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author | James Brown | 2003-01-15 16:23:04 +0000 |
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committer | James Brown | 2003-01-15 16:23:04 +0000 |
commit | ec006a4357a7aec841164ed1207f38cd03f540b1 (patch) | |
tree | 26d0c9f80ca2911dd4914bb12d5d2d97c7b2d344 /scumm/scumm.h | |
parent | 631f0e5d4b698f18ade5213481281498b06ab732 (diff) | |
download | scummvm-rg350-ec006a4357a7aec841164ed1207f38cd03f540b1.tar.gz scummvm-rg350-ec006a4357a7aec841164ed1207f38cd03f540b1.tar.bz2 scummvm-rg350-ec006a4357a7aec841164ed1207f38cd03f540b1.zip |
localvar fix take 2. Note that ship-to-ship combat is still impossible (cannons dont work), but at least it doesnt crash now - you
can use the cheat (shift-v i think)
svn-id: r6471
Diffstat (limited to 'scumm/scumm.h')
-rw-r--r-- | scumm/scumm.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scumm/scumm.h b/scumm/scumm.h index 8780fe53e3..bbd7dff6c4 100644 --- a/scumm/scumm.h +++ b/scumm/scumm.h @@ -254,7 +254,7 @@ public: byte cutSceneStackPointer; ScriptSlot slot[NUM_SCRIPT_SLOT]; NestedScript nest[15]; - int32 localvar[NUM_SCRIPT_SLOT][21]; + int32 localvar[NUM_SCRIPT_SLOT][26]; } vm; struct { |