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authorMax Horn2004-09-28 19:28:59 +0000
committerMax Horn2004-09-28 19:28:59 +0000
commit6a50ba2308c6a9fc3eb733f310c87ed279b565ed (patch)
treed2bb9ff8a5e4190454e5a114fe97a10d1931ed06 /scumm/script_v8.cpp
parent17f85e8b1a3aada9672d0929e775e776bcbd89f0 (diff)
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Changed more of the actor class members to match our coding guidelines (in the future, when adding new member vars here, please always use our conventions, i.e. prefix them with _ and use CamelBackStyle
svn-id: r15331
Diffstat (limited to 'scumm/script_v8.cpp')
-rw-r--r--scumm/script_v8.cpp30
1 files changed, 15 insertions, 15 deletions
diff --git a/scumm/script_v8.cpp b/scumm/script_v8.cpp
index 815a82fde5..0232b7f1fd 100644
--- a/scumm/script_v8.cpp
+++ b/scumm/script_v8.cpp
@@ -917,24 +917,24 @@ void ScummEngine_v8::o8_actorOps() {
a->setActorWalkSpeed(i, j);
break;
case 0x67: // SO_ACTOR_ANIMATION_DEFAULT Set actor animation to default
- a->initFrame = 1;
- a->walkFrame = 2;
- a->standFrame = 3;
- a->talkStartFrame = 4;
- a->talkStopFrame = 5;
+ a->_initFrame = 1;
+ a->_walkFrame = 2;
+ a->_standFrame = 3;
+ a->_talkStartFrame = 4;
+ a->_talkStopFrame = 5;
break;
case 0x68: // SO_ACTOR_ANIMATION_INIT Initialize animation
- a->initFrame = pop();
+ a->_initFrame = pop();
break;
case 0x69: // SO_ACTOR_ANIMATION_TALK Set actor animation to talk animation
- a->talkStopFrame = pop();
- a->talkStartFrame = pop();
+ a->_talkStopFrame = pop();
+ a->_talkStartFrame = pop();
break;
case 0x6A: // SO_ACTOR_ANIMATION_WALK Set actor animation to walk animation
- a->walkFrame = pop();
+ a->_walkFrame = pop();
break;
case 0x6B: // SO_ACTOR_ANIMATION_STAND Set actor animation to standing animation
- a->standFrame = pop();
+ a->_standFrame = pop();
break;
case 0x6C: // SO_ACTOR_ANIMATION_SPEED Set speed of animation
a->setAnimSpeed(pop());
@@ -986,7 +986,7 @@ void ScummEngine_v8::o8_actorOps() {
a->putActor(a->_pos.x, a->_pos.y, a->room);
break;
case 0x78: // SO_ACTOR_SPECIAL_DRAW
- a->shadow_mode = pop();
+ a->_shadowMode = pop();
break;
case 0x79: // SO_ACTOR_TEXT_OFFSET Set text offset relative to actor
a->talkPosY = pop();
@@ -1007,11 +1007,11 @@ void ScummEngine_v8::o8_actorOps() {
a->initActor(2);
break;
case 0x7F: // SO_ACTOR_DEPTH Set actor Z position
- a->layer = pop();
+ a->_layer = pop();
break;
case 0x80: // SO_ACTOR_STOP
a->stopActorMoving();
- a->startAnimActor(a->standFrame);
+ a->startAnimActor(a->_standFrame);
break;
case 0x81: // SO_ACTOR_FACE Make actor face angle
a->moving &= ~MF_TURN;
@@ -1395,7 +1395,7 @@ void ScummEngine_v8::o8_kernelGetFunctions() {
case 0xDC: // actorTalkAnimation
{
Actor *a = derefActor(args[1], "actorTalkAnimation");
- push(a->talkStartFrame);
+ push(a->_talkStartFrame);
}
break;
case 0xDD: // getGroupSfxVol
@@ -1455,7 +1455,7 @@ void ScummEngine_v8::o8_getActorZPlane() {
int z = a->forceClip;
if (z == 100) {
- z = getMaskFromBox(a->walkbox);
+ z = getMaskFromBox(a->_walkbox);
if (z > gdi._numZBuffer - 1)
z = gdi._numZBuffer - 1;
}