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authorMax Horn2006-01-21 13:01:20 +0000
committerMax Horn2006-01-21 13:01:20 +0000
commit0b39c0ea9fbc43569a17f65db6fe6a89f29ccee1 (patch)
treec1b6170cbc006981a22b36c4b02f10bda699c542 /scumm/scumm.h
parente34d963027194654259c4ce3499780671f36e133 (diff)
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Fix various incorrect usages of the word 'target' instead of 'gameid'; change the ambigiuous 'GameSettings::name' to 'GameSettings::gameid'
svn-id: r20115
Diffstat (limited to 'scumm/scumm.h')
-rw-r--r--scumm/scumm.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/scumm/scumm.h b/scumm/scumm.h
index c86fd15bfb..7e0b7f0ee9 100644
--- a/scumm/scumm.h
+++ b/scumm/scumm.h
@@ -434,7 +434,7 @@ public:
// Misc utility functions
uint32 _debugFlags;
- const char *getGameName() const { return _gameName.c_str(); }
+ const char *getBaseName() const { return _baseName.c_str(); }
// Cursor/palette
void updateCursor();
@@ -696,7 +696,7 @@ public:
protected:
int _resourceHeaderSize;
- Common::String _gameName; // This is the name we use for opening resource files
+ Common::String _baseName; // This is the name we use for opening resource files
Common::String _targetName; // This is the game the user calls it, so use for saving
byte _resourceMapper[128];
byte *_heV7DiskOffsets;