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authorTravis Howell2005-04-08 23:54:34 +0000
committerTravis Howell2005-04-08 23:54:34 +0000
commit61cfe8127827716489a4a33192699e89f55947db (patch)
treee9604294939cba3585b63451eb813dcef23097f5 /scumm/script_v72he.cpp
parent43278f9523b356b8badb0c38e8c3a31bb7215681 (diff)
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Actor layering only matches in freddicove
svn-id: r17461
Diffstat (limited to 'scumm/script_v72he.cpp')
-rw-r--r--scumm/script_v72he.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/scumm/script_v72he.cpp b/scumm/script_v72he.cpp
index 091cb66208..d46a9b9200 100644
--- a/scumm/script_v72he.cpp
+++ b/scumm/script_v72he.cpp
@@ -1075,8 +1075,8 @@ void ScummEngine_v72he::o72_actorOps() {
break;
case 43: // HE 90+
a->_layer = pop();
- if (_gameId == GID_PAJAMA3) {
- // pajama3 uses reverse order of layering, so we adjust
+ if (_gameId != GID_FREDDICOVE) {
+ // HE gmaes use reverse order of layering, so we adjust
a->_layer = -a->_layer;
}
a->_needRedraw = true;