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authorMax Horn2004-01-15 20:37:26 +0000
committerMax Horn2004-01-15 20:37:26 +0000
commitc14e7a02594c1842942108ea8425980638ea9320 (patch)
tree4ce4b999d9b14f3d1aaa2c475eff524110341c41 /scumm/script_v6.cpp
parentac8243d22919a9da621daef429058d75b504c264 (diff)
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pedantic change
svn-id: r12414
Diffstat (limited to 'scumm/script_v6.cpp')
-rw-r--r--scumm/script_v6.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scumm/script_v6.cpp b/scumm/script_v6.cpp
index dc316d271c..e6f8da5f53 100644
--- a/scumm/script_v6.cpp
+++ b/scumm/script_v6.cpp
@@ -1226,7 +1226,7 @@ void ScummEngine_v6::o6_getActorRoom() {
// if (((VAR_TALK_ACTOR != 0) && (VAR_HAVE_MSG == 1)) &&
// (getActorRoom(VAR_TALK_ACTOR) == VAR_ROOM))
// Due to the way this is represented in bytecode, the engine cannot
- // short circuit. Hence, even thought this would be perfectly fine code
+ // short circuit. Hence, even though this would be perfectly fine code
// in C/C++, here it can (and does) lead to getActorRoom(0) being
// invoked. We silently ignore this.
push(0);