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authorMax Horn2003-05-15 20:47:31 +0000
committerMax Horn2003-05-15 20:47:31 +0000
commitcc8da4538d750d31ca515b7416c3fa819e8e1e39 (patch)
tree01dd62cd4b0ce17da6dcea991d3bb05bc4fac4d2 /scumm/script_v5.cpp
parent2c3ee5aed031e748e98769798f9ef6a689a68876 (diff)
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added comment
svn-id: r7535
Diffstat (limited to 'scumm/script_v5.cpp')
-rw-r--r--scumm/script_v5.cpp5
1 files changed, 4 insertions, 1 deletions
diff --git a/scumm/script_v5.cpp b/scumm/script_v5.cpp
index 53a449246d..4410fd6d95 100644
--- a/scumm/script_v5.cpp
+++ b/scumm/script_v5.cpp
@@ -636,8 +636,11 @@ void Scumm_v5::o5_cursorCommand() {
i = getVarOrDirectByte(0x80);
j = getVarOrDirectByte(0x40);
// cursor image in both Looms is based on image from charset
- // omit for now
+ // omit for now.
+ // FIXME: Actually: is this opcode ever called by a non-Loom game?
+ // Which V3-V5 game besides Loom makes use of custom cursors, ever?
if ((_gameId != GID_LOOM256) && (_gameId != GID_LOOM)) {
+ warning("setCursorImg called - tell Fingolfin where you saw this!");
setCursorImg(i, j, 1);
}
break;