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author | Max Horn | 2006-01-17 18:57:26 +0000 |
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committer | Max Horn | 2006-01-17 18:57:26 +0000 |
commit | 04ba696f973212c5199c2a51aac4da2ae65cc314 (patch) | |
tree | 267dfbf58b286413f897173625fe30592d300b5c /scumm | |
parent | 38f0af6c9f699477e7204f2335d819d7557781d9 (diff) | |
download | scummvm-rg350-04ba696f973212c5199c2a51aac4da2ae65cc314.tar.gz scummvm-rg350-04ba696f973212c5199c2a51aac4da2ae65cc314.tar.bz2 scummvm-rg350-04ba696f973212c5199c2a51aac4da2ae65cc314.zip |
Updated comments
svn-id: r20071
Diffstat (limited to 'scumm')
-rw-r--r-- | scumm/script_v6.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/scumm/script_v6.cpp b/scumm/script_v6.cpp index c68258aa99..b7fa2d1d32 100644 --- a/scumm/script_v6.cpp +++ b/scumm/script_v6.cpp @@ -1185,9 +1185,8 @@ void ScummEngine_v6::o6_walkActorToObj() { } else { a2 = derefActorSafe(obj, "o6_walkActorToObj(2)"); if (_gameId == GID_SAMNMAX && a2 == 0) { - // FIXME: This is a hack to work around bug #742676 SAM: Fish Farm. - // Note quite sure why it happens, though, if it's normal or due to - // a bug in the ScummVM code. + // WORKAROUND bug #742676 SAM: Fish Farm. Note quite sure why it + // happens, whether it's normal or due to a bug in the ScummVM code. debug(0, "o6_walkActorToObj: invalid actor %d", obj); return; } @@ -1267,9 +1266,9 @@ void ScummEngine_v6::o6_animateActor() { int act = pop(); if (_gameId == GID_TENTACLE && _roomResource == 57 && vm.slot[_currentScript].number == 19 && act == 593) { - // FIXME: This very odd case (animateActor(593,250)) occurs in DOTT, in the - // cutscene after George cuts down the "cherry tree" and the tree Laverne - // is trapped in vanishes... see bug #743363. + // WORKAROUND bug #743363: This very odd case (animateActor(593,250)) + // occurs in DOTT, in the cutscene after George cuts down the "cherry + // tree" and the tree Laverne is trapped in vanishes... // Not sure if this means animateActor somehow also must work for objects // (593 is the time machine in room 57), or if this is simply a script bug. act = 6; @@ -1321,7 +1320,7 @@ void ScummEngine_v6::o6_pickupObject() { putState(obj, 1); markObjectRectAsDirty(obj); clearDrawObjectQueue(); - runInventoryScript(obj); /* Difference */ + runInventoryScript(obj); } void ScummEngine_v6::o6_loadRoomWithEgo() { @@ -3048,7 +3047,8 @@ void ScummEngine_v6::o6_getDateTime() { } void ScummEngine_v6::o6_getPixel() { - // this opcode check ground area in minigame "Asteroid Lander" in the dig + // This opcode is used to check fir ground area in the "Asteroid Lander" + // minigame in "The Dig" int x, y; if (_heversion == 61) { |