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author | Travis Howell | 2005-04-05 11:06:03 +0000 |
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committer | Travis Howell | 2005-04-05 11:06:03 +0000 |
commit | aeec229615ad2afb36ce7078448f2b1d560ca51f (patch) | |
tree | fcb9de99e56c5814ec2049817af17553ab3dd3cc /scumm/script_v80he.cpp | |
parent | 23e419969975d0da935498bfbb255448be7b6c2a (diff) | |
download | scummvm-rg350-aeec229615ad2afb36ce7078448f2b1d560ca51f.tar.gz scummvm-rg350-aeec229615ad2afb36ce7078448f2b1d560ca51f.tar.bz2 scummvm-rg350-aeec229615ad2afb36ce7078448f2b1d560ca51f.zip |
getScriptSlot() must start from slot 1, required for nukeArrays() in HE games.
svn-id: r17383
Diffstat (limited to 'scumm/script_v80he.cpp')
-rw-r--r-- | scumm/script_v80he.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/scumm/script_v80he.cpp b/scumm/script_v80he.cpp index 75554a0f80..4c1e59a11e 100644 --- a/scumm/script_v80he.cpp +++ b/scumm/script_v80he.cpp @@ -444,7 +444,7 @@ void ScummEngine_v80he::o80_getSoundVar() { void ScummEngine_v80he::o80_localizeArrayToRoom() { int slot = pop(); - localizeArray(slot, (byte)0xFFFFFFFF); + localizeArray(slot, 0xFF); } void ScummEngine_v80he::o80_readConfigFile() { @@ -661,9 +661,9 @@ void ScummEngine_v80he::o80_pickVarRandom() { if (readVar(value) == 0) { defineArray(value, kDwordArray, 0, 0, 0, num); if (value & 0x8000) - localizeArray(readVar(value), (byte)0xFFFFFFFF); + localizeArray(readVar(value), 0xFF); else if (value & 0x4000) - localizeArray(readVar(value), vm.slot[_currentScript].number); + localizeArray(readVar(value), _currentScript); if (num > 0) { int16 counter = 0; |