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author | Torbjörn Andersson | 2004-09-07 06:29:57 +0000 |
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committer | Torbjörn Andersson | 2004-09-07 06:29:57 +0000 |
commit | e6f19ff83a08078295456fc9ed472f9f2da9f190 (patch) | |
tree | 589d57277de5873412d86e576a423652e872e5fb /scumm/script_v7he.cpp | |
parent | b2ac15afa466bb527729a3d91f79b6efe586ebb8 (diff) | |
download | scummvm-rg350-e6f19ff83a08078295456fc9ed472f9f2da9f190.tar.gz scummvm-rg350-e6f19ff83a08078295456fc9ed472f9f2da9f190.tar.bz2 scummvm-rg350-e6f19ff83a08078295456fc9ed472f9f2da9f190.zip |
Much like an early civilization with no concept of the number zero, the
new memory manager didn't have the concept of the NULL pointer. Now it
does.
If ScummVM ever crashed for you when using the phone early in the game,
this patch hopefully fixes that bug. (If it didn't crash for you, memory
block zero was still allocated, so 0 still decoded to a valid pointer.)
svn-id: r14937
Diffstat (limited to 'scumm/script_v7he.cpp')
0 files changed, 0 insertions, 0 deletions