diff options
author | Max Horn | 2006-01-21 13:01:20 +0000 |
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committer | Max Horn | 2006-01-21 13:01:20 +0000 |
commit | 0b39c0ea9fbc43569a17f65db6fe6a89f29ccee1 (patch) | |
tree | c1b6170cbc006981a22b36c4b02f10bda699c542 /scumm | |
parent | e34d963027194654259c4ce3499780671f36e133 (diff) | |
download | scummvm-rg350-0b39c0ea9fbc43569a17f65db6fe6a89f29ccee1.tar.gz scummvm-rg350-0b39c0ea9fbc43569a17f65db6fe6a89f29ccee1.tar.bz2 scummvm-rg350-0b39c0ea9fbc43569a17f65db6fe6a89f29ccee1.zip |
Fix various incorrect usages of the word 'target' instead of 'gameid'; change the ambigiuous 'GameSettings::name' to 'GameSettings::gameid'
svn-id: r20115
Diffstat (limited to 'scumm')
-rw-r--r-- | scumm/debugger.cpp | 2 | ||||
-rw-r--r-- | scumm/resource.cpp | 18 | ||||
-rw-r--r-- | scumm/resource_v7he.cpp | 4 | ||||
-rw-r--r-- | scumm/scumm-md5.h | 4 | ||||
-rw-r--r-- | scumm/scumm.cpp | 82 | ||||
-rw-r--r-- | scumm/scumm.h | 4 | ||||
-rw-r--r-- | scumm/smush/smush_player.cpp | 2 | ||||
-rw-r--r-- | scumm/sound.cpp | 8 | ||||
-rw-r--r-- | scumm/sound_he.cpp | 4 |
9 files changed, 69 insertions, 59 deletions
diff --git a/scumm/debugger.cpp b/scumm/debugger.cpp index e86ab9065d..c4a8da0920 100644 --- a/scumm/debugger.cpp +++ b/scumm/debugger.cpp @@ -82,7 +82,7 @@ ScummDebugger::ScummDebugger(ScummEngine *s) DVar_Register("scumm_vars", &_vm->_scummVars, DVAR_INTARRAY, _vm->_numVariables); DVar_Register("scumm_gamename", &_vm->_targetName, DVAR_STRING, 0); - DVar_Register("scumm_exename", &_vm->_gameName, DVAR_STRING, 0); + DVar_Register("scumm_exename", &_vm->_baseName, DVAR_STRING, 0); DVar_Register("scumm_gameid", &_vm->_gameId, DVAR_BYTE, 0); // Register commands diff --git a/scumm/resource.cpp b/scumm/resource.cpp index 4c02945aca..b5c505ec5a 100644 --- a/scumm/resource.cpp +++ b/scumm/resource.cpp @@ -118,28 +118,28 @@ void ScummEngine::openRoom(const int room) { switch(disk) { case 2: - sprintf(buf, "%s.%s", _gameName.c_str(), "(b)"); + sprintf(buf, "%s.%s", _baseName.c_str(), "(b)"); break; case 1: - sprintf(buf, "%s.%s", _gameName.c_str(), "(a)"); + sprintf(buf, "%s.%s", _baseName.c_str(), "(a)"); break; default: - sprintf(buf, "%s.%s", _gameName.c_str(), "he0"); + sprintf(buf, "%s.%s", _baseName.c_str(), "he0"); } } else - sprintf(buf, "%s.he%.1d", _gameName.c_str(), room == 0 ? 0 : 1); + sprintf(buf, "%s.he%.1d", _baseName.c_str(), room == 0 ? 0 : 1); } else if (_version >= 7) { if (room > 0 && (_version == 8)) VAR(VAR_CURRENTDISK) = diskNumber; - sprintf(buf, "%s.la%d", _gameName.c_str(), diskNumber); + sprintf(buf, "%s.la%d", _baseName.c_str(), diskNumber); - sprintf(buf2, "%s.%.3d", _gameName.c_str(), diskNumber); + sprintf(buf2, "%s.%.3d", _baseName.c_str(), diskNumber); } else if (_heversion >= 60) { - sprintf(buf, "%s.he%.1d", _gameName.c_str(), diskNumber); + sprintf(buf, "%s.he%.1d", _baseName.c_str(), diskNumber); } else { - sprintf(buf, "%s.%.3d", _gameName.c_str(), diskNumber); + sprintf(buf, "%s.%.3d", _baseName.c_str(), diskNumber); if (_gameId == GID_SAMNMAX) - sprintf(buf2, "%s.sm%.1d", _gameName.c_str(), diskNumber); + sprintf(buf2, "%s.sm%.1d", _baseName.c_str(), diskNumber); } encByte = (_features & GF_USE_KEY) ? 0x69 : 0; diff --git a/scumm/resource_v7he.cpp b/scumm/resource_v7he.cpp index e2e2d396a2..3977140693 100644 --- a/scumm/resource_v7he.cpp +++ b/scumm/resource_v7he.cpp @@ -158,7 +158,7 @@ int Win32ResExtractor::extractResource_(const char *resType, char *resName, byte fi.file = new Common::File; if (!_fileName[0]) { // We are running for the first time - snprintf(_fileName, 256, "%s.he3", _vm->getGameName()); + snprintf(_fileName, 256, "%s.he3", _vm->getBaseName()); if (_vm->_substResFileNameIndex > 0) { char buf1[128]; @@ -1292,7 +1292,7 @@ int MacResExtractor::extractResource(int id, byte **buf) { if (_vm->_substResFileNameIndex > 0) { char buf1[128]; - snprintf(buf1, 128, "%s.he3", _vm->getGameName()); + snprintf(buf1, 128, "%s.he3", _vm->getBaseName()); _vm->generateSubstResFileName(buf1, _fileName, sizeof(buf1)); // Some programs write it as .bin. Try that too diff --git a/scumm/scumm-md5.h b/scumm/scumm-md5.h index 50e8f76d49..9948a2ab27 100644 --- a/scumm/scumm-md5.h +++ b/scumm/scumm-md5.h @@ -1,11 +1,11 @@ /* - This file was generated by the md5table tool on Thu Jan 19 22:55:50 2006 + This file was generated by the md5table tool on Sat Jan 21 12:36:17 2006 DO NOT EDIT MANUALLY! */ struct MD5Table { const char *md5; - const char *target; + const char *gameid; Common::Language language; Common::Platform platform; }; diff --git a/scumm/scumm.cpp b/scumm/scumm.cpp index 0aa920ec5f..d9b9eef61e 100644 --- a/scumm/scumm.cpp +++ b/scumm/scumm.cpp @@ -89,7 +89,7 @@ namespace Scumm { ScummEngine *g_scumm = 0; struct ScummGameSettings { - const char *name; + const char *gameid; const char *description; byte id, version, heversion; int midi; // MidiDriverFlags values @@ -97,7 +97,7 @@ struct ScummGameSettings { Common::Platform platform; GameSettings toGameSettings() const { - GameSettings dummy = { name, description, features }; + GameSettings dummy = { gameid, description, features }; return dummy; } }; @@ -109,13 +109,13 @@ enum { }; -struct ObsoleteTargets { +struct ObsoleteGameIDs { const char *from; const char *to; Common::Platform platform; GameSettings toGameSettings() const { - GameSettings dummy = { from, "Obsolete Target", 0 }; + GameSettings dummy = { from, "Obsolete game ID", 0 }; return dummy; } }; @@ -123,12 +123,12 @@ struct ObsoleteTargets { static const Common::Platform UNK = Common::kPlatformUnknown; /** - * Conversion table mapping old obsolete target names to the - * corresponding new target and platform combination. + * Conversion table mapping old obsolete game IDs to the + * corresponding new game ID and platform combination. * * We use an ugly macro 'UNK' here to make the following table more readable. */ -static ObsoleteTargets obsoleteTargetsTable[] = { +static ObsoleteGameIDs obsoleteGameIDsTable[] = { {"comidemo", "comi", UNK}, {"digdemo", "dig", UNK}, {"digdemoMac", "dig", Common::kPlatformMacintosh}, @@ -1389,7 +1389,7 @@ ScummEngine::ScummEngine(GameDetector *detector, OSystem *syst, const ScummGameS // Allow the user to override the game name with a custom string. // This allows some game versions to work which use filenames // differing from the regular version(s) of that game. - _gameName = ConfMan.hasKey("basename") ? ConfMan.get("basename") : gs.name; + _baseName = ConfMan.hasKey("basename") ? ConfMan.get("basename") : gs.gameid; _copyProtection = ConfMan.getBool("copy_protection"); _demoMode = ConfMan.getBool("demo_mode"); @@ -2132,9 +2132,9 @@ void ScummEngine_v99he::scummInit() { memset(_hePalettes, 0, (_numPalettes + 1) * 1024); // Array 129 is set to base name - int len = resStrLen((const byte *)_gameName.c_str()) + 1; + int len = resStrLen((const byte *)_baseName.c_str()) + 1; ArrayHeader *ah = defineArray(129, kStringArray, 0, 0, 0, len); - memcpy(ah->data, _gameName.c_str(), len); + memcpy(ah->data, _baseName.c_str(), len); } #endif @@ -2838,9 +2838,9 @@ using namespace Scumm; GameList Engine_SCUMM_gameList() { const ScummGameSettings *g = scumm_settings; - const ObsoleteTargets *o = obsoleteTargetsTable; + const ObsoleteGameIDs *o = obsoleteGameIDsTable; GameList games; - while (g->name) { + while (g->gameid) { games.push_back(g->toGameSettings()); g++; } @@ -2862,11 +2862,11 @@ DetectedGameList Engine_SCUMM_detectGames(const FSList &fslist) { typedef Common::Map<Common::String, bool> StringSet; StringSet fileSet; - for (g = scumm_settings; g->name; ++g) { + for (g = scumm_settings; g->gameid; ++g) { // Determine the 'detectname' for this game, that is, the name of a // file that *must* be presented if the directory contains the data // for this game. For example, FOA requires atlantis.000 - const char *base = g->name; + const char *base = g->gameid; detectName[0] = '\0'; // TODO: we need to add cache here @@ -3099,14 +3099,14 @@ DetectedGameList Engine_SCUMM_detectGames(const FSList &fslist) { if (!exactMatch) detectedGames.clear(); // Clear all the non-exact candidates - const char *target = elem->target; + const char *gameid = elem->gameid; - // Find the GameSettings for that target - for (g = scumm_settings; g->name; ++g) { - if (0 == scumm_stricmp(g->name, target)) + // Find the GameSettings for that gameid + for (g = scumm_settings; g->gameid; ++g) { + if (0 == scumm_stricmp(g->gameid, gameid)) break; } - assert(g->name); + assert(g->gameid); // Insert the 'enhanced' game data into the candidate list if (iter->_value == true) // This was HE Mac game detectedGames.push_back(DetectedGame(g->toGameSettings(), elem->language, Common::kPlatformMacintosh)); @@ -3173,39 +3173,49 @@ static int generateSubstResFileName_(const char *filename, char *buf, int bufsiz return -1; } +/** + * Create a ScummEngine instance, based on the given detector data. + * + * This is heavily based on our MD5 detection scheme. + */ Engine *Engine_SCUMM_create(GameDetector *detector, OSystem *syst) { Engine *engine; - const ObsoleteTargets *o = obsoleteTargetsTable; + // We start by checking whether the specified game ID is obsolete. + // If that is the case, we automaticlaly upgrade the target to use + // the correct new game ID (and platform, if specified). + const ObsoleteGameIDs *o = obsoleteGameIDsTable; while (o->from) { - if (!scumm_stricmp(detector->_game.name, o->from)) { - detector->_game.name = o->to; - + if (!scumm_stricmp(detector->_game.gameid, o->from)) { + // Match found, perform upgrade + detector->_game.gameid = o->to; ConfMan.set("gameid", o->to); if (o->platform != Common::kPlatformUnknown) ConfMan.set("platform", Common::getPlatformCode(o->platform)); - warning("Target upgraded from %s to %s", o->from, o->to); + warning("Target upgraded from game ID %s to %s", o->from, o->to); ConfMan.flushToDisk(); break; } o++; } + // Lookup the game ID in our database. If this lookup fails, then + // the game ID is unknown, and we have to abort. const ScummGameSettings *g = scumm_settings; - while (g->name) { - if (!scumm_stricmp(detector->_game.name, g->name)) + while (g->gameid) { + if (!scumm_stricmp(detector->_game.gameid, g->gameid)) break; g++; } - if (!g->name) { - error("Invalid game '%s'\n", detector->_game.name); + if (!g->gameid) { + error("Invalid game ID '%s'\n", detector->_game.gameid); return 0; } // Calculate MD5 of the games detection file, for savegames etc. - const char *name = g->name; + const char *gameid = g->gameid; char detectName[256], tempName[256], gameMD5[32+1]; uint8 md5sum[16]; int substLastIndex = 0; @@ -3222,19 +3232,19 @@ Engine *Engine_SCUMM_create(GameDetector *detector, OSystem *syst) { strcpy(detectName, "000.LFL"); break; case 2: - strcpy(detectName, name); + strcpy(detectName, gameid); strcat(detectName, ".la0"); break; case 3: - strcpy(detectName, name); + strcpy(detectName, gameid); strcat(detectName, ".he0"); break; case 4: - strcpy(detectName, name); + strcpy(detectName, gameid); strcat(detectName, ".000"); break; case 5: - strcpy(detectName, name); + strcpy(detectName, gameid); strcat(detectName, ".sm0"); break; case 6: @@ -3288,11 +3298,11 @@ Engine *Engine_SCUMM_create(GameDetector *detector, OSystem *syst) { // Now search our 'database' for the MD5; if a match is found, we use // the information in the 'database' to correct the GameSettings. g = multiple_versions_md5_settings; - while (g->name) { - if (!scumm_stricmp(md5, g->name)) { + while (g->gameid) { + if (!scumm_stricmp(md5, g->gameid)) { // Match found game = *g; - game.name = name; + game.gameid = gameid; // FIXME: Fingolfin wonders what this line is good for? if (game.description) g_system->setWindowCaption(game.description); break; diff --git a/scumm/scumm.h b/scumm/scumm.h index c86fd15bfb..7e0b7f0ee9 100644 --- a/scumm/scumm.h +++ b/scumm/scumm.h @@ -434,7 +434,7 @@ public: // Misc utility functions uint32 _debugFlags; - const char *getGameName() const { return _gameName.c_str(); } + const char *getBaseName() const { return _baseName.c_str(); } // Cursor/palette void updateCursor(); @@ -696,7 +696,7 @@ public: protected: int _resourceHeaderSize; - Common::String _gameName; // This is the name we use for opening resource files + Common::String _baseName; // This is the name we use for opening resource files Common::String _targetName; // This is the game the user calls it, so use for saving byte _resourceMapper[128]; byte *_heV7DiskOffsets; diff --git a/scumm/smush/smush_player.cpp b/scumm/smush/smush_player.cpp index 34f5a01e5c..06e1af0cd8 100644 --- a/scumm/smush/smush_player.cpp +++ b/scumm/smush/smush_player.cpp @@ -1170,7 +1170,7 @@ void SmushPlayer::updateScreen() { #ifdef DUMP_SMUSH_FRAMES char fileName[100]; // change path below for dump png files - sprintf(fileName, "/path/to/somethere/%s%04d.png", _vm->getGameName(), _frame); + sprintf(fileName, "/path/to/somethere/%s%04d.png", _vm->getBaseName(), _frame); FILE *file = fopen(fileName, "wb"); if (file == NULL) error("can't open file for writing png"); diff --git a/scumm/sound.cpp b/scumm/sound.cpp index 681ff0ebd8..067cb0dc93 100644 --- a/scumm/sound.cpp +++ b/scumm/sound.cpp @@ -1008,12 +1008,12 @@ ScummFile *Sound::openSfxFile() { ScummFile *file = new ScummFile(); _offsetTable = NULL; - /* Try opening the file <_gameName>.sou first, e.g. tentacle.sou. + /* Try opening the file <baseName>.sou first, e.g. tentacle.sou. * That way, you can keep .sou files for multiple games in the * same directory */ const char *basename[4] = { 0, 0, 0, 0 }; - basename[0] = _vm->getGameName(); + basename[0] = _vm->getBaseName(); basename[1] = "monster"; if (_vm->_substResFileNameIndex > 0) { @@ -1036,9 +1036,9 @@ ScummFile *Sound::openSfxFile() { if (!file->isOpen()) { if ((_vm->_heversion <= 61 && _vm->_platform == Common::kPlatformMacintosh) || (_vm->_heversion >= 70)) { - sprintf(buf, "%s.he2", _vm->getGameName()); + sprintf(buf, "%s.he2", _vm->getBaseName()); } else { - sprintf(buf, "%s.tlk", _vm->getGameName()); + sprintf(buf, "%s.tlk", _vm->getBaseName()); } if (_vm->_substResFileNameIndex > 0) { diff --git a/scumm/sound_he.cpp b/scumm/sound_he.cpp index 6defced989..9d29d42b5e 100644 --- a/scumm/sound_he.cpp +++ b/scumm/sound_he.cpp @@ -138,7 +138,7 @@ void Sound::setupHEMusicFile() { char buf[32], buf1[128]; Common::File musicFile; - sprintf(buf, "%s.he4", _vm->getGameName()); + sprintf(buf, "%s.he4", _vm->getBaseName()); if (_vm->_substResFileNameIndex > 0) { _vm->generateSubstResFileName(buf, buf1, sizeof(buf1)); @@ -334,7 +334,7 @@ void Sound::playHESound(int soundID, int heOffset, int heChannel, int heFlags) { char buf[32], buf1[128]; Common::File musicFile; - sprintf(buf, "%s.he4", _vm->getGameName()); + sprintf(buf, "%s.he4", _vm->getBaseName()); if (_vm->_substResFileNameIndex > 0) { _vm->generateSubstResFileName(buf, buf1, sizeof(buf1)); |