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path: root/scumm/sprite_he.cpp
AgeCommit message (Expand)Author
2006-02-11Moved engines to the new engines/ directoryMax Horn
2006-02-11Change CVS keywords to SVN keywordsMax Horn
2006-02-11Cleanup HE debug msgsTravis Howell
2006-02-04Split intern.h and moved HE stuff into the new file intern_he.hMax Horn
2006-02-04Actually active sprite table doesn't need to be saved.Travis Howell
2006-02-04Save complete tables, was off by one.Travis Howell
2006-02-04CleanupTravis Howell
2006-02-03Remove unused sprite flag, which is never set.Travis Howell
2006-01-31Fix detection of rotated sprite.Travis Howell
2006-01-31CleanupTravis Howell
2006-01-27ATravis Howell
2006-01-18Update copyright noticeEugene Sandulenko
2006-01-16Match sizes of original versions, to avoid possible overflows.Travis Howell
2005-11-06Revert +1 change, causes more glitches in lost.Travis Howell
2005-10-22No need to pass savegameVersion to saveOrLoad, the serializer already knows itMax Horn
2005-10-18Update FSF address. Eek. Actually that took place on May 1, 2005Eugene Sandulenko
2005-10-15Use delay, not value in setSpriteGeneralProperty.Travis Howell
2005-07-30Remove trailing whitespaces.Eugene Sandulenko
2005-07-23In lost/smaller, spriteGroups bounds set by Sprite::setGroupBounds() aren't a...Gregory Montoir
2005-06-24When including files from common/, explicitly use the common/ prefixMax Horn
2005-06-05Ooops, mixed up one function name.Travis Howell
2005-06-05Remove duplicate field.Travis Howell
2005-06-05Rename sprite functions, based on map.Travis Howell
2005-05-29Correct off by one, fixes minor glitches in lost/smaller.Travis Howell
2005-05-29Set zorder to zero by default.Travis Howell
2005-05-23Rename sprite functions.Travis Howell
2005-05-23Add Sprite class and move over related functions.Travis Howell
2005-05-23Move wizImage functions to Wiz class.Travis Howell
2005-05-23Turn Wiz struct into class as requested.Eugene Sandulenko
2005-05-22Minor correction.Travis Howell
2005-05-09sprite_he.cppGregory Montoir
2005-05-09oopsGregory Montoir
2005-05-09fixed spritesMarkDirtyGregory Montoir
2005-05-08Comply to our coding conventionsMax Horn
2005-04-30Set sprite id & group number for wizImages.Travis Howell
2005-04-30Add expanded _wizParams used by HE100 games.Travis Howell
2005-04-20Update debug message.Travis Howell
2005-04-20Add some additional details for sprite fields.Travis Howell
2005-04-20Rename wizImage process flag for HE games.Travis Howell
2005-04-20Rename sprite field for HE games.Travis Howell
2005-04-19minor cleanupGregory Montoir
2005-04-15MIN/MAX were in reverse.Travis Howell
2005-04-15Got rid of scaleX and scaleY, previous code was relying on overflow and to ge...Gregory Montoir
2005-04-11MIN() on two different datatypes not allowed...Marcus Comstedt
2005-04-11Add a few extra sprite correction and functions, based off HE100.Travis Howell
2005-04-10Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it c...Max Horn
2005-04-08load/save sprite data in HE90+ games.Travis Howell
2005-04-08OoopsTravis Howell
2005-04-08A few off by 1's.Travis Howell
2005-04-05CleanupTravis Howell