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author | Jonathan Gray | 2003-11-07 02:11:41 +0000 |
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committer | Jonathan Gray | 2003-11-07 02:11:41 +0000 |
commit | 7c97e7c2b9b69678b0e9c3f482a74df74b7f1ab5 (patch) | |
tree | 9a684f38b9416e2aae54919709cd818340490ea4 /scumm/script_v5.cpp | |
parent | 9a1cfe838f6ad609b135170f95109d7b07adc5fa (diff) | |
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more spelling fixes
svn-id: r11176
Diffstat (limited to 'scumm/script_v5.cpp')
-rw-r--r-- | scumm/script_v5.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scumm/script_v5.cpp b/scumm/script_v5.cpp index c0eaade94e..f3e51ba8f8 100644 --- a/scumm/script_v5.cpp +++ b/scumm/script_v5.cpp @@ -2111,7 +2111,7 @@ void ScummEngine_v5::o5_setObjectName() { // // So for now, I duplicate some code from findResourceData / findResource // here. However, a much nicer solution might be (with stress on "might") - // to use the same technique as in V6 games: that is, use a seperate + // to use the same technique as in V6 games: that is, use a separate // resource for changed names. That would be the cleanest solution, but // might proof to be infeasible, as it might lead to unforseen regressions. |