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-rw-r--r--scumm/string.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scumm/string.cpp b/scumm/string.cpp
index ec89b5e6fd..fc55dda3d5 100644
--- a/scumm/string.cpp
+++ b/scumm/string.cpp
@@ -401,7 +401,7 @@ void ScummEngine::drawString(int a) {
// and never time out. We can't do it blindly for all games, because
// it causes problem with the FOA intro.
- if ((_gameId == GID_FT || _gameId == GID_FTDEMO) && a == 4)
+ if ((_gameId == GID_FT) && a == 4)
_talkDelay = -1;
if (!buf[0]) {