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author | Travis Howell | 2004-07-12 09:02:18 +0000 |
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committer | Travis Howell | 2004-07-12 09:02:18 +0000 |
commit | 621ff05aced6de205975103c0de5a58695163719 (patch) | |
tree | 85c8f77d61b51c04b84131fe180d6479518e3fb0 /scumm/script_v7he.cpp | |
parent | b42e853ddd27631665a652def14fd35b898d694a (diff) | |
download | scummvm-rg350-621ff05aced6de205975103c0de5a58695163719.tar.gz scummvm-rg350-621ff05aced6de205975103c0de5a58695163719.tar.bz2 scummvm-rg350-621ff05aced6de205975103c0de5a58695163719.zip |
Add support for music in HE 7.0 games.
Check music status correctly in 3DO versions.
svn-id: r14193
Diffstat (limited to 'scumm/script_v7he.cpp')
-rw-r--r-- | scumm/script_v7he.cpp | 7 |
1 files changed, 2 insertions, 5 deletions
diff --git a/scumm/script_v7he.cpp b/scumm/script_v7he.cpp index cdea4b96e0..b4dec51ae7 100644 --- a/scumm/script_v7he.cpp +++ b/scumm/script_v7he.cpp @@ -686,11 +686,8 @@ void ScummEngine_v7he::o7_startSound() { case 255: // _sound->addSoundToQueue(_heSndSoundId, _heSndOffset, _heSndTimer, _heSndLoop); - // FIXME: Music resources (Id 4000+?) are currently unsupported, - // so don't attempt to play them. - if (_heSndSoundId < 4000) - _sound->addSoundToQueue(_heSndSoundId); - debug(1, "o7_startSound stub (%d, %d, %d, %d)", _heSndSoundId, _heSndOffset, _heSndTimer, _heSndLoop); + _sound->addSoundToQueue(_heSndSoundId); + debug(2, "o7_startSound stub (%d, %d, %d, %d)", _heSndSoundId, _heSndOffset, _heSndTimer, _heSndLoop); _heSndLoop = 0; break; |