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authorEugene Sandulenko2005-03-11 01:10:06 +0000
committerEugene Sandulenko2005-03-11 01:10:06 +0000
commit154c4af8dc2d561050a5a963e2b45403cda618dc (patch)
tree0c4b41ed77afeb42036fdba990805b180edc7c24 /scumm/script_v6.cpp
parent3cf691e9f9d0aafad14b76272201a0cfac2e8a76 (diff)
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Mass-renamed all variables of Actor object according to our current code
formatting standards. Earlier we had half of vars named with leading underscore and half without it. Now code in actor.cpp is considerably more readable. svn-id: r17068
Diffstat (limited to 'scumm/script_v6.cpp')
-rw-r--r--scumm/script_v6.cpp84
1 files changed, 42 insertions, 42 deletions
diff --git a/scumm/script_v6.cpp b/scumm/script_v6.cpp
index 77e9ee3909..d9ff2a583f 100644
--- a/scumm/script_v6.cpp
+++ b/scumm/script_v6.cpp
@@ -1186,7 +1186,7 @@ void ScummEngine_v6::o6_walkActorToObj() {
if (!a->isInCurrentRoom() || !a2->isInCurrentRoom())
return;
if (dist == 0) {
- dist = a2->scalex * a2->width / 0xFF;
+ dist = a2->_scalex * a2->_width / 0xFF;
dist += dist / 2;
}
x = a2->_pos.x;
@@ -1218,13 +1218,13 @@ void ScummEngine_v6::o6_putActorAtXY() {
a = derefActor(act, "o6_putActorAtXY");
if (room == 0xFF || room == 0x7FFFFFFF) {
- room = a->room;
+ room = a->_room;
} else {
- if (a->visible && _currentRoom != room && getTalkingActor() == a->number) {
+ if (a->_visible && _currentRoom != room && getTalkingActor() == a->_number) {
stopTalk();
}
if (room != 0)
- a->room = room;
+ a->_room = room;
}
a->putActor(x, y, room);
}
@@ -1248,7 +1248,7 @@ void ScummEngine_v6::o6_putActorAtObject() {
y = 120;
}
if (room == 0xFF)
- room = a->room;
+ room = a->_room;
a->putActor(x, y, room);
}
@@ -1330,7 +1330,7 @@ void ScummEngine_v6::o6_loadRoomWithEgo() {
if (VAR_WALKTO_OBJ != 0xFF)
VAR(VAR_WALKTO_OBJ) = obj;
- startScene(a->room, a, obj);
+ startScene(a->_room, a, obj);
if (VAR_WALKTO_OBJ != 0xFF)
VAR(VAR_WALKTO_OBJ) = 0;
@@ -1373,7 +1373,7 @@ void ScummEngine_v6::o6_isRoomScriptRunning() {
void ScummEngine_v6::o6_getActorMoving() {
Actor *a = derefActor(pop(), "o6_getActorMoving");
- push(a->moving);
+ push(a->_moving);
}
void ScummEngine_v6::o6_getActorRoom() {
@@ -1399,17 +1399,17 @@ void ScummEngine_v6::o6_getActorRoom() {
}
Actor *a = derefActor(act, "o6_getActorRoom");
- push(a->room);
+ push(a->_room);
}
void ScummEngine_v6::o6_getActorWalkBox() {
Actor *a = derefActor(pop(), "o6_getActorWalkBox");
- push(a->ignoreBoxes ? 0 : a->_walkbox);
+ push(a->_ignoreBoxes ? 0 : a->_walkbox);
}
void ScummEngine_v6::o6_getActorCostume() {
Actor *a = derefActor(pop(), "o6_getActorCostume");
- push(a->costume);
+ push(a->_costume);
}
void ScummEngine_v6::o6_getActorElevation() {
@@ -1419,17 +1419,17 @@ void ScummEngine_v6::o6_getActorElevation() {
void ScummEngine_v6::o6_getActorWidth() {
Actor *a = derefActor(pop(), "o6_getActorWidth");
- push(a->width);
+ push(a->_width);
}
void ScummEngine_v6::o6_getActorScaleX() {
Actor *a = derefActor(pop(), "o6_getActorScale");
- push(a->scalex);
+ push(a->_scalex);
}
void ScummEngine_v6::o6_getActorAnimCounter1() {
Actor *a = derefActor(pop(), "o6_getActorAnimCounter");
- push(a->cost.animCounter);
+ push(a->_cost.animCounter);
}
void ScummEngine_v6::o6_getAnimateVariable() {
@@ -1789,7 +1789,7 @@ void ScummEngine_v6::o6_actorOps() {
case 78: // SO_SOUND
k = getStackList(args, ARRAYSIZE(args));
for (i = 0; i < k; i++)
- a->sound[i] = args[i];
+ a->_sound[i] = args[i];
break;
case 79: // SO_WALK_ANIMATION
a->_walkFrame = pop();
@@ -1827,39 +1827,39 @@ void ScummEngine_v6::o6_actorOps() {
a->setPalette(i, j);
break;
case 87: // SO_TALK_COLOR
- a->talkColor = pop();
+ a->_talkColor = pop();
break;
case 88: // SO_ACTOR_NAME
- loadPtrToResource(rtActorName, a->number, NULL);
+ loadPtrToResource(rtActorName, a->_number, NULL);
break;
case 89: // SO_INIT_ANIMATION
a->_initFrame = pop();
break;
case 91: // SO_ACTOR_WIDTH
- a->width = pop();
+ a->_width = pop();
break;
case 92: // SO_SCALE
i = pop();
a->setScale(i, i);
break;
case 93: // SO_NEVER_ZCLIP
- a->forceClip = 0;
+ a->_forceClip = 0;
break;
case 225: // SO_ALWAYS_ZCLIP
case 94: // SO_ALWAYS_ZCLIP
- a->forceClip = pop();
+ a->_forceClip = pop();
break;
case 95: // SO_IGNORE_BOXES
- a->ignoreBoxes = 1;
- a->forceClip = (_version >= 7) ? 100 : 0;
+ a->_ignoreBoxes = 1;
+ a->_forceClip = (_version >= 7) ? 100 : 0;
if (a->isInCurrentRoom())
- a->putActor(a->_pos.x, a->_pos.y, a->room);
+ a->putActor(a->_pos.x, a->_pos.y, a->_room);
break;
case 96: // SO_FOLLOW_BOXES
- a->ignoreBoxes = 0;
- a->forceClip = (_version >= 7) ? 100 : 0;
+ a->_ignoreBoxes = 0;
+ a->_forceClip = (_version >= 7) ? 100 : 0;
if (a->isInCurrentRoom())
- a->putActor(a->_pos.x, a->_pos.y, a->room);
+ a->putActor(a->_pos.x, a->_pos.y, a->_room);
break;
case 97: // SO_ANIMATION_SPEED
a->setAnimSpeed(pop());
@@ -1868,18 +1868,18 @@ void ScummEngine_v6::o6_actorOps() {
a->_shadowMode = pop();
break;
case 99: // SO_TEXT_OFFSET
- a->talkPosY = pop();
- a->talkPosX = pop();
+ a->_talkPosY = pop();
+ a->_talkPosX = pop();
break;
case 198: // SO_ACTOR_VARIABLE
i = pop();
a->setAnimVar(pop(), i);
break;
case 215: // SO_ACTOR_IGNORE_TURNS_ON
- a->ignoreTurns = true;
+ a->_ignoreTurns = true;
break;
case 216: // SO_ACTOR_IGNORE_TURNS_OFF
- a->ignoreTurns = false;
+ a->_ignoreTurns = false;
break;
case 217: // SO_ACTOR_NEW
a->initActor(2);
@@ -1888,27 +1888,27 @@ void ScummEngine_v6::o6_actorOps() {
a->_layer = pop();
break;
case 228: // SO_ACTOR_WALK_SCRIPT
- a->walkScript = pop();
+ a->_walkScript = pop();
break;
case 229: // SO_ACTOR_STOP
a->stopActorMoving();
a->startAnimActor(a->_standFrame);
break;
case 230: /* set direction */
- a->moving &= ~MF_TURN;
+ a->_moving &= ~MF_TURN;
a->setDirection(pop());
break;
case 231: /* turn to direction */
a->turnToDirection(pop());
break;
case 233: // SO_ACTOR_WALK_PAUSE
- a->moving |= MF_FROZEN;
+ a->_moving |= MF_FROZEN;
break;
case 234: // SO_ACTOR_WALK_RESUME
- a->moving &= ~MF_FROZEN;
+ a->_moving &= ~MF_FROZEN;
break;
case 235: // SO_ACTOR_TALK_SCRIPT
- a->talkScript = pop();
+ a->_talkScript = pop();
break;
default:
error("o6_actorOps: default case %d", subOp);
@@ -2181,7 +2181,7 @@ void ScummEngine_v6::o6_wait() {
offs = fetchScriptWordSigned();
actnum = pop();
a = derefActor(actnum, "o6_wait:168");
- if (a->isInCurrentRoom() && a->moving)
+ if (a->isInCurrentRoom() && a->_moving)
break;
return;
case 169: // SO_WAIT_FOR_MESSAGE Wait for message
@@ -2211,7 +2211,7 @@ void ScummEngine_v6::o6_wait() {
offs = fetchScriptWordSigned();
actnum = pop();
a = derefActor(actnum, "o6_wait:226");
- if (a->isInCurrentRoom() && a->needRedraw)
+ if (a->isInCurrentRoom() && a->_needRedraw)
break;
return;
case 232: // SO_WAIT_FOR_TURN
@@ -2231,7 +2231,7 @@ void ScummEngine_v6::o6_wait() {
actnum = _curActor;
}
a = derefActor(actnum, "o6_wait:232b");
- if (a->isInCurrentRoom() && a->moving & MF_TURN)
+ if (a->isInCurrentRoom() && a->_moving & MF_TURN)
break;
return;
default:
@@ -2744,7 +2744,7 @@ void ScummEngine_v6::o6_kernelGetFunctions() {
case 212:
a = derefActor(args[1], "o6_kernelGetFunctions:212");
// This is used by walk scripts
- push(a->frame);
+ push(a->_frame);
break;
case 213:
slot = getVerbSlot(args[1], 0);
@@ -2921,12 +2921,12 @@ void ScummEngine_v6::o6_stampObject() {
state = 255;
Actor *a = derefActor(object, "o6_stampObject");
- a->scalex = state;
- a->scaley = state;
+ a->_scalex = state;
+ a->_scaley = state;
a->putActor(x, y, _currentRoom);
- a->drawToBackBuf = true;
+ a->_drawToBackBuf = true;
a->drawActorCostume();
- a->drawToBackBuf = false;
+ a->_drawToBackBuf = false;
a->drawActorCostume();
return;
}