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authorTravis Howell2005-04-05 11:06:03 +0000
committerTravis Howell2005-04-05 11:06:03 +0000
commitaeec229615ad2afb36ce7078448f2b1d560ca51f (patch)
treefcb9de99e56c5814ec2049817af17553ab3dd3cc /scumm/script_v80he.cpp
parent23e419969975d0da935498bfbb255448be7b6c2a (diff)
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getScriptSlot() must start from slot 1, required for nukeArrays() in HE games.
svn-id: r17383
Diffstat (limited to 'scumm/script_v80he.cpp')
-rw-r--r--scumm/script_v80he.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/scumm/script_v80he.cpp b/scumm/script_v80he.cpp
index 75554a0f80..4c1e59a11e 100644
--- a/scumm/script_v80he.cpp
+++ b/scumm/script_v80he.cpp
@@ -444,7 +444,7 @@ void ScummEngine_v80he::o80_getSoundVar() {
void ScummEngine_v80he::o80_localizeArrayToRoom() {
int slot = pop();
- localizeArray(slot, (byte)0xFFFFFFFF);
+ localizeArray(slot, 0xFF);
}
void ScummEngine_v80he::o80_readConfigFile() {
@@ -661,9 +661,9 @@ void ScummEngine_v80he::o80_pickVarRandom() {
if (readVar(value) == 0) {
defineArray(value, kDwordArray, 0, 0, 0, num);
if (value & 0x8000)
- localizeArray(readVar(value), (byte)0xFFFFFFFF);
+ localizeArray(readVar(value), 0xFF);
else if (value & 0x4000)
- localizeArray(readVar(value), vm.slot[_currentScript].number);
+ localizeArray(readVar(value), _currentScript);
if (num > 0) {
int16 counter = 0;