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author | Travis Howell | 2004-03-02 10:37:51 +0000 |
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committer | Travis Howell | 2004-03-02 10:37:51 +0000 |
commit | 65a50b800af9c09794a512078d77094f9fcd28b9 (patch) | |
tree | ef94a3dbca2ce0e6cb22fdd6a7c0b0921a2abcca /scumm/scummvm.cpp | |
parent | 7ad1d09f0a0f0c699553b1fad751c1cd29fe4142 (diff) | |
download | scummvm-rg350-65a50b800af9c09794a512078d77094f9fcd28b9.tar.gz scummvm-rg350-65a50b800af9c09794a512078d77094f9fcd28b9.tar.bz2 scummvm-rg350-65a50b800af9c09794a512078d77094f9fcd28b9.zip |
Not 640 x 480 until HE7
svn-id: r13142
Diffstat (limited to 'scumm/scummvm.cpp')
-rw-r--r-- | scumm/scummvm.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scumm/scummvm.cpp b/scumm/scummvm.cpp index 1e5d27d8c1..038e0312c5 100644 --- a/scumm/scummvm.cpp +++ b/scumm/scummvm.cpp @@ -667,7 +667,7 @@ ScummEngine::ScummEngine(GameDetector *detector, OSystem *syst, const ScummGameS if (_features & GF_FMTOWNS) { // FMTowns V3 games use 320x240 _screenWidth = 320; _screenHeight = 240; - } else if ((_gameId == GID_CMI) || ((_features & GF_HUMONGOUS) && (_features & GF_WINDOWS))) { + } else if ((_gameId == GID_CMI) || (_features & GF_AFTER_HEV7)) { _screenWidth = 640; _screenHeight = 480; } else if (_features & GF_NES) { |