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author | Travis Howell | 2004-09-20 05:30:26 +0000 |
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committer | Travis Howell | 2004-09-20 05:30:26 +0000 |
commit | e9a9a6410927b1cc749335d19492ed617efcb5cd (patch) | |
tree | 191d2db95311b28b1cf8041eb3cc9823b9a14395 /scumm/scumm.cpp | |
parent | 0cb722d71d1ddda5da07fb63bcd1db64436c1ed9 (diff) | |
download | scummvm-rg350-e9a9a6410927b1cc749335d19492ed617efcb5cd.tar.gz scummvm-rg350-e9a9a6410927b1cc749335d19492ed617efcb5cd.tar.bz2 scummvm-rg350-e9a9a6410927b1cc749335d19492ed617efcb5cd.zip |
Opcode1C in HE90+ games seems to setup WizImage settings via various cases.
svn-id: r15198
Diffstat (limited to 'scumm/scumm.cpp')
-rw-r--r-- | scumm/scumm.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/scumm/scumm.cpp b/scumm/scumm.cpp index 4ecb956583..553633f644 100644 --- a/scumm/scumm.cpp +++ b/scumm/scumm.cpp @@ -701,6 +701,11 @@ ScummEngine::ScummEngine(GameDetector *detector, OSystem *syst, const ScummGameS _heSndLoop = 0; _heSndSoundFreq = 0; memset(_timers, 0, sizeof(_timers)); + _wizResNum = 0; + _wizX1 = 0; + _wizY1 = 0; + _wizState = 0; + _wizFlag = 0; memset(_queueCmd, 0, sizeof(_queueCmd)); memset(_queueActor, 0, sizeof(_queueActor)); |