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authorGregory Montoir2005-04-15 08:34:18 +0000
committerGregory Montoir2005-04-15 08:34:18 +0000
commit7c2e66df0e546083d92223514befa9c475ecba30 (patch)
treea09c052ed17ca58effea5ae8d36e4b65a63f0671 /scumm/sprite_he.cpp
parent4cd1104317b3b1fbb9a01a5b91aeb7091053bc27 (diff)
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Got rid of scaleX and scaleY, previous code was relying on overflow and to get it right, we would have to introduce floating point numbers. Easier, yet less efficient, is just to get rid of those 2 temporary variables and do the multiplications and divisions when needed.
svn-id: r17605
Diffstat (limited to 'scumm/sprite_he.cpp')
-rw-r--r--scumm/sprite_he.cpp22
1 files changed, 6 insertions, 16 deletions
diff --git a/scumm/sprite_he.cpp b/scumm/sprite_he.cpp
index 45ee0d123e..74825705b8 100644
--- a/scumm/sprite_he.cpp
+++ b/scumm/sprite_he.cpp
@@ -51,8 +51,8 @@ void ScummEngine_v90he::getSpriteBounds(int spriteId, bool checkGroup, Common::R
SpriteGroup *spg = &_spriteGroups[spi->groupNum];
if (spg->scaling) {
- x1 = spi->tx * spg->scaleX - spr_wiz_x + spg->tx;
- y1 = spi->ty * spg->scaleY - spr_wiz_y + spg->ty;
+ x1 = spi->tx * spg->scale_x_ratio_mul / spg->scale_x_ratio_div - spr_wiz_x + spg->tx;
+ y1 = spi->ty * spg->scale_y_ratio_mul / spg->scale_y_ratio_div - spr_wiz_y + spg->ty;
} else {
x1 = spi->tx - spr_wiz_x + spg->tx;
y1 = spi->ty - spr_wiz_y + spg->ty;
@@ -989,8 +989,6 @@ void ScummEngine_v90he::spriteGroupSet_scale_x_ratio_mul(int spriteGroupId, int
if (_spriteGroups[spriteGroupId].scale_x_ratio_mul != value) {
_spriteGroups[spriteGroupId].scale_x_ratio_mul = value;
- _spriteGroups[spriteGroupId].scaleX = _spriteGroups[spriteGroupId].scale_x_ratio_mul / _spriteGroups[spriteGroupId].scale_x_ratio_div;
-
spriteGroupSet_scaling(spriteGroupId);
redrawSpriteGroup(spriteGroupId);
}
@@ -1004,8 +1002,6 @@ void ScummEngine_v90he::spriteGroupSet_scale_x_ratio_div(int spriteGroupId, int
if (_spriteGroups[spriteGroupId].scale_x_ratio_div != value) {
_spriteGroups[spriteGroupId].scale_x_ratio_div = value;
- _spriteGroups[spriteGroupId].scaleX = _spriteGroups[spriteGroupId].scale_x_ratio_mul / _spriteGroups[spriteGroupId].scale_x_ratio_div;
-
spriteGroupSet_scaling(spriteGroupId);
redrawSpriteGroup(spriteGroupId);
}
@@ -1016,8 +1012,6 @@ void ScummEngine_v90he::spriteGroupSet_scale_y_ratio_mul(int spriteGroupId, int
if (_spriteGroups[spriteGroupId].scale_y_ratio_mul != value) {
_spriteGroups[spriteGroupId].scale_y_ratio_mul = value;
- _spriteGroups[spriteGroupId].scaleY = _spriteGroups[spriteGroupId].scale_y_ratio_mul / _spriteGroups[spriteGroupId].scale_y_ratio_div;
-
spriteGroupSet_scaling(spriteGroupId);
redrawSpriteGroup(spriteGroupId);
}
@@ -1031,8 +1025,6 @@ void ScummEngine_v90he::spriteGroupSet_scale_y_ratio_div(int spriteGroupId, int
if (_spriteGroups[spriteGroupId].scale_y_ratio_div != value) {
_spriteGroups[spriteGroupId].scale_y_ratio_div = value;
- _spriteGroups[spriteGroupId].scaleY = _spriteGroups[spriteGroupId].scale_y_ratio_mul / _spriteGroups[spriteGroupId].scale_y_ratio_div;
-
spriteGroupSet_scaling(spriteGroupId);
redrawSpriteGroup(spriteGroupId);
}
@@ -1067,10 +1059,8 @@ void ScummEngine_v90he::spritesResetGroup(int spriteGroupId) {
spg->dstResNum = 0;
spg->scaling = 0;
- spg->scaleX = 0x3F800000;
spg->scale_x_ratio_mul = 1;
spg->scale_x_ratio_div = 1;
- spg->scaleY = 0x3F800000;
spg->scale_y_ratio_mul = 1;
spg->scale_y_ratio_div = 1;
}
@@ -1270,8 +1260,8 @@ void ScummEngine_v90he::spritesProcessWiz(bool arg) {
SpriteGroup *spg = &_spriteGroups[spi->groupNum];
if (spg->scaling) {
- wiz.img.x1 = spi->tx * spg->scaleX - spr_wiz_x + spg->tx;
- wiz.img.y1 = spi->ty * spg->scaleY - spr_wiz_y + spg->ty;
+ wiz.img.x1 = spi->tx * spg->scale_x_ratio_mul / spg->scale_x_ratio_div - spr_wiz_x + spg->tx;
+ wiz.img.y1 = spi->ty * spg->scale_y_ratio_mul / spg->scale_y_ratio_div - spr_wiz_y + spg->ty;
} else {
wiz.img.x1 = spi->tx - spr_wiz_x + spg->tx;
wiz.img.y1 = spi->ty - spr_wiz_y + spg->ty;
@@ -1440,8 +1430,8 @@ void ScummEngine_v90he::saveOrLoadSpriteData(Serializer *s, uint32 savegameVersi
MKLINE(SpriteGroup, ty, sleInt32, VER(48)),
MKLINE(SpriteGroup, dstResNum, sleInt32, VER(48)),
MKLINE(SpriteGroup, scaling, sleInt32, VER(48)),
- MKLINE(SpriteGroup, scaleX, sleInt32, VER(48)),
- MKLINE(SpriteGroup, scaleY, sleInt32, VER(48)),
+ MK_OBSOLETE(SpriteGroup, scaleX, sleInt32, VER(48), VER(48)),
+ MK_OBSOLETE(SpriteGroup, scaleY, sleInt32, VER(48), VER(48)),
MKLINE(SpriteGroup, scale_x_ratio_mul, sleInt32, VER(48)),
MKLINE(SpriteGroup, scale_x_ratio_div, sleInt32, VER(48)),
MKLINE(SpriteGroup, scale_y_ratio_mul, sleInt32, VER(48)),