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authorMax Horn2003-05-20 16:36:26 +0000
committerMax Horn2003-05-20 16:36:26 +0000
commitfe57d155f876071f395b5476d365d02033b7ff55 (patch)
tree151bd31451bdabb4bc9da69a879269704258d32d /scumm/scummvm.cpp
parentd60c78c4eb5d28d062618abd93e93ffedde2dedf (diff)
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remove this obsolete FIXME (code is fine as it is)
svn-id: r7741
Diffstat (limited to 'scumm/scummvm.cpp')
-rw-r--r--scumm/scummvm.cpp7
1 files changed, 0 insertions, 7 deletions
diff --git a/scumm/scummvm.cpp b/scumm/scummvm.cpp
index c7e5da7cfb..1fd9e91b07 100644
--- a/scumm/scummvm.cpp
+++ b/scumm/scummvm.cpp
@@ -1517,13 +1517,6 @@ void Scumm::initRoomSubBlocks() {
}
}
- // FIXME - we could simply always call findResourceData here, it will
- // do the right thing even if GF_SMALL_HEADER is set. But then, we have
- // to change setPaletteFromPtr() (easy). The problematic bit is save game
- // compatibility - _CLUT_offs is stored in the save game after all.
- // Of course we could just decide to not use _CLUT_offs anymore, and change
- // setPaletteFromRes() to invoke findResourceData() each time
- // (and also getPalettePtr()).
if (_features & GF_OLD_BUNDLE)
ptr = 0; // TODO ? do 16 bit games use a palette?!?
else if (_features & GF_SMALL_HEADER)