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author | Travis Howell | 2005-04-08 23:54:34 +0000 |
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committer | Travis Howell | 2005-04-08 23:54:34 +0000 |
commit | 61cfe8127827716489a4a33192699e89f55947db (patch) | |
tree | e9604294939cba3585b63451eb813dcef23097f5 /scumm/script_v72he.cpp | |
parent | 43278f9523b356b8badb0c38e8c3a31bb7215681 (diff) | |
download | scummvm-rg350-61cfe8127827716489a4a33192699e89f55947db.tar.gz scummvm-rg350-61cfe8127827716489a4a33192699e89f55947db.tar.bz2 scummvm-rg350-61cfe8127827716489a4a33192699e89f55947db.zip |
Actor layering only matches in freddicove
svn-id: r17461
Diffstat (limited to 'scumm/script_v72he.cpp')
-rw-r--r-- | scumm/script_v72he.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/scumm/script_v72he.cpp b/scumm/script_v72he.cpp index 091cb66208..d46a9b9200 100644 --- a/scumm/script_v72he.cpp +++ b/scumm/script_v72he.cpp @@ -1075,8 +1075,8 @@ void ScummEngine_v72he::o72_actorOps() { break; case 43: // HE 90+ a->_layer = pop(); - if (_gameId == GID_PAJAMA3) { - // pajama3 uses reverse order of layering, so we adjust + if (_gameId != GID_FREDDICOVE) { + // HE gmaes use reverse order of layering, so we adjust a->_layer = -a->_layer; } a->_needRedraw = true; |