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authorMax Horn2006-01-17 18:57:26 +0000
committerMax Horn2006-01-17 18:57:26 +0000
commit04ba696f973212c5199c2a51aac4da2ae65cc314 (patch)
tree267dfbf58b286413f897173625fe30592d300b5c /scumm/script_v6.cpp
parent38f0af6c9f699477e7204f2335d819d7557781d9 (diff)
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Updated comments
svn-id: r20071
Diffstat (limited to 'scumm/script_v6.cpp')
-rw-r--r--scumm/script_v6.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/scumm/script_v6.cpp b/scumm/script_v6.cpp
index c68258aa99..b7fa2d1d32 100644
--- a/scumm/script_v6.cpp
+++ b/scumm/script_v6.cpp
@@ -1185,9 +1185,8 @@ void ScummEngine_v6::o6_walkActorToObj() {
} else {
a2 = derefActorSafe(obj, "o6_walkActorToObj(2)");
if (_gameId == GID_SAMNMAX && a2 == 0) {
- // FIXME: This is a hack to work around bug #742676 SAM: Fish Farm.
- // Note quite sure why it happens, though, if it's normal or due to
- // a bug in the ScummVM code.
+ // WORKAROUND bug #742676 SAM: Fish Farm. Note quite sure why it
+ // happens, whether it's normal or due to a bug in the ScummVM code.
debug(0, "o6_walkActorToObj: invalid actor %d", obj);
return;
}
@@ -1267,9 +1266,9 @@ void ScummEngine_v6::o6_animateActor() {
int act = pop();
if (_gameId == GID_TENTACLE && _roomResource == 57 &&
vm.slot[_currentScript].number == 19 && act == 593) {
- // FIXME: This very odd case (animateActor(593,250)) occurs in DOTT, in the
- // cutscene after George cuts down the "cherry tree" and the tree Laverne
- // is trapped in vanishes... see bug #743363.
+ // WORKAROUND bug #743363: This very odd case (animateActor(593,250))
+ // occurs in DOTT, in the cutscene after George cuts down the "cherry
+ // tree" and the tree Laverne is trapped in vanishes...
// Not sure if this means animateActor somehow also must work for objects
// (593 is the time machine in room 57), or if this is simply a script bug.
act = 6;
@@ -1321,7 +1320,7 @@ void ScummEngine_v6::o6_pickupObject() {
putState(obj, 1);
markObjectRectAsDirty(obj);
clearDrawObjectQueue();
- runInventoryScript(obj); /* Difference */
+ runInventoryScript(obj);
}
void ScummEngine_v6::o6_loadRoomWithEgo() {
@@ -3048,7 +3047,8 @@ void ScummEngine_v6::o6_getDateTime() {
}
void ScummEngine_v6::o6_getPixel() {
- // this opcode check ground area in minigame "Asteroid Lander" in the dig
+ // This opcode is used to check fir ground area in the "Asteroid Lander"
+ // minigame in "The Dig"
int x, y;
if (_heversion == 61) {