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author | Eugene Sandulenko | 2005-03-11 01:10:06 +0000 |
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committer | Eugene Sandulenko | 2005-03-11 01:10:06 +0000 |
commit | 154c4af8dc2d561050a5a963e2b45403cda618dc (patch) | |
tree | 0c4b41ed77afeb42036fdba990805b180edc7c24 /scumm/script_v5.cpp | |
parent | 3cf691e9f9d0aafad14b76272201a0cfac2e8a76 (diff) | |
download | scummvm-rg350-154c4af8dc2d561050a5a963e2b45403cda618dc.tar.gz scummvm-rg350-154c4af8dc2d561050a5a963e2b45403cda618dc.tar.bz2 scummvm-rg350-154c4af8dc2d561050a5a963e2b45403cda618dc.zip |
Mass-renamed all variables of Actor object according to our current code
formatting standards. Earlier we had half of vars named with leading
underscore and half without it.
Now code in actor.cpp is considerably more readable.
svn-id: r17068
Diffstat (limited to 'scumm/script_v5.cpp')
-rw-r--r-- | scumm/script_v5.cpp | 58 |
1 files changed, 29 insertions, 29 deletions
diff --git a/scumm/script_v5.cpp b/scumm/script_v5.cpp index e4eed6b1a3..f2648cf651 100644 --- a/scumm/script_v5.cpp +++ b/scumm/script_v5.cpp @@ -426,7 +426,7 @@ void ScummEngine_v5::o5_actorOps() { a->setActorWalkSpeed(i, j); break; case 3: // SO_SOUND - a->sound[0] = getVarOrDirectByte(PARAM_1); + a->_sound[0] = getVarOrDirectByte(PARAM_1); break; case 4: // SO_WALK_ANIMATION a->_walkFrame = getVarOrDirectByte(PARAM_1); @@ -471,10 +471,10 @@ void ScummEngine_v5::o5_actorOps() { if (act == 0) _string[0].color = getVarOrDirectByte(PARAM_1); else - a->talkColor = getVarOrDirectByte(PARAM_1); + a->_talkColor = getVarOrDirectByte(PARAM_1); break; case 13: // SO_ACTOR_NAME - loadPtrToResource(rtActorName, a->number, NULL); + loadPtrToResource(rtActorName, a->_number, NULL); break; case 14: // SO_INIT_ANIMATION a->_initFrame = getVarOrDirectByte(PARAM_1); @@ -490,11 +490,11 @@ void ScummEngine_v5::o5_actorOps() { getWordVararg(args); for (i = 0; i < 16; i++) if (args[i] != 0xFF) - a->palette[i] = args[i]; + a->_palette[i] = args[i]; #endif break; case 16: // SO_ACTOR_WIDTH - a->width = getVarOrDirectByte(PARAM_1); + a->_width = getVarOrDirectByte(PARAM_1); break; case 17: // SO_ACTOR_SCALE if (_version == 4) { @@ -504,21 +504,21 @@ void ScummEngine_v5::o5_actorOps() { j = getVarOrDirectByte(PARAM_2); } - a->boxscale = i; + a->_boxscale = i; a->setScale(i, j); break; case 18: // SO_NEVER_ZCLIP - a->forceClip = 0; + a->_forceClip = 0; break; case 19: // SO_ALWAYS_ZCLIP - a->forceClip = getVarOrDirectByte(PARAM_1); + a->_forceClip = getVarOrDirectByte(PARAM_1); break; case 20: // SO_IGNORE_BOXES case 21: // SO_FOLLOW_BOXES - a->ignoreBoxes = !(_opcode & 1); - a->forceClip = 0; + a->_ignoreBoxes = !(_opcode & 1); + a->_forceClip = 0; if (a->isInCurrentRoom()) - a->putActor(a->_pos.x, a->_pos.y, a->room); + a->putActor(a->_pos.x, a->_pos.y, a->_room); break; case 22: // SO_ANIMATION_SPEED @@ -544,8 +544,8 @@ void ScummEngine_v5::o5_setClass() { _classData[obj] = 0; if ((_features & GF_SMALL_HEADER) && obj <= _numActors) { Actor *a = derefActor(obj, "o5_setClass"); - a->ignoreBoxes = false; - a->forceClip = 0; + a->_ignoreBoxes = false; + a->_forceClip = 0; } } else putClass(obj, newClass, (newClass & 0x80) ? true : false); @@ -1020,7 +1020,7 @@ void ScummEngine_v5::o5_getActorCostume() { getResultPos(); int act = getVarOrDirectByte(PARAM_1); Actor *a = derefActor(act, "o5_getActorCostume"); - setResult(a->costume); + setResult(a->_costume); } void ScummEngine_v5::o5_getActorElevation() { @@ -1041,7 +1041,7 @@ void ScummEngine_v5::o5_getActorMoving() { getResultPos(); int act = getVarOrDirectByte(PARAM_1); Actor *a = derefActor(act, "o5_getActorMoving"); - setResult(a->moving); + setResult(a->_moving); } void ScummEngine_v5::o5_getActorRoom() { @@ -1056,7 +1056,7 @@ void ScummEngine_v5::o5_getActorRoom() { } Actor *a = derefActor(act, "o5_getActorRoom"); - setResult(a->room); + setResult(a->_room); } void ScummEngine_v5::o5_getActorScale() { @@ -1066,7 +1066,7 @@ void ScummEngine_v5::o5_getActorScale() { if (_gameId == GID_INDY3) { const byte *oldaddr = _scriptPointer - 1; a = derefActor(getVarOrDirectByte(PARAM_1), "o5_getActorScale (wait)"); - if (a->moving) { + if (a->_moving) { _scriptPointer = oldaddr; o5_breakHere(); } @@ -1076,7 +1076,7 @@ void ScummEngine_v5::o5_getActorScale() { getResultPos(); int act = getVarOrDirectByte(PARAM_1); a = derefActor(act, "o5_getActorScale"); - setResult(a->scalex); + setResult(a->_scalex); } void ScummEngine_v5::o5_getActorWalkBox() { @@ -1090,7 +1090,7 @@ void ScummEngine_v5::o5_getActorWidth() { getResultPos(); int act = getVarOrDirectByte(PARAM_1); Actor *a = derefActor(act, "o5_getActorWidth"); - setResult(a->width); + setResult(a->_width); } void ScummEngine_v5::o5_getActorX() { @@ -1187,7 +1187,7 @@ void ScummEngine_v5::o5_getAnimCounter() { int act = getVarOrDirectByte(PARAM_1); Actor *a = derefActor(act, "o5_getAnimCounter"); - setResult(a->cost.animCounter); + setResult(a->_cost.animCounter); } void ScummEngine_v5::o5_getClosestObjActor() { @@ -1494,7 +1494,7 @@ void ScummEngine_v5::o5_loadRoomWithEgo() { y = (int16)fetchScriptWord(); VAR(VAR_WALKTO_OBJ) = obj; - startScene(a->room, a, obj); + startScene(a->_room, a, obj); VAR(VAR_WALKTO_OBJ) = 0; if (_version <= 4) { @@ -1504,7 +1504,7 @@ void ScummEngine_v5::o5_loadRoomWithEgo() { if (a->getFacing() == oldDir) a->setDirection(dir + 180); } - a->moving = 0; + a->_moving = 0; } // This is based on disassembly @@ -1629,7 +1629,7 @@ void ScummEngine_v5::o5_putActor() { a = derefActor(getVarOrDirectByte(PARAM_1), "o5_putActor"); x = getVarOrDirectWord(PARAM_2); y = getVarOrDirectWord(PARAM_3); - a->putActor(x, y, a->room); + a->putActor(x, y, a->_room); } void ScummEngine_v5::o5_putActorAtObject() { @@ -1644,7 +1644,7 @@ void ScummEngine_v5::o5_putActorAtObject() { x = 240; y = 120; } - a->putActor(x, y, a->room); + a->putActor(x, y, a->_room); } void ScummEngine_v5::o5_putActorInRoom() { @@ -1654,10 +1654,10 @@ void ScummEngine_v5::o5_putActorInRoom() { a = derefActor(act, "o5_putActorInRoom"); - if (a->visible && _currentRoom != room && getTalkingActor() == a->number) { + if (a->_visible && _currentRoom != room && getTalkingActor() == a->_number) { stopTalk(); } - a->room = room; + a->_room = room; if (!room) a->putActor(0, 0, 0); } @@ -2480,7 +2480,7 @@ void ScummEngine_v5::o5_wait() { case 1: // SO_WAIT_FOR_ACTOR { Actor *a = derefActorSafe(getVarOrDirectByte(PARAM_1), "o5_wait"); - if (a && a->isInCurrentRoom() && a->moving) + if (a && a->isInCurrentRoom() && a->_moving) break; return; } @@ -2563,8 +2563,8 @@ void ScummEngine_v5::o5_walkActorToActor() { if (_version <= 2) dist *= 8; else if (dist == 0xFF) { - dist = a->scalex * a->width / 0xFF; - dist += (a2->scalex * a2->width / 0xFF) / 2; + dist = a->_scalex * a->_width / 0xFF; + dist += (a2->_scalex * a2->_width / 0xFF) / 2; } x = a2->_pos.x; y = a2->_pos.y; |