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author | Paweł Kołodziejski | 2003-11-17 21:16:43 +0000 |
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committer | Paweł Kołodziejski | 2003-11-17 21:16:43 +0000 |
commit | 185395ca36af5851d6b59b00ab70ad5a74d32664 (patch) | |
tree | 04947e99854b244b17f00cb920a29faa94224e5e /scumm/string.cpp | |
parent | 1b77e5c41f6a5d7f45deac6f308b8841e8c40b24 (diff) | |
download | scummvm-rg350-185395ca36af5851d6b59b00ab70ad5a74d32664.tar.gz scummvm-rg350-185395ca36af5851d6b59b00ab70ad5a74d32664.tar.bz2 scummvm-rg350-185395ca36af5851d6b59b00ab70ad5a74d32664.zip |
replaced demo GIDs wth GF_DEMO
svn-id: r11326
Diffstat (limited to 'scumm/string.cpp')
-rw-r--r-- | scumm/string.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scumm/string.cpp b/scumm/string.cpp index ec89b5e6fd..fc55dda3d5 100644 --- a/scumm/string.cpp +++ b/scumm/string.cpp @@ -401,7 +401,7 @@ void ScummEngine::drawString(int a) { // and never time out. We can't do it blindly for all games, because // it causes problem with the FOA intro. - if ((_gameId == GID_FT || _gameId == GID_FTDEMO) && a == 4) + if ((_gameId == GID_FT) && a == 4) _talkDelay = -1; if (!buf[0]) { |