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author | Travis Howell | 2006-01-15 08:37:01 +0000 |
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committer | Travis Howell | 2006-01-15 08:37:01 +0000 |
commit | 5db5e59701892923df2175e2473de641794c431e (patch) | |
tree | 59d629113b1d29aa8a3d2f9b5441991c224a685b /scumm/script_v7he.cpp | |
parent | 0e88d466ec9d06e85818597cf49f72db31a61d95 (diff) | |
download | scummvm-rg350-5db5e59701892923df2175e2473de641794c431e.tar.gz scummvm-rg350-5db5e59701892923df2175e2473de641794c431e.tar.bz2 scummvm-rg350-5db5e59701892923df2175e2473de641794c431e.zip |
Fix sound channel selection in HE95+ games.
svn-id: r20040
Diffstat (limited to 'scumm/script_v7he.cpp')
-rw-r--r-- | scumm/script_v7he.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scumm/script_v7he.cpp b/scumm/script_v7he.cpp index d9bf89a9ad..1ee92ea325 100644 --- a/scumm/script_v7he.cpp +++ b/scumm/script_v7he.cpp @@ -463,7 +463,7 @@ void ScummEngine_v70he::o70_startSound() { _heSndSoundId = pop(); _heSndOffset = 0; _heSndSoundFreq = 11025; - _heSndChannel = VAR(VAR_MUSIC_CHANNEL); + _heSndChannel = VAR(VAR_SOUND_CHANNEL); break; case 245: _heSndFlags |= 1; |