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authorTravis Howell2004-09-20 05:30:26 +0000
committerTravis Howell2004-09-20 05:30:26 +0000
commite9a9a6410927b1cc749335d19492ed617efcb5cd (patch)
tree191d2db95311b28b1cf8041eb3cc9823b9a14395 /scumm/scumm.cpp
parent0cb722d71d1ddda5da07fb63bcd1db64436c1ed9 (diff)
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Opcode1C in HE90+ games seems to setup WizImage settings via various cases.
svn-id: r15198
Diffstat (limited to 'scumm/scumm.cpp')
-rw-r--r--scumm/scumm.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/scumm/scumm.cpp b/scumm/scumm.cpp
index 4ecb956583..553633f644 100644
--- a/scumm/scumm.cpp
+++ b/scumm/scumm.cpp
@@ -701,6 +701,11 @@ ScummEngine::ScummEngine(GameDetector *detector, OSystem *syst, const ScummGameS
_heSndLoop = 0;
_heSndSoundFreq = 0;
memset(_timers, 0, sizeof(_timers));
+ _wizResNum = 0;
+ _wizX1 = 0;
+ _wizY1 = 0;
+ _wizState = 0;
+ _wizFlag = 0;
memset(_queueCmd, 0, sizeof(_queueCmd));
memset(_queueActor, 0, sizeof(_queueActor));