diff options
author | Max Horn | 2003-10-02 17:43:02 +0000 |
---|---|---|
committer | Max Horn | 2003-10-02 17:43:02 +0000 |
commit | 0e645f88ae1586dbac2bf0855fd0fda1f8f11eeb (patch) | |
tree | cef3882f5cb527ab9ced0c208d6f9c045bf8f3c4 /scumm | |
parent | f26d3d1784756fccaaf306f6b13a28cb709ad5bc (diff) | |
download | scummvm-rg350-0e645f88ae1586dbac2bf0855fd0fda1f8f11eeb.tar.gz scummvm-rg350-0e645f88ae1586dbac2bf0855fd0fda1f8f11eeb.tar.bz2 scummvm-rg350-0e645f88ae1586dbac2bf0855fd0fda1f8f11eeb.zip |
renamed namespace ScummVM to Common
svn-id: r10544
Diffstat (limited to 'scumm')
-rw-r--r-- | scumm/actor.cpp | 12 | ||||
-rw-r--r-- | scumm/actor.h | 16 | ||||
-rw-r--r-- | scumm/boxes.cpp | 28 | ||||
-rw-r--r-- | scumm/boxes.h | 8 | ||||
-rw-r--r-- | scumm/camera.cpp | 6 | ||||
-rw-r--r-- | scumm/charset.h | 2 | ||||
-rw-r--r-- | scumm/dialogs.cpp | 6 | ||||
-rw-r--r-- | scumm/dialogs.h | 4 | ||||
-rw-r--r-- | scumm/gfx.cpp | 4 | ||||
-rw-r--r-- | scumm/gfx.h | 10 | ||||
-rw-r--r-- | scumm/help.h | 2 | ||||
-rw-r--r-- | scumm/script_v2.cpp | 4 | ||||
-rw-r--r-- | scumm/script_v5.cpp | 2 | ||||
-rw-r--r-- | scumm/scumm.h | 18 | ||||
-rw-r--r-- | scumm/smush/chunk.cpp | 2 | ||||
-rw-r--r-- | scumm/verbs.cpp | 6 | ||||
-rw-r--r-- | scumm/verbs.h | 2 |
17 files changed, 66 insertions, 66 deletions
diff --git a/scumm/actor.cpp b/scumm/actor.cpp index 0c7b4e5d94..e8b82103de 100644 --- a/scumm/actor.cpp +++ b/scumm/actor.cpp @@ -158,8 +158,8 @@ int Scumm::getAngleFromPos(int x, int y) const { } } -int Actor::calcMovementFactor(ScummVM::Point next) { - ScummVM::Point actorPos(_pos); +int Actor::calcMovementFactor(Common::Point next) { + Common::Point actorPos(_pos); int diffX, diffY; int32 deltaXFactor, deltaYFactor; @@ -341,7 +341,7 @@ void Actor::setBox(int box) { int Actor::actorWalkStep() { int tmpX, tmpY; - ScummVM::Point actorPos; + Common::Point actorPos; int distX, distY; int nextFacing; @@ -1334,7 +1334,7 @@ void Actor::startWalkAnim(int cmd, int angle) { void Actor::walkActor() { int new_dir, next_box; - ScummVM::Point foundPath; + Common::Point foundPath; if (_vm->_version >= 7) { // FIXME - this is kind of a hack right now but it fixes the @@ -1414,7 +1414,7 @@ void Actor::walkActor() { /* void Actor::walkActorV12() { - ScummVM::Point foundPath, tmp; + Common::Point foundPath, tmp; int new_dir, next_box; if (moving & MF_TURN) { @@ -1465,7 +1465,7 @@ void Actor::walkActorV12() { */ void Actor::walkActorOld() { - ScummVM::Point p2, p3; // Gate locations + Common::Point p2, p3; // Gate locations int new_dir, next_box; if (!moving) diff --git a/scumm/actor.h b/scumm/actor.h index 83a2ec2b31..23e1cf862b 100644 --- a/scumm/actor.h +++ b/scumm/actor.h @@ -37,13 +37,13 @@ enum MoveFlags { }; struct ActorWalkData { - ScummVM::Point dest; // Final destination + Common::Point dest; // Final destination byte destbox; int16 destdir; - ScummVM::Point cur; // Current position + Common::Point cur; // Current position byte curbox; - ScummVM::Point next; // Next position on our way to the destination - ScummVM::Point point3; + Common::Point next; // Next position on our way to the destination + Common::Point point3; int32 deltaXFactor, deltaYFactor; uint16 xfrac, yfrac; }; @@ -82,7 +82,7 @@ public: static void initActorClass(Scumm *scumm); public: - ScummVM::Point _pos; + Common::Point _pos; int top, bottom; int elevation; uint width; @@ -133,7 +133,7 @@ public: void putActor(int x, int y, byte room); void setActorWalkSpeed(uint newSpeedX, uint newSpeedY); protected: - int calcMovementFactor(ScummVM::Point next); + int calcMovementFactor(Common::Point next); int actorWalkStep(); int remapDirection(int dir, bool is_walking); void setupActorScale(); @@ -204,8 +204,8 @@ protected: bool isPlayer(); - bool findPathTowards(byte box, byte box2, byte box3, ScummVM::Point &foundPath); - void findPathTowardsOld(byte box, byte box2, byte box3, ScummVM::Point &p2, ScummVM::Point &p3); + bool findPathTowards(byte box, byte box2, byte box3, Common::Point &foundPath); + void findPathTowardsOld(byte box, byte box2, byte box3, Common::Point &p2, Common::Point &p3); }; #endif diff --git a/scumm/boxes.cpp b/scumm/boxes.cpp index 6d0222ccf4..b4b50613d8 100644 --- a/scumm/boxes.cpp +++ b/scumm/boxes.cpp @@ -77,7 +77,7 @@ struct Box { /* Internal walkbox file format */ static bool compareSlope(int X1, int Y1, int X2, int Y2, int X3, int Y3); -static ScummVM::Point closestPtOnLine(int ulx, int uly, int llx, int lly, int x, int y); +static Common::Point closestPtOnLine(int ulx, int uly, int llx, int lly, int x, int y); byte Scumm::getMaskFromBox(int box) { @@ -434,7 +434,7 @@ bool Scumm::checkXYInBoxBounds(int b, int x, int y) { if (box.ul.x == box.ur.x && box.ul.y == box.ur.y && box.lr.x == box.ll.x && box.lr.y == box.ll.y || box.ul.x == box.ll.x && box.ul.y == box.ll.y && box.ur.x == box.lr.x && box.ur.y == box.lr.y) { - ScummVM::Point pt; + Common::Point pt; pt = closestPtOnLine(box.ul.x, box.ul.y, box.lr.x, box.lr.y, x, y); if (distanceFromPt(x, y, pt.x, pt.y) <= 4) return true; @@ -536,11 +536,11 @@ bool compareSlope(int X1, int Y1, int X2, int Y2, int X3, int Y3) { return (Y2 - Y1) * (X3 - X1) <= (Y3 - Y1) * (X2 - X1); } -ScummVM::Point closestPtOnLine(int ulx, int uly, int llx, int lly, int x, int y) { +Common::Point closestPtOnLine(int ulx, int uly, int llx, int lly, int x, int y) { int lydiff, lxdiff; int32 dist, a, b, c; int x2, y2; - ScummVM::Point pt; + Common::Point pt; if (llx == ulx) { // Vertical line? x2 = ulx; @@ -641,7 +641,7 @@ bool Scumm::inBoxQuickReject(int b, int x, int y, int threshold) { } int Scumm::getClosestPtOnBox(int b, int x, int y, int16& outX, int16& outY) { - ScummVM::Point pt; + Common::Point pt; uint dist; uint bestdist = 0xFFFFFF; BoxCoords box; @@ -769,10 +769,10 @@ int Scumm::getPathToDestBox(byte from, byte to) { * Computes the next point actor a has to walk towards in a straight * line in order to get from box1 to box3 via box2. */ -bool Actor::findPathTowards(byte box1nr, byte box2nr, byte box3nr, ScummVM::Point &foundPath) { +bool Actor::findPathTowards(byte box1nr, byte box2nr, byte box3nr, Common::Point &foundPath) { BoxCoords box1; BoxCoords box2; - ScummVM::Point tmp; + Common::Point tmp; int i, j; int flag; int q, pos; @@ -1142,10 +1142,10 @@ bool Scumm::areBoxesNeighbours(int box1nr, int box2nr) { return result; } -void Actor::findPathTowardsOld(byte trap1, byte trap2, byte final_trap, ScummVM::Point &p2, ScummVM::Point &p3) { - ScummVM::Point pt; - ScummVM::Point gateA[2]; - ScummVM::Point gateB[2]; +void Actor::findPathTowardsOld(byte trap1, byte trap2, byte final_trap, Common::Point &p2, Common::Point &p3) { + Common::Point pt; + Common::Point gateA[2]; + Common::Point gateB[2]; _vm->getGates(trap1, trap2, gateA, gateB); @@ -1183,15 +1183,15 @@ void Actor::findPathTowardsOld(byte trap1, byte trap2, byte final_trap, ScummVM: * This way the lines bound a 'corridor' between the two boxes, through which * the actor has to walk to get from trap1 to trap2. */ -void Scumm::getGates(int trap1, int trap2, ScummVM::Point gateA[2], ScummVM::Point gateB[2]) { +void Scumm::getGates(int trap1, int trap2, Common::Point gateA[2], Common::Point gateB[2]) { int i, j; int dist[8]; int minDist[3]; int closest[3]; int box[3]; BoxCoords coords; - ScummVM::Point closestPoint[8]; - ScummVM::Point boxCorner[8]; + Common::Point closestPoint[8]; + Common::Point boxCorner[8]; int line1, line2; // For all corner coordinates of the first box, compute the point closest diff --git a/scumm/boxes.h b/scumm/boxes.h index 583c3cc889..e0ab671d5c 100644 --- a/scumm/boxes.h +++ b/scumm/boxes.h @@ -39,10 +39,10 @@ typedef enum { } BoxFlags; struct BoxCoords { /* Box coordinates */ - ScummVM::Point ul; - ScummVM::Point ur; - ScummVM::Point ll; - ScummVM::Point lr; + Common::Point ul; + Common::Point ur; + Common::Point ll; + Common::Point lr; }; #endif diff --git a/scumm/camera.cpp b/scumm/camera.cpp index 46633343ba..ffa5a20389 100644 --- a/scumm/camera.cpp +++ b/scumm/camera.cpp @@ -60,7 +60,7 @@ void Scumm::setCameraAt(int pos_x, int pos_y) { } void Scumm_v7::setCameraAt(int pos_x, int pos_y) { - ScummVM::Point old; + Common::Point old; old = camera._cur; @@ -133,7 +133,7 @@ void Scumm_v7::setCameraFollows(Actor *a) { } -void Scumm::clampCameraPos(ScummVM::Point *pt) { +void Scumm::clampCameraPos(Common::Point *pt) { if (pt->x < VAR(VAR_CAMERA_MIN_X)) pt->x = (short) VAR(VAR_CAMERA_MIN_X); @@ -226,7 +226,7 @@ void Scumm::moveCamera() { } void Scumm_v7::moveCamera() { - ScummVM::Point old = camera._cur; + Common::Point old = camera._cur; Actor *a = NULL; if (camera._follows) { diff --git a/scumm/charset.h b/scumm/charset.h index e464ede692..dd0375c01c 100644 --- a/scumm/charset.h +++ b/scumm/charset.h @@ -30,7 +30,7 @@ struct VirtScreen; class CharsetRenderer { public: - ScummVM::Rect _str; + Common::Rect _str; int _nextLeft, _nextTop; int _top; diff --git a/scumm/dialogs.cpp b/scumm/dialogs.cpp index edfa8f5d41..63866b06df 100644 --- a/scumm/dialogs.cpp +++ b/scumm/dialogs.cpp @@ -170,7 +170,7 @@ void ScummDialog::addResText(int x, int y, int w, int h, int resID) { } -const ScummVM::String ScummDialog::queryResString(int stringno) { +const Common::String ScummDialog::queryResString(int stringno) { byte *result; if (stringno == 0) @@ -352,7 +352,7 @@ void SaveLoadDialog::close() { void SaveLoadDialog::fillList() { // Get savegame names - ScummVM::StringList l; + Common::StringList l; char name[32]; uint i = _saveMode ? 1 : 0; bool avail_saves[81]; @@ -715,7 +715,7 @@ KeysDialog::KeysDialog(NewGui *gui, Scumm *scumm) _keyMapping->setFlags(WIDGET_CLEARBG); // Get actions names - ScummVM::StringList l; + Common::StringList l; for (int i = 1; i < TOTAL_ACTIONS; i++) l.push_back(getActionName(i)); diff --git a/scumm/dialogs.h b/scumm/dialogs.h index d0abd0c404..eb0e2eb14a 100644 --- a/scumm/dialogs.h +++ b/scumm/dialogs.h @@ -38,7 +38,7 @@ public: : Dialog(gui, x, y, w, h), _scumm(scumm) {} protected: - typedef ScummVM::String String; + typedef Common::String String; Scumm *_scumm; @@ -88,7 +88,7 @@ public: virtual void handleCommand(CommandSender *sender, uint32 cmd, uint32 data); protected: - typedef ScummVM::String String; + typedef Common::String String; PushButtonWidget *_nextButton; PushButtonWidget *_prevButton; diff --git a/scumm/gfx.cpp b/scumm/gfx.cpp index 32259e37d3..c0f8452e49 100644 --- a/scumm/gfx.cpp +++ b/scumm/gfx.cpp @@ -802,7 +802,7 @@ void Scumm::restoreCharsetBg() { _charset->_nextTop = _string[0].ypos; } -void Scumm::restoreBG(ScummVM::Rect rect, byte backColor) { +void Scumm::restoreBG(Common::Rect rect, byte backColor) { VirtScreen *vs; int topline, height, width; byte *backbuff, *bgbak; @@ -873,7 +873,7 @@ void Scumm::restoreBG(ScummVM::Rect rect, byte backColor) { } bool Scumm::hasCharsetMask(int left, int top, int right, int bottom) { - ScummVM::Rect rect(left, top, right, bottom); + Common::Rect rect(left, top, right, bottom); return _charset->_hasMask && rect.intersects(gdi._mask); } diff --git a/scumm/gfx.h b/scumm/gfx.h index a5ae063acf..ebc40fde90 100644 --- a/scumm/gfx.h +++ b/scumm/gfx.h @@ -34,10 +34,10 @@ enum { /** Camera modes */ }; struct CameraData { /** Camera state data */ - ScummVM::Point _cur; - ScummVM::Point _dest; - ScummVM::Point _accel; - ScummVM::Point _last; + Common::Point _cur; + Common::Point _dest; + Common::Point _accel; + Common::Point _last; int _leftTrigger, _rightTrigger; byte _follows, _mode; bool _movingToActor; @@ -114,7 +114,7 @@ public: int _numZBuffer; int _imgBufOffs[8]; int32 _numStrips; - ScummVM::Rect _mask; + Common::Rect _mask; byte _C64Colors[4]; protected: diff --git a/scumm/help.h b/scumm/help.h index 37836580ca..72d658fc01 100644 --- a/scumm/help.h +++ b/scumm/help.h @@ -26,7 +26,7 @@ class ScummHelp { protected: - typedef ScummVM::String String; + typedef Common::String String; public: static int numPages(byte gameId); diff --git a/scumm/script_v2.cpp b/scumm/script_v2.cpp index 6b688bfdf9..34e08be9bc 100644 --- a/scumm/script_v2.cpp +++ b/scumm/script_v2.cpp @@ -971,7 +971,7 @@ void Scumm_v2::o2_doSentence() { } void Scumm_v2::o2_drawSentence() { - ScummVM::Rect sentenceline; + Common::Rect sentenceline; static char sentence[256]; const byte *temp; int slot = getVerbSlot(VAR(VAR_SENTENCE_VERB),0); @@ -1537,7 +1537,7 @@ void Scumm_v2::setUserState(byte state) { } // Hide all verbs and inventory - ScummVM::Rect rect; + Common::Rect rect; rect.top = virtscr[2].topline; rect.bottom = virtscr[2].topline + 8*88; rect.left = 0; diff --git a/scumm/script_v5.cpp b/scumm/script_v5.cpp index a9634a48a5..abe0111fd8 100644 --- a/scumm/script_v5.cpp +++ b/scumm/script_v5.cpp @@ -2861,7 +2861,7 @@ printf("o5_oldRoomEffect ODDBALL: _opcode = 0x%x, a = 0x%x\n", _opcode, a); // For now, we force a redraw of the screen background. This // Makes the Zak end credits work more or less correctly. VirtScreen *vs = &virtscr[0]; - restoreBG(ScummVM::Rect(0,vs->topline, vs->width, vs->topline + vs->height)); + restoreBG(Common::Rect(0,vs->topline, vs->width, vs->topline + vs->height)); virtscr[0].setDirtyRange(0, virtscr[0].height); updateDirtyScreen(0); diff --git a/scumm/scumm.h b/scumm/scumm.h index fbc2346c94..47d91fd9ed 100644 --- a/scumm/scumm.h +++ b/scumm/scumm.h @@ -54,7 +54,7 @@ struct Box; struct BoxCoords; struct FindObjectInRoom; -typedef ScummVM::Map<ScummVM::String, int> ObjectIDMap; +typedef Common::Map<Common::String, int> ObjectIDMap; // Use g_scumm from error() ONLY extern Scumm *g_scumm; @@ -115,7 +115,7 @@ struct ObjectData; struct BlastText { int16 xpos, ypos; - ScummVM::Rect rect; + Common::Rect rect; byte color; byte charset; bool center; @@ -123,7 +123,7 @@ struct BlastText { }; struct V2MouseoverBox { - ScummVM::Rect rect; + Common::Rect rect; byte color; byte hicolor; }; @@ -431,8 +431,8 @@ protected: int _keyPressed; uint16 _lastKeyHit; - ScummVM::Point _mouse; - ScummVM::Point _virtualMouse; + Common::Point _mouse; + Common::Point _virtualMouse; uint16 _mouseButStat; byte _leftBtnPressed, _rightBtnPressed; @@ -720,7 +720,7 @@ protected: int8 v2_mouseover_box; void initV2MouseOver(); - void checkV2MouseOver(ScummVM::Point pos); + void checkV2MouseOver(Common::Point pos); void checkV2Inventory(int x, int y); void redrawV2Inventory(); @@ -819,7 +819,7 @@ protected: void drawRoomObject(int i, int arg); void drawBox(int x, int y, int x2, int y2, int color); - void restoreBG(ScummVM::Rect rect, byte backColor = 0); + void restoreBG(Common::Rect rect, byte backColor = 0); void redrawBGStrip(int start, int num); void redrawBGAreas(); @@ -829,7 +829,7 @@ protected: virtual void setCameraFollows(Actor *a); virtual void moveCamera(); virtual void panCameraTo(int x, int y); - void clampCameraPos(ScummVM::Point *pt); + void clampCameraPos(Common::Point *pt); void actorFollowCamera(int act); const byte *getPalettePtr(); @@ -981,7 +981,7 @@ public: byte getNumBoxes(); byte *getBoxMatrixBaseAddr(); int getPathToDestBox(byte from, byte to); - void getGates(int trap1, int trap2, ScummVM::Point gateA[2], ScummVM::Point gateB[2]); + void getGates(int trap1, int trap2, Common::Point gateA[2], Common::Point gateB[2]); bool inBoxQuickReject(int box, int x, int y, int threshold); int getClosestPtOnBox(int box, int x, int y, int16& outX, int16& outY); int getSpecialBox(int param1, int param2); diff --git a/scumm/smush/chunk.cpp b/scumm/smush/chunk.cpp index d55629ef56..39cde19048 100644 --- a/scumm/smush/chunk.cpp +++ b/scumm/smush/chunk.cpp @@ -27,7 +27,7 @@ #include "common/util.h" class FilePtr : public File { - ScummVM::String _filename; + Common::String _filename; int32 _refcount; public: FilePtr(const char *fname, const char *directory) : diff --git a/scumm/verbs.cpp b/scumm/verbs.cpp index 13a4e1c014..992b3e5817 100644 --- a/scumm/verbs.cpp +++ b/scumm/verbs.cpp @@ -99,9 +99,9 @@ void Scumm::initV2MouseOver() { v2_mouseover_boxes[kSentenceLine].hicolor = hi_color; } -void Scumm::checkV2MouseOver(ScummVM::Point pos) { +void Scumm::checkV2MouseOver(Common::Point pos) { VirtScreen *vs = &virtscr[2]; - ScummVM::Rect rect; + Common::Rect rect; byte *ptr, *dst; int i, x, y, new_box = -1; @@ -197,7 +197,7 @@ void Scumm::checkV2Inventory(int x, int y) { void Scumm::redrawV2Inventory() { int i; int max_inv; - ScummVM::Rect inventoryBox; + Common::Rect inventoryBox; v2_mouseover_box = -1; diff --git a/scumm/verbs.h b/scumm/verbs.h index fd4decb82d..1cbaa2d459 100644 --- a/scumm/verbs.h +++ b/scumm/verbs.h @@ -32,7 +32,7 @@ enum { struct VerbSlot { int16 x, y; int16 right, bottom; - ScummVM::Rect old; + Common::Rect old; uint16 verbid; uint8 color, hicolor, dimcolor, bkcolor, type; uint8 charset_nr, curmode; |