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authorMax Horn2002-12-27 16:55:22 +0000
committerMax Horn2002-12-27 16:55:22 +0000
commit12cd4b36daf2d5eaed904660b59de2d2a8a26535 (patch)
treee0b020230d49ffe07a40ae97a6d1a7f3750c4c35 /scumm/string.cpp
parent7501d7d32ca261e1b1936f1cce85ba2337df7c0c (diff)
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cleanup
svn-id: r6206
Diffstat (limited to 'scumm/string.cpp')
-rw-r--r--scumm/string.cpp5
1 files changed, 1 insertions, 4 deletions
diff --git a/scumm/string.cpp b/scumm/string.cpp
index d75868f11c..7e0d14343c 100644
--- a/scumm/string.cpp
+++ b/scumm/string.cpp
@@ -485,12 +485,9 @@ void Scumm::drawString(int a)
// and never time out. We can't do it blindly for all games, because
// it causes problem with the FOA intro.
- if ((_gameId == GID_FT || _features & GF_AFTER_V8) && a == 4)
+ if (_gameId == GID_FT && a == 4)
_talkDelay = -1;
- if (_features & GF_AFTER_V8)
- printf("Drawing string '%s'\n", buf);
-
if (!buf[0]) {
buf[0] = ' ';
buf[1] = 0;