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author | Eugene Sandulenko | 2005-02-20 00:17:22 +0000 |
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committer | Eugene Sandulenko | 2005-02-20 00:17:22 +0000 |
commit | 27469a1896f08c6d32df1778dc7e9cce28c2bec4 (patch) | |
tree | 173e32cafae393fd7bcf2d7eb4e81932c5cd2b95 /scumm/scumm.h | |
parent | 3184c2de34c89a1b380fffa9f9ac83f53dc062d7 (diff) | |
download | scummvm-rg350-27469a1896f08c6d32df1778dc7e9cce28c2bec4.tar.gz scummvm-rg350-27469a1896f08c6d32df1778dc7e9cce28c2bec4.tar.bz2 scummvm-rg350-27469a1896f08c6d32df1778dc7e9cce28c2bec4.zip |
Patch #1121337 (CGA rendering in early LEC titles).
Differences against patch:
o Updated documentation
o Fixed text colors
o Implemented Hercules dithering
Ditherers are based on loom ega and monkey ega, so for zak and mm they're
wrong, i.e. these games look better than with original ditherers.
TODO:
Proper ditherers for zak & MM
EGA ditherers for VGA SCUMM v5 games
svn-id: r16816
Diffstat (limited to 'scumm/scumm.h')
-rw-r--r-- | scumm/scumm.h | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/scumm/scumm.h b/scumm/scumm.h index 091635c8e9..56146d41fa 100644 --- a/scumm/scumm.h +++ b/scumm/scumm.h @@ -868,6 +868,8 @@ public: int _screenStartStrip, _screenEndStrip; int _screenTop; + Common::RenderMode _renderMode; + protected: ColorCycle _colorCycle[16]; // Palette cycles @@ -930,6 +932,8 @@ protected: const byte *getPalettePtr(int palindex, int room); void setupAmigaPalette(); + void setupHercPalette(); + void setupCGAPalette(); void setupEGAPalette(); void setupV1ManiacPalette(); void setupV1ZakPalette(); |