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authorMax Horn2003-10-02 17:43:02 +0000
committerMax Horn2003-10-02 17:43:02 +0000
commit0e645f88ae1586dbac2bf0855fd0fda1f8f11eeb (patch)
treecef3882f5cb527ab9ced0c208d6f9c045bf8f3c4 /scumm/script_v5.cpp
parentf26d3d1784756fccaaf306f6b13a28cb709ad5bc (diff)
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renamed namespace ScummVM to Common
svn-id: r10544
Diffstat (limited to 'scumm/script_v5.cpp')
-rw-r--r--scumm/script_v5.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scumm/script_v5.cpp b/scumm/script_v5.cpp
index a9634a48a5..abe0111fd8 100644
--- a/scumm/script_v5.cpp
+++ b/scumm/script_v5.cpp
@@ -2861,7 +2861,7 @@ printf("o5_oldRoomEffect ODDBALL: _opcode = 0x%x, a = 0x%x\n", _opcode, a);
// For now, we force a redraw of the screen background. This
// Makes the Zak end credits work more or less correctly.
VirtScreen *vs = &virtscr[0];
- restoreBG(ScummVM::Rect(0,vs->topline, vs->width, vs->topline + vs->height));
+ restoreBG(Common::Rect(0,vs->topline, vs->width, vs->topline + vs->height));
virtscr[0].setDirtyRange(0, virtscr[0].height);
updateDirtyScreen(0);