if (!a) {
- warning("Invalid actor %d in o2_getActorRoom", act);
- return;
- }
-
- _vars[_resultVarNumber] = a->room;
-}
-
void Scumm_v2::o2_getActorElevation() {
int act;
Actor *a;
@@ -926,51 +902,12 @@ void Scumm_v2::o2_getActorElevation() {
_vars[_resultVarNumber] = a->elevation;
}
-void Scumm_v2::o2_walkActorToActor() {
- int b, x, y;
- Actor *a, *a2;
- int nr;
- int nr2 = getVarOrDirectByte(0x80);
- a = derefActorSafe(nr2, "o2_walkActorToActor");
- if (!a)
- return;
-
- if (!a->isInCurrentRoom()) {
- getVarOrDirectByte(0x40);
- fetchScriptByte();
- return;
- }
-
- nr = getVarOrDirectByte(0x40);
- a2 = derefActorSafe(nr, "o2_walkActorToActor(2)");
- if (!a2)
- return;
-
- if (!a2->isInCurrentRoom()) {
- fetchScriptByte();
- return;
- }
- b = fetchScriptByte(); /* distance from actor */
- if (b == 0xFF) {
- b = a2->scalex * a->width / 0xFF;
- b = b + b / 2;
- }
- x = a2->x;
- y = a2->y;
- if (x < a->x)
- x += b;
- else
- x -= b;
-
- a->startWalkActor(x, y, -1);
-}
-
void Scumm_v2::o2_walkActorToObject() {
int obj;
Actor *a;
a = derefActorSafe(getVarOrDirectByte(0x80), "o2_walkActorToObject");
- obj = getVarOrDirectWord(0x40);
+ obj = getVarOrDirectByte(0x40);
if (whereIsObject(obj) != WIO_NOT_FOUND) {
int x, y, dir;
getObjectXYPos(obj, x, y, dir);
@@ -978,24 +915,12 @@ void Scumm_v2::o2_walkActorToObject() {
}
}
-void Scumm_v2::o2_faceActor() {
- int act, obj;
- Actor *a;
- act = getVarOrDirectByte(0x80);
- obj = getVarOrDirectWord(0x40);
-
- a = derefActorSafe(act, "o2_faceActor");
- assert(a);
-
- a->faceToObject(obj);
-}
-
void Scumm_v2::o2_putActorAtObject() {
int obj, x, y;
Actor *a;
a = derefActorSafe(getVarOrDirectByte(0x80), "o2_putActorAtObject");
- obj = getVarOrDirectWord(0x40);
+ obj = getVarOrDirectByte(0x40);
if (whereIsObject(obj) != WIO_NOT_FOUND)
getObjectXYPos(obj, x, y);
else {
@@ -1005,11 +930,6 @@ void Scumm_v2::o2_putActorAtObject() {
a->putActor(x, y, a->room);
}
-void Scumm_v2::o2_getObjectOwner() {
- getResultPos();
- _vars[_resultVarNumber] = getOwner(getVarOrDirectWord(0x80));
-}
-
void Scumm_v2::o2_animateActor() {
int act = getVarOrDirectByte(0x80);
int anim = getVarOrDirectByte(0x40);
@@ -1034,16 +954,6 @@ void Scumm_v2::o2_actorFromPos() {
_vars[_resultVarNumber] = getActorFromPos(x, y);
}
-void Scumm_v2::o2_getRandomNr() {
- getResultPos();
- _vars[_resultVarNumber] = _rnd.getRandomNumber(getVarOrDirectByte(0x80));
-}
-
-void Scumm_v2::o2_isScriptRunning() {
- getResultPos();
- _vars[_resultVarNumber] = isScriptRunning(getVarOrDirectByte(0x80));
-}
-
void Scumm_v2::o2_getVerbEntrypoint() {
int a, b;
getResultPos();
@@ -1053,11 +963,6 @@ void Scumm_v2::o2_getVerbEntrypoint() {
_vars[_resultVarNumber] = getVerbEntrypoint(a, b);
}
-void Scumm_v2::o2_startSound() {
- _vars[VAR_MUSIC_FLAG] = 0;
- _sound->addSoundToQueue(getVarOrDirectByte(0x80));
-}
-
void Scumm_v2::o2_saveLoadGame() {
getResultPos();
byte a = getVarOrDirectByte(0x80);
@@ -1289,21 +1194,6 @@ void Scumm_v2::o2_setObjectName() {
runHook(0);
}
-void Scumm_v2::o2_getActorMoving() {
- int act;
- Actor *a;
- getResultPos();
- act = getVarOrDirectByte(0x80);
-
- a = derefActorSafe(act, "o2_getActorMoving");
- if (!a) {
- warning("Invalid actor %d in o2_getActorMoving", act);
- return;
- }
-
- _vars[_resultVarNumber] = a->moving;
-}
-
void Scumm_v2::o2_cursorCommand() {
getVarOrDirectWord(0x80);
// TODO
@@ -1319,21 +1209,6 @@ void Scumm_v2::o2_stopScript() {
stopScriptNr(script);
}
-void Scumm_v2::o2_getActorFacing() {
- int act;
- Actor *a;
- getResultPos();
- act = getVarOrDirectByte(0x80);
-
- a = derefActorSafe(act, "o2_getActorFacing");
- if (!a) {
- warning("Invalid actor %d in o2_getActorFacing", act);
- return;
- }
-
- _vars[_resultVarNumber] = newDirToOldDir(a->facing);
-}
-
void Scumm_v2::o2_getClosestObjActor() {
int obj;
int act;
@@ -1356,37 +1231,6 @@ void Scumm_v2::o2_getClosestObjActor() {
_vars[_resultVarNumber] = closest_dist;
}
-void Scumm_v2::o2_lights() {
- int a, b, c;
-
- a = getVarOrDirectByte(0x80);
- b = fetchScriptByte();
- c = fetchScriptByte();
-
- if (c == 0)
- _vars[VAR_CURRENT_LIGHTS] = a;
- else if (c == 1) {
- _flashlightXStrips = a;
- _flashlightYStrips = b;
- }
- _fullRedraw = 1;
-}
-
-void Scumm_v2::o2_getActorCostume() {
- int act;
- Actor *a;
- getResultPos();
- act = getVarOrDirectByte(0x80);
-
- a = derefActorSafe(act, "o2_getActorCostume");
- if (!a) {
- warning("Invalid actor %d in o2_getActorCostume", act);
- return;
- }
-
- _vars[_resultVarNumber] = a->costume;
-}
-
void Scumm_v2::o2_loadRoom() {
int room;
@@ -1407,28 +1251,6 @@ void Scumm_v2::o2_getActorWalkBox() {
_vars[_resultVarNumber] = 0;
}
-void Scumm_v2::o2_isSoundRunning() {
- int snd;
- getResultPos();
- snd = getVarOrDirectByte(0x80);
- if (snd)
- snd = _sound->isSoundRunning(snd);
- _vars[_resultVarNumber] = snd;
-}
-
-void Scumm_v2::o2_delay() {
- int delay = fetchScriptByte();
- delay |= fetchScriptByte() << 8;
- delay |= fetchScriptByte() << 16;
- vm.slot[_currentScript].delay = delay;
- vm.slot[_currentScript].status = 1;
- o5_breakHere();
-}
-
-void Scumm_v2::o2_stopSound() {
- _sound->stopSound(getVarOrDirectByte(0x80));
-}
-
void Scumm_v2::o2_drawSentence() {
error("TODO o2_drawSentence()");
}