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-rw-r--r--scumm/sound.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scumm/sound.cpp b/scumm/sound.cpp
index 32c2fb26be..5f71322d20 100644
--- a/scumm/sound.cpp
+++ b/scumm/sound.cpp
@@ -120,7 +120,7 @@ void Sound::addSoundToQueue(int sound) {
_scumm->ensureResourceLoaded(rtSound, sound);
addSoundToQueue2(sound);
} else {
- // WARNING ! This may break something, maybe this sould be put inside if (_gameID == GID_FT) ?
+ // WARNING ! This may break something, maybe this sould be put inside if (_gameID == GID_FT || _gameID == GID_FTDEMO) ?
// But why addSoundToQueue should not queue sound ?
_scumm->ensureResourceLoaded(rtSound, sound);
addSoundToQueue2(sound);