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author | Travis Howell | 2003-11-13 10:51:02 +0000 |
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committer | Travis Howell | 2003-11-13 10:51:02 +0000 |
commit | 313a912af22d03112919f967d4a00d7b086ee65e (patch) | |
tree | 67b9133f2e35b71984c672afabfe4f391dd6d3e2 /scumm/sound.cpp | |
parent | 3a51c5b702e4bdb43552c13c7cf55a7a6f334010 (diff) | |
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svn-id: r11281
Diffstat (limited to 'scumm/sound.cpp')
-rw-r--r-- | scumm/sound.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scumm/sound.cpp b/scumm/sound.cpp index 32c2fb26be..5f71322d20 100644 --- a/scumm/sound.cpp +++ b/scumm/sound.cpp @@ -120,7 +120,7 @@ void Sound::addSoundToQueue(int sound) { _scumm->ensureResourceLoaded(rtSound, sound); addSoundToQueue2(sound); } else { - // WARNING ! This may break something, maybe this sould be put inside if (_gameID == GID_FT) ? + // WARNING ! This may break something, maybe this sould be put inside if (_gameID == GID_FT || _gameID == GID_FTDEMO) ? // But why addSoundToQueue should not queue sound ? _scumm->ensureResourceLoaded(rtSound, sound); addSoundToQueue2(sound); |