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| author | Max Horn | 2003-04-30 13:23:31 +0000 |
|---|---|---|
| committer | Max Horn | 2003-04-30 13:23:31 +0000 |
| commit | 2b74abd2c900d1a8bfd6c15829397503d9439849 (patch) | |
| tree | be0e1c3845c90a7e66fffc6b763b964066621ebb /scumm/scummvm.cpp | |
| parent | 30e3a8161857260e75c84e4a54cf0849afa10dfd (diff) | |
| download | scummvm-rg350-2b74abd2c900d1a8bfd6c15829397503d9439849.tar.gz scummvm-rg350-2b74abd2c900d1a8bfd6c15829397503d9439849.tar.bz2 scummvm-rg350-2b74abd2c900d1a8bfd6c15829397503d9439849.zip | |
PalmOS changes
svn-id: r7224
Diffstat (limited to 'scumm/scummvm.cpp')
| -rw-r--r-- | scumm/scummvm.cpp | 275 |
1 files changed, 260 insertions, 15 deletions
diff --git a/scumm/scummvm.cpp b/scumm/scummvm.cpp index 33fb47eab0..117c4e89ed 100644 --- a/scumm/scummvm.cpp +++ b/scumm/scummvm.cpp @@ -49,7 +49,7 @@ extern void drawError(char*); // Use g_scumm from error() ONLY Scumm *g_scumm = 0; -ScummDebugger g_debugger; +ScummDebugger *g_debugger; extern NewGui *g_gui; extern uint16 _debugLevel; @@ -182,9 +182,225 @@ Scumm::Scumm (GameDetector *detector, OSystem *syst) : Engine(detector, syst), _pauseDialog(0), _optionsDialog(0), _saveLoadDialog(0) { OSystem::Property prop; + // Init all vars - maybe now we can get rid of our custom new/delete operators? + _imuse = NULL; + _imuseDigital = NULL; + _features = 0; + _verbs = NULL; + _objs = NULL; + _debugger = NULL; + _bundle = NULL; + _timer =NULL; + _sound= NULL; + memset(&res, 0, sizeof(res)); + memset(&vm, 0, sizeof(vm)); + memset(&mouse, 0, sizeof(mouse)); + _smushFrameRate = 0; + _insaneState = 0; + _videoFinished = 0; + _smushPlay = 0; +#ifdef __PALM_OS__ + _quit = false; +#endif + _newgui = NULL; + _pauseDialog = NULL; + _optionsDialog = NULL; + _saveLoadDialog = NULL; + _debuggerDialog = NULL; + _fastMode = 0; + memset(&_rnd, 0, sizeof(RandomSource)); + _gameId = 0; + memset(&gdi,0,sizeof(Gdi)); + _actors = NULL; + _inventory = NULL; + _arrays = NULL; + _newNames = NULL; + _vars = NULL; + _varwatch = 0; + _bitVars = NULL; + _numVariables = 0; + _numBitVariables = 0; + _numLocalObjects = 0; + _numGlobalObjects = 0; + _numArray = 0; + _numVerbs = 0; + _numFlObject = 0; + _numInventory = 0; + _numRooms = 0; + _numScripts = 0; + _numSounds = 0; + _numCharsets = 0; + _numNewNames = 0; + _numGlobalScripts = 0; + NUM_ACTORS = 0; + _numCostumes = 0; + _audioNames = NULL; + _numAudioNames = 0; + _curActor = 0; + _curVerb = 0; + _curVerbSlot = 0; + _curPalIndex = 0; + _currentRoom = 0; + _egoPositioned = false; + _keyPressed = 0; + _lastKeyHit = 0; + _mouseButStat = 0; + _leftBtnPressed = 0; + _rightBtnPressed = 0; + _virtual_mouse_x = 0; + _virtual_mouse_y = 0; + _bootParam = 0; + _dumpScripts = false; + _debugMode = 0; + _soundCardType = 0; + _language = 0; + _objectOwnerTable = NULL; + _objectRoomTable = NULL; + _objectStateTable = NULL; + memset(&_objectIDMap,0,sizeof(ObjectIDMap)); + _numObjectsInRoom = 0; + _userPut = 0; + _resourceHeaderSize = 0; + _saveLoadFlag = 0; + _saveLoadSlot = 0; + _lastSaveTime = 0; + _saveLoadCompatible = false; + memset(_saveLoadName,0,sizeof(_saveLoadName)); + _maxHeapThreshold = 0; + _minHeapThreshold = 0; + memset(_localScriptList,0,sizeof(_localScriptList)); + _scriptPointer = NULL; + _scriptOrgPointer = NULL; + _opcode = 0; + _numNestedScripts = 0; + _currentScript = 0; + _curExecScript = 0; + _lastCodePtr = NULL; + _resultVarNumber = 0; + _scummStackPos = 0; + memset(_localParamList,0,sizeof(_localParamList)); + memset(_scummStack,0,sizeof(_scummStack)); + _keyScriptKey = 0; + _keyScriptNo = 0; + _encbyte = 0; + memset(&_fileHandle,0,sizeof(File)); + _fileOffset = 0; + _exe_name = NULL; + _game_name = NULL; + _dynamicRoomOffsets = false; + memset(_resourceMapper,0,sizeof(_resourceMapper)); + _allocatedSize = 0; + _expire_counter = 0; + _lastLoadedRoom = 0; + _roomResource = 0; + OF_OWNER_ROOM = 0; + _verbMouseOver = 0; + _inventoryOffset = 0; + _classData = NULL; + _actorToPrintStrFor = 0; + _sentenceNum = 0; + memset(_sentence,0,sizeof(_sentence)); + memset(_string,0,sizeof(_string)); + _screenB = 0; + _screenH = 0; + _scrHeight = 0; + _scrWidth = 0; + _realHeight = 0; + _realWidth = 0; + memset(virtscr,0,sizeof(virtscr)); + memset(&camera,0,sizeof(CameraData)); + memset(_colorCycle,0,sizeof(_colorCycle)); + _ENCD_offs = 0; + _EXCD_offs = 0; + _CLUT_offs = 0; + _IM00_offs = 0; + _PALS_offs = 0; + _fullRedraw = false; + _BgNeedsRedraw = false; + _verbRedraw = false; + _screenEffectFlag = false; + _completeScreenRedraw = false; + memset(&_cursor,0,sizeof(_cursor)); + memset(_grabbedCursor,0,sizeof(_grabbedCursor)); + _currentCursor = 0; + _newEffect = 0; + _switchRoomEffect2 = 0; + _switchRoomEffect = 0; + _doEffect = false; + memset(&_flashlight,0,sizeof(_flashlight)); + _flashlightXStrips = 0; + _flashlightYStrips = 0; + _flashlightIsDrawn = false; + _bompScaleRight = 0; + _bompScaleBottom = 0; + _bompScallingXPtr = NULL; + _bompScallingYPtr = NULL; + _bompMaskPtr = NULL; + _bompActorPalletePtr = NULL; + _shakeEnabled= false; + _shakeFrame = 0; + _screenStartStrip = 0; + _screenEndStrip = 0; + _screenLeft = 0; + _screenTop = 0; + _blastObjectQueuePos = 0; + memset(_blastObjectQueue,0,sizeof(_blastObjectQueue)); + _blastTextQueuePos = 0; + memset(_blastTextQueue,0,sizeof(_blastTextQueue)); + _drawObjectQueNr = 0; + memset(_drawObjectQue,0,sizeof(_drawObjectQue)); + _palManipStart = 0; + _palManipEnd = 0; + _palManipCounter = 0; + _palManipPalette = NULL; + _palManipIntermediatePal = NULL; + memset(gfxUsageBits,0,sizeof(gfxUsageBits)); + _shadowPalette = NULL; + _shadowPaletteSize = 0; + memset(_currentPalette,0,sizeof(_currentPalette)); + memset(_proc_special_palette,0,sizeof(_proc_special_palette)); + _palDirtyMin = 0; + _palDirtyMax = 0; + _haveMsg = 0; + _useTalkAnims = false; + _defaultTalkDelay = 0; + _use_adlib = false; + tempMusic = 0; + _silentDigitalImuse = 0; + _noDigitalSamples = 0; + _saveSound = 0; + current_cd_sound = 0; + _maxBoxVertexHeap = 0; + _boxPathVertexHeapIndex = 0; + _boxMatrixItem = 0; + _boxPathVertexHeap = NULL; + _boxMatrixPtr1 = NULL; + _boxMatrixPtr3 = NULL; + memset(_extraBoxFlags,0,sizeof(_extraBoxFlags)); + memset(_scaleSlots,0,sizeof(_scaleSlots)); + _charset = NULL; + _charsetColor = 0; + memset(_charsetColorMap,0,sizeof(_charsetColorMap)); + memset(_charsetData,0,sizeof(_charsetData)); + _charsetBufPos = 0; + memset(_charsetBuffer,0,sizeof(_charsetBuffer)); + _noSubtitles = false; + _numInMsgStack = 0; + _msgPtrToAdd = NULL; + _messagePtr = NULL; + _talkDelay = 0; + _keepText = false; + _existLanguageFile = false; + _languageBuffer = NULL; + _languageIndex = NULL; + _languageStrCount = 0; + memset(_transText,0,sizeof(_transText)); + // Use g_scumm from error() ONLY g_scumm = this; + g_debugger = new ScummDebugger; + _debugMode = detector->_debugMode; _debugLevel = detector->_debugLevel; _dumpScripts = detector->_dumpScripts; @@ -305,6 +521,13 @@ Scumm::~Scumm () delete _imuseDigital; delete _languageBuffer; delete _audioNames; + + if (_shadowPalette) + free(_shadowPalette); + + destroy(); + + delete g_debugger; } void Scumm::scummInit() { @@ -468,7 +691,6 @@ void Scumm::initScummVars() { _vars[VAR_SOUNDPARAM] = 0; _vars[VAR_SOUNDPARAM2] = 0; _vars[VAR_SOUNDPARAM3] = 0; - if (_features & GF_AFTER_V6) _vars[VAR_V6_EMSSPACE] = 10000; @@ -478,7 +700,7 @@ void Scumm::initScummVars() { // Setup light _vars[VAR_CURRENT_LIGHTS] = LIGHTMODE_actor_base | LIGHTMODE_actor_color | LIGHTMODE_screen; } else { - _vars[VAR_V6_EMSSPACE] = 10000; + _vars[VAR_V6_EMSSPACE] = 10000; } if (_features & GF_AFTER_V8) { // Fixme: How do we deal with non-cd installs? @@ -492,7 +714,11 @@ void Scumm::initScummVars() { void Scumm::checkRange(int max, int min, int no, const char *str) { if (no < min || no > max) { +#ifdef __PALM_OS__ + char buf[256]; // 1024 is too big overflow the stack +#else char buf[1024]; +#endif sprintf(buf, str, no); error("Value %d is out of bounds (%d,%d) in script %d (%s)", no, min, max, vm.slot[_curExecScript].number, buf); @@ -610,7 +836,11 @@ load_game: displayError(false, errMsg, filename); } else if (_saveLoadFlag == 1 && _saveLoadSlot != 0 && !_saveLoadCompatible) { // Display "Save succesful" message, except for auto saves +#ifdef __PALM_OS__ + char buf[256]; // 1024 is too big overflow the stack +#else char buf[1024]; +#endif sprintf(buf, errMsg, filename); Dialog *dialog = new MessageDialog(_newgui, buf, 1500, false); @@ -1331,7 +1561,11 @@ void Scumm::optionsDialog() { } char Scumm::displayError(bool showCancel, const char *message, ...) { +#ifdef __PALM_OS__ + char buf[256], result; // 1024 is too big overflow the stack +#else char buf[1024], result; +#endif va_list va; va_start(va, message); @@ -1446,7 +1680,7 @@ void Scumm::processKbd() { _vars[VAR_CHARINC] = _defaultTalkDelay / 20; } else if (_lastKeyHit == '~' || _lastKeyHit == '#') { // Debug console - g_debugger.attach(this, NULL); + g_debugger->attach(this, NULL); } _mouseButStat = _lastKeyHit; @@ -1638,14 +1872,13 @@ void Scumm::errorString(const char *buf1, char *buf2) { strcpy(buf2, buf1); } - // Unless an error -originated- within the debugger, spawn the debugger. Otherwise - // exit out normally. - if (!_debugger) { - printf("%s", buf2); // (Print it again in-case debugger segfaults) - g_debugger.attach(this, buf2); - g_debugger.on_frame(); - } - + // Unless an error -originated- within the debugger, spawn the debugger. Otherwise + // exit out normally. + if (!_debugger) { + printf("%s", buf2); // (Print it again in-case debugger segfaults) + g_debugger->attach(this, buf2); + g_debugger->on_frame(); + } } void Scumm::waitForTimer(int msec_delay) { @@ -1693,7 +1926,7 @@ void Scumm::parseEvents() { else if (event.kbd.keycode == 'g') _fastMode ^= 2; else if ((event.kbd.keycode == 'd') && (!_system->property(OSystem::PROP_GET_FULLSCREEN, 0))) - g_debugger.attach(this, NULL); + g_debugger->attach(this, NULL); else if (event.kbd.keycode == 's') resourceStats(); else @@ -1716,7 +1949,7 @@ void Scumm::parseEvents() { case OSystem::EVENT_LBUTTONDOWN: _leftBtnPressed |= msClicked|msDown; -#ifdef _WIN32_WCE +#if defined(_WIN32_WCE) || defined(__PALM_OS__) mouse.x = event.mouse.x; mouse.y = event.mouse.y; #endif @@ -1724,7 +1957,7 @@ void Scumm::parseEvents() { case OSystem::EVENT_RBUTTONDOWN: _rightBtnPressed |= msClicked|msDown; -#ifdef _WIN32_WCE +#if defined(_WIN32_WCE) || defined(__PALM_OS__) mouse.x = event.mouse.x; mouse.y = event.mouse.y; #endif @@ -1798,6 +2031,10 @@ void Scumm::mainRun() { int new_time; for(;;) { +#ifdef __PALM_OS__ + if (_quit) // palmfixme : need to check for autosave on exit + return; +#endif updatePalette(); _system->update_screen(); @@ -1813,12 +2050,20 @@ void Scumm::mainRun() { void Scumm::launch() { gdi._vm = this; +#ifdef __PALM_OS__ + // PALMOS : check if this value is correct with palm, + // old value 450000 doesn't work anymore (return _fntPtr = NULL in zak256, not tested with others) + // 1500000 is too big and make ScummVM crashes : MemMove to NULL or immediate exit if try to allocate + // memory with new operator + _maxHeapThreshold = 550000; +#else // Since the new costumes are very big, we increase the heap limit, to avoid having // to constantly reload stuff from the data files. if (_features & GF_NEW_COSTUMES) _maxHeapThreshold = 1500000; else _maxHeapThreshold = 450000; +#endif _minHeapThreshold = 400000; _verbRedraw = false; |
