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authorTravis Howell2005-05-11 14:32:21 +0000
committerTravis Howell2005-05-11 14:32:21 +0000
commit68ea884d50b1e16b3bccef1aabbd9dd6b97581b4 (patch)
tree7b2fea258c50105ab94e461bfac73dffb5d64b3c /scumm/scumm.cpp
parent91917913a8e1644b5587e45dba72327c2c7fb5ba (diff)
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Remove fixmes
Corect _numActors in HE games. svn-id: r18051
Diffstat (limited to 'scumm/scumm.cpp')
-rw-r--r--scumm/scumm.cpp14
1 files changed, 8 insertions, 6 deletions
diff --git a/scumm/scumm.cpp b/scumm/scumm.cpp
index 7c8edaa0e3..b7131f86f8 100644
--- a/scumm/scumm.cpp
+++ b/scumm/scumm.cpp
@@ -433,18 +433,18 @@ static const ScummGameSettings multiple_versions_md5_settings[] = {
GF_USE_KEY | GF_NEW_COSTUMES, Common::kPlatformUnknown, 0, 0}, // FreddiCHSH
{"51305e929e330e24a75a0351c8f9975e", "Freddi Fish 2: The Case of the Haunted Schoolhouse (Updated)", GID_FREDDI2, 6, 99, MDT_NONE,
GF_USE_KEY | GF_NEW_COSTUMES, Common::kPlatformUnknown, 0, 0},
- {"e41de1c2a15abbcdbf9977e2d7e8a340", "Freddi Fish 2: The Case of the Haunted Schoolhouse (Updated Ru)", GID_FREDDI2, 6, 100, MDT_NONE, // FIXME: number of actors
+ {"e41de1c2a15abbcdbf9977e2d7e8a340", "Freddi Fish 2: The Case of the Haunted Schoolhouse (Updated Ru)", GID_FREDDI2, 6, 100, MDT_NONE,
GF_USE_KEY | GF_NEW_COSTUMES, Common::kPlatformUnknown, 0, 0}, // FreddiCHSH
{"d37c55388294b66e53e7ced3af88fa68", "Freddi Fish 2: The Case of the Haunted Schoolhouse (Demo Updated)", GID_FREDDI2, 6, 100, MDT_NONE,
GF_USE_KEY | GF_NEW_COSTUMES, Common::kPlatformUnknown, 0, 0}, // FFHSDemo
{"75bff95816b84672b877d22a911ab811", "Freddi Fish 3: The Case of the Stolen Conch Shell (Updated Ru)", GID_HEGAME, 6, 98, MDT_NONE,
- GF_USE_KEY | GF_NEW_COSTUMES, Common::kPlatformUnknown, 0, 0}, // FIXME: number of actors
+ GF_USE_KEY | GF_NEW_COSTUMES, Common::kPlatformUnknown, 0, 0},
{"07b810e37be7489263f7bc7627d4765d", "Freddi Fish 4: The Case of the Hogfish Rustlers of Briny Gulch (Unencrypted Ru)", GID_HEGAME, 6, 98, MDT_NONE,
GF_NEW_COSTUMES | GF_HE_985, Common::kPlatformUnknown, 0, 0},
{"78bd5f036ea35a878b74e4f47941f784", "Freddi Fish 4: The Case of the Hogfish Rustlers of Briny Gulch (Updated Ru)", GID_HEGAME, 6, 99, MDT_NONE,
- GF_USE_KEY | GF_NEW_COSTUMES, Common::kPlatformUnknown, 0, 0}, // FIXME: number of actors
+ GF_USE_KEY | GF_NEW_COSTUMES, Common::kPlatformUnknown, 0, 0},
{"16effd200aa6b8abe9c569c3e578814d", "Freddi Fish 4: The Case of the Hogfish Rustlers of Briny Gulch (Updated Demo)", GID_HEGAME, 6, 99, MDT_NONE,
GF_USE_KEY | GF_NEW_COSTUMES, Common::kPlatformUnknown, 0, 0}, // ff4demo
{"499c958affc394f2a3868f1eb568c3ee", "Freddi Fish 4: The Case of the Hogfish Rustlers of Briny Gulch (Updated Demo)", GID_HEGAME, 6, 99, MDT_NONE,
@@ -486,9 +486,9 @@ static const ScummGameSettings multiple_versions_md5_settings[] = {
{"d7ab7cd6105546016e6a0d46fb36b964", "Pajama Sam: No Need To Hide When It's Dark Outside (Demo Updated)", GID_HEGAME, 6, 100, MDT_NONE,
GF_USE_KEY | GF_NEW_COSTUMES, Common::kPlatformUnknown, 0, 0}, // PJSamDemo
- {"30ba1e825d4ad2b448143ae8df18482a", "Pajama Sam 2: Thunder and Lightning Aren't so Frightening (Updated Demo)", GID_HEGAME, 6, 98, MDT_NONE, // FIXME: number of actors
+ {"30ba1e825d4ad2b448143ae8df18482a", "Pajama Sam 2: Thunder and Lightning Aren't so Frightening (Updated Demo)", GID_HEGAME, 6, 98, MDT_NONE,
GF_USE_KEY | GF_NEW_COSTUMES | GF_HE_985, Common::kPlatformUnknown, 0, 0}, // Pjs2demo
- {"32709cbeeb3044b34129950860a83f14", "Pajama Sam 2: Thunder and Lightning Aren't so Frightening (Updated)", GID_HEGAME, 6, 99, MDT_NONE, // FIXME: number of actors
+ {"32709cbeeb3044b34129950860a83f14", "Pajama Sam 2: Thunder and Lightning Aren't so Frightening (Updated)", GID_HEGAME, 6, 99, MDT_NONE,
GF_USE_KEY | GF_NEW_COSTUMES, Common::kPlatformUnknown, 0, 0}, // PajamaTAL
{"a561d2e2413cc1c71d5a1bf87bf493ea", "Pajama Sam's Lost & Found (Updated)", GID_HEGAME, 6, 100, MDT_NONE,
@@ -1471,7 +1471,7 @@ int ScummEngine::init(GameDetector &detector) {
if (_version == 8)
_numActors = 80;
- else if ((_version == 7) || (_heversion == 72))
+ else if (_version == 7)
_numActors = 30;
else if (_gameId == GID_SAMNMAX)
_numActors = 20;
@@ -1479,6 +1479,8 @@ int ScummEngine::init(GameDetector &detector) {
_numActors = 25;
else if (_heversion >= 80)
_numActors = 63;
+ else if (_heversion >= 70)
+ _numActors = 30;
else
_numActors = 13;